/external/llvm/utils/TableGen/ |
FastISelEmitter.h | 24 /// FastISelEmitter - The top-level class which coordinates construction
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Blit.h | 32 // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
GeometryBinding.h | 51 // positions and texture coordinates. This allows switching shaders without
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnLocalTriangulator.h | 45 // coordinates. 64 // Sets the position and texture coordinates of the vertex. 111 // 2D coordinates of the vertex in the plane. 113 // Cubic texture coordinates for rendering the curve.
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LoopBlinnShader.h | 45 // This assumes the vertices and klm coordinates are stored in the
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LoopBlinnSolidFillShader.h | 39 // This assumes the vertices and klm coordinates are stored in the
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/external/webkit/Source/WebKit/android/WebCoreSupport/ |
DragClientAndroid.h | 40 //We work in window rather than view coordinates here
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/external/webkit/Source/WebKit/android/nav/ |
ParseCanvas.h | 41 // the picture contents at their original coordinates.
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/external/webkit/Source/WebKit/android/plugins/ |
ANPNativeWindow_npapi.h | 46 * default is to not be inverted (e.g. use OpenGL coordinates)
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ANPOpenGL_npapi.h | 58 * default is to not be inverted (i.e. use OpenGL coordinates)
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/external/webkit/Source/WebKit/mac/Misc/ |
WebNSViewExtras.m | 228 // Convert to this window's coordinates 231 // Convert to screen coordinates 234 // Convert to other window's coordinates 237 // Convert to other view's coordinates
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/packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/filters/ |
CropFilter.java | 36 * The rect coordinates used here should range from 0 to 1.
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RedEyeFilter.java | 38 * The point coordinates used here should range from 0 to 1.
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/external/chromium/chrome/browser/ui/views/ |
find_bar_host.h | 85 // Note: |avoid_overlapping_rect| is expected to use coordinates relative to 86 // the top of the page area, (it will be converted to coordinates relative to 88 // coordinates). The returned value is relative to the browser window.
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/external/qemu/distrib/sdl-1.2.12/src/events/ |
SDL_mouse.c | 92 /* This clips absolute mouse coordinates when the apparent 131 /* Mouse coordinates range from 0 - width-1 and 0 - height-1 */ 205 /* Mouse coordinates range from 0 - width-1 and 0 - height-1 */
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/external/webkit/Source/WebCore/dom/ |
MouseRelatedEvent.cpp | 119 // Set up initial values for coordinates. 132 // Set up initial values for coordinates. 175 // Compute coordinates that are based on the target.
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/external/webkit/Source/WebCore/platform/graphics/android/ |
TiledPage.h | 121 // terms of the (x,y) coordinates used to determine the location of the tile 122 // within the page, not in content/view pixel coordinates. 125 // inval regions in content coordinates
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/frameworks/media/libvideoeditor/vss/common/inc/ |
M4AIR_API.h | 56 * @brief The following structure is used to retrieve X and Y coordinates in a given picture. 139 * @note It will set the input and output coordinates and sizes, 145 * @param pParams->m_inputCoord: (IN) X,Y coordinates of the first valid pixel in input.
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/packages/apps/Contacts/src/com/android/contacts/quickcontact/ |
FloatingChildLayout.java | 45 * coordinates disregarding decor insets; otherwise something like 79 * Set {@link Rect} in screen coordinates that {@link #getChild()} should be 88 * Return {@link #mTargetScreen} in local window coordinates, taking any
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/packages/apps/Launcher2/src/com/android/launcher2/ |
DragController.java | 170 * @param dragRegion Coordinates within the bitmap b for the position of item being dragged. 204 * @param dragRegion Coordinates within the bitmap b for the position of item being dragged. 249 * @param dragRegion Coordinates within the bitmap b for the position of item being dragged. 463 final int[] coordinates = mCoordinatesTemp; local 464 DropTarget dropTarget = findDropTarget(x, y, coordinates); 465 mDragObject.x = coordinates[0]; 466 mDragObject.y = coordinates[1]; 569 final int[] coordinates = mCoordinatesTemp; local 570 final DropTarget dropTarget = findDropTarget((int) x, (int) y, coordinates); 572 mDragObject.x = coordinates[0] [all...] |
/frameworks/base/docs/html/resources/tutorials/opengl/ |
opengl-es10.jd | 226 <p>OpenGL allows you to define objects using coordinates in three-dimensional space. So, before you 227 can draw a triangle, you must define its coordinates. In OpenGL, the typical way to do this is to 228 define a vertex array for the coordinates.</p> 261 triangleVB.put(triangleCoords); // add the coordinates to the FloatBuffer 343 projection mode and camera view (eye point) to transform the coordinates of your graphic objects 346 Coordinates for Drawn Objects</a>.</p> 353 screen ratio and apply the ratio as a transformation of the object coordinates. 522 <p class="note"><strong>Note:</strong> Touch events return pixel coordinates which <em>are not the 523 same</em> as OpenGL coordinates. Touch coordinate [0,0] is the bottom-left of the screen and the 525 graphic objects, you must translate touch coordinates into OpenGL coordinates.</p [all...] |
/external/webkit/Source/WebCore/platform/win/ |
PopupMenuWin.cpp | 224 // These mouse messages use client coordinates so we need to convert them. 294 // r is in absolute document coordinates, but we want to be in screen coordinates 296 // First, move to WebView coordinates 299 // Then, translate to screen coordinates 600 // listRect is the damageRect translated into the coordinates of the entire menu list (which is itemCount * m_itemHeight pixels tall) 617 // itemRect is in client coordinates 901 // Put the point into coordinates relative to the scroll bar 937 // Put the point into coordinates relative to the scroll bar 962 // Put the point into coordinates relative to the scroll ba [all...] |
/external/openssl/crypto/ec/ |
ec2_smpl.c | 346 /* Set the coordinates of an EC_POINT using affine coordinates. 347 * Note that the simple implementation only uses affine coordinates. 373 /* Gets the affine coordinates of an EC_POINT. 374 * Note that the simple implementation only uses affine coordinates. 409 /* Calculates and sets the affine coordinates of an EC_POINT from the given 410 * compressed coordinates. Uses algorithm 2.3.4 of SEC 1. 411 * Note that the simple implementation only uses affine coordinates. 628 * Note that the simple implementation only uses affine coordinates. 889 /* only support affine coordinates */ [all...] |
/frameworks/base/core/java/android/content/res/ |
CompatibilityInfo.java | 278 * Returns the translator which translates the coordinates in compatibility mode. 286 * A helper object to translate the screen and window coordinates back and forth. 370 * Translate a Rect in screen coordinates into the app window's coordinates. 377 * Translate a Point in screen coordinates into the app window's coordinates.
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/external/chromium/chrome/browser/ui/gtk/ |
find_bar_gtk.h | 100 // Note: |avoid_overlapping_rect| is expected to use coordinates relative to 101 // the top of the page area, (it will be converted to coordinates relative to 103 // coordinates). The returned value is relative to the browser window.
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