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  /external/llvm/utils/TableGen/
FastISelEmitter.h 24 /// FastISelEmitter - The top-level class which coordinates construction
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Blit.h 32 // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
  /external/webkit/Source/WebCore/platform/graphics/chromium/
GeometryBinding.h 51 // positions and texture coordinates. This allows switching shaders without
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnLocalTriangulator.h 45 // coordinates.
64 // Sets the position and texture coordinates of the vertex.
111 // 2D coordinates of the vertex in the plane.
113 // Cubic texture coordinates for rendering the curve.
LoopBlinnShader.h 45 // This assumes the vertices and klm coordinates are stored in the
LoopBlinnSolidFillShader.h 39 // This assumes the vertices and klm coordinates are stored in the
  /external/webkit/Source/WebKit/android/WebCoreSupport/
DragClientAndroid.h 40 //We work in window rather than view coordinates here
  /external/webkit/Source/WebKit/android/nav/
ParseCanvas.h 41 // the picture contents at their original coordinates.
  /external/webkit/Source/WebKit/android/plugins/
ANPNativeWindow_npapi.h 46 * default is to not be inverted (e.g. use OpenGL coordinates)
ANPOpenGL_npapi.h 58 * default is to not be inverted (i.e. use OpenGL coordinates)
  /external/webkit/Source/WebKit/mac/Misc/
WebNSViewExtras.m 228 // Convert to this window's coordinates
231 // Convert to screen coordinates
234 // Convert to other window's coordinates
237 // Convert to other view's coordinates
  /packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/filters/
CropFilter.java 36 * The rect coordinates used here should range from 0 to 1.
RedEyeFilter.java 38 * The point coordinates used here should range from 0 to 1.
  /external/chromium/chrome/browser/ui/views/
find_bar_host.h 85 // Note: |avoid_overlapping_rect| is expected to use coordinates relative to
86 // the top of the page area, (it will be converted to coordinates relative to
88 // coordinates). The returned value is relative to the browser window.
  /external/qemu/distrib/sdl-1.2.12/src/events/
SDL_mouse.c 92 /* This clips absolute mouse coordinates when the apparent
131 /* Mouse coordinates range from 0 - width-1 and 0 - height-1 */
205 /* Mouse coordinates range from 0 - width-1 and 0 - height-1 */
  /external/webkit/Source/WebCore/dom/
MouseRelatedEvent.cpp 119 // Set up initial values for coordinates.
132 // Set up initial values for coordinates.
175 // Compute coordinates that are based on the target.
  /external/webkit/Source/WebCore/platform/graphics/android/
TiledPage.h 121 // terms of the (x,y) coordinates used to determine the location of the tile
122 // within the page, not in content/view pixel coordinates.
125 // inval regions in content coordinates
  /frameworks/media/libvideoeditor/vss/common/inc/
M4AIR_API.h 56 * @brief The following structure is used to retrieve X and Y coordinates in a given picture.
139 * @note It will set the input and output coordinates and sizes,
145 * @param pParams->m_inputCoord: (IN) X,Y coordinates of the first valid pixel in input.
  /packages/apps/Contacts/src/com/android/contacts/quickcontact/
FloatingChildLayout.java 45 * coordinates disregarding decor insets; otherwise something like
79 * Set {@link Rect} in screen coordinates that {@link #getChild()} should be
88 * Return {@link #mTargetScreen} in local window coordinates, taking any
  /packages/apps/Launcher2/src/com/android/launcher2/
DragController.java 170 * @param dragRegion Coordinates within the bitmap b for the position of item being dragged.
204 * @param dragRegion Coordinates within the bitmap b for the position of item being dragged.
249 * @param dragRegion Coordinates within the bitmap b for the position of item being dragged.
463 final int[] coordinates = mCoordinatesTemp; local
464 DropTarget dropTarget = findDropTarget(x, y, coordinates);
465 mDragObject.x = coordinates[0];
466 mDragObject.y = coordinates[1];
569 final int[] coordinates = mCoordinatesTemp; local
570 final DropTarget dropTarget = findDropTarget((int) x, (int) y, coordinates);
572 mDragObject.x = coordinates[0]
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  /frameworks/base/docs/html/resources/tutorials/opengl/
opengl-es10.jd 226 <p>OpenGL allows you to define objects using coordinates in three-dimensional space. So, before you
227 can draw a triangle, you must define its coordinates. In OpenGL, the typical way to do this is to
228 define a vertex array for the coordinates.</p>
261 triangleVB.put(triangleCoords); // add the coordinates to the FloatBuffer
343 projection mode and camera view (eye point) to transform the coordinates of your graphic objects
346 Coordinates for Drawn Objects</a>.</p>
353 screen ratio and apply the ratio as a transformation of the object coordinates.
522 <p class="note"><strong>Note:</strong> Touch events return pixel coordinates which <em>are not the
523 same</em> as OpenGL coordinates. Touch coordinate [0,0] is the bottom-left of the screen and the
525 graphic objects, you must translate touch coordinates into OpenGL coordinates.</p
    [all...]
  /external/webkit/Source/WebCore/platform/win/
PopupMenuWin.cpp 224 // These mouse messages use client coordinates so we need to convert them.
294 // r is in absolute document coordinates, but we want to be in screen coordinates
296 // First, move to WebView coordinates
299 // Then, translate to screen coordinates
600 // listRect is the damageRect translated into the coordinates of the entire menu list (which is itemCount * m_itemHeight pixels tall)
617 // itemRect is in client coordinates
901 // Put the point into coordinates relative to the scroll bar
937 // Put the point into coordinates relative to the scroll bar
962 // Put the point into coordinates relative to the scroll ba
    [all...]
  /external/openssl/crypto/ec/
ec2_smpl.c 346 /* Set the coordinates of an EC_POINT using affine coordinates.
347 * Note that the simple implementation only uses affine coordinates.
373 /* Gets the affine coordinates of an EC_POINT.
374 * Note that the simple implementation only uses affine coordinates.
409 /* Calculates and sets the affine coordinates of an EC_POINT from the given
410 * compressed coordinates. Uses algorithm 2.3.4 of SEC 1.
411 * Note that the simple implementation only uses affine coordinates.
628 * Note that the simple implementation only uses affine coordinates.
889 /* only support affine coordinates */
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  /frameworks/base/core/java/android/content/res/
CompatibilityInfo.java 278 * Returns the translator which translates the coordinates in compatibility mode.
286 * A helper object to translate the screen and window coordinates back and forth.
370 * Translate a Rect in screen coordinates into the app window's coordinates.
377 * Translate a Point in screen coordinates into the app window's coordinates.
  /external/chromium/chrome/browser/ui/gtk/
find_bar_gtk.h 100 // Note: |avoid_overlapping_rect| is expected to use coordinates relative to
101 // the top of the page area, (it will be converted to coordinates relative to
103 // coordinates). The returned value is relative to the browser window.

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