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  /external/webkit/Source/WebCore/rendering/
RenderWidget.h 78 IntRect m_clipRect; // The rectangle needs to remain correct after scrolling, so it is stored in content view coordinates, and not clipped to window.
  /external/webkit/Source/WebCore/rendering/svg/
SVGRenderSupport.h 54 // Calculates the repaintRect in combination with filter, clipper and masker in local coordinates.
  /external/webkit/Source/WebKit/android/nav/
CachedLayer.h 60 // document coordinates. This can be different from the global position of
  /external/webkit/Source/WebKit2/Shared/
UpdateInfo.h 59 // All the update rects, in view coordinates.
  /frameworks/base/core/java/android/hardware/
GeomagneticField.java 35 // coordinates.
40 // Geocentric coordinates -- set by computeGeocentricCoordinates.
125 * Latitude in WGS84 geodetic coordinates -- positive is east.
127 * Longitude in WGS84 geodetic coordinates -- positive is north.
129 * Altitude in WGS84 geodetic coordinates, in meters.
230 // Convert back to geodetic coordinates. This is basically just a
296 * Latitude in WGS84 geodetic coordinates.
298 * Longitude in WGS84 geodetic coordinates.
300 * Altitude above sea level in WGS84 geodetic coordinates.
  /frameworks/base/libs/hwui/
OpenGLRenderer.h 268 * Mark the layer as dirty at the specified coordinates. The coordinates
275 * Mark the layer as dirty at the specified coordinates.
281 * Draws a colored rectangle with the specified color. The specified coordinates
347 * Draws a textured rectangle with the specified texture. The specified coordinates
363 * Draws a textured rectangle with the specified texture. The specified coordinates
390 * @param texCoords The texture coordinates of each vertex
429 * Resets the texture coordinates stored in mMeshVertices. Setting the values
604 // Texture coordinates slot
  /frameworks/base/libs/rs/
rsProgram.h 39 // coordinates into type specific. Multiple samples may also be taken
  /frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/comm/src/
omxVCCOMM_LimitMVToRect.c 36 * Xcoord, Ycoord - coordinates of the current block or macroblock
  /frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p2/src/
omxVCM4P2_BlockMatch_Integer_8x8.c 42 * pRefRect - pointer to the valid reference plane rectangle; coordinates
  /packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/actions/
FullscreenToolView.java 28 * back to exact coordinates on photo.
TouchView.java 45 * Listener of single tap on a point (relative to photo coordinates).
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/X11/extensions/
XInput.h 189 int x, y; /* x, y coordinates in event window */
190 int x_root; /* coordinates relative to root */
191 int y_root; /* coordinates relative to root */
221 int x, y; /* x, y coordinates in event window */
222 int x_root; /* coordinates relative to root */
223 int y_root; /* coordinates relative to root */
254 int x, y; /* x, y coordinates in event window */
255 int x_root; /* coordinates relative to root */
256 int y_root; /* coordinates relative to root */
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  /sdk/eclipse/plugins/com.android.ide.eclipse.tests/unittests/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
IncludeOverlayTest.java 46 // Do some Monte Carlo testing - pick random coordinates and check that if they
  /frameworks/base/docs/html/resources/tutorials/opengl/
opengl-es20.jd 245 <p>OpenGL allows you to define objects using coordinates in three-dimensional space. So, before you
246 can draw a triangle, you must define its coordinates. In OpenGL, the typical way to do this is to
247 define a vertex array for the coordinates.</p>
280 triangleVB.put(triangleCoords); // add the coordinates to the FloatBuffer
423 projection mode and camera view (eye point) to transform the coordinates of your graphic objects
426 Coordinates for Drawn Objects</a>.</p>
445 // the coordinates of the objects that use this vertex shader
642 <p class="note"><strong>Note:</strong> Touch events return pixel coordinates which <em>are not the
643 same</em> as OpenGL coordinates. Touch coordinate [0,0] is the bottom-left of the screen and the
645 graphic objects, you must translate touch coordinates into OpenGL coordinates.</p
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  /bionic/libm/man/
atan2.3 121 coordinates that must satisfy x =
137 In general, conversions to polar coordinates
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
Sphere.java 28 * Vertices data is composed of vertex coordinates in x, y, z followed by
29 * texture coordinates s, t for each vertex
  /development/cmds/monkey/
README.NETWORK.txt 65 y specify coordinates on the display (0 0 being the upper left) for
75 of change in the trackball location (as opposed to exact coordinates
  /external/chromium/chrome/browser/chromeos/login/
new_user_view.h 75 // Returns bounds of password field in screen coordinates.
78 // Returns bounds of username field in screen coordinates.
  /external/chromium/chrome/browser/notifications/
balloon_collection_impl.h 150 // Gets a bounding box for all the current balloons in screen coordinates.
162 // Get the work area on Mac OS, without inverting the coordinates.
  /external/chromium/chrome/browser/resources/net_internals/
resizableverticalsplitview.js 102 // Convert from page coordinates, to view coordinates.
  /external/chromium/chrome/browser/ui/cocoa/location_bar/
location_bar_view_mac.h 117 // Return |page_action|'s info-bubble point in window coordinates.
124 // coordinates. Used by the blocked-popup animation. Returns
  /external/chromium/chrome/browser/ui/cocoa/tab_contents/
web_drop_target_unittest.mm 54 // Test flipping of coordinates given a point in window coordinates.
  /external/chromium/chrome/browser/ui/views/bubble/
bubble_border.h 89 // For borders with an arrow, gives the desired bounds (in screen coordinates)
92 // again to find out the new coordinates.
  /external/chromium/chrome/browser/ui/views/notifications/
balloon_view.h 92 // Launches the options menu at screen coordinates |pt|.
128 // Where the balloon contents should be in screen coordinates.
  /external/freetype/include/freetype/
fttrigon.h 284 * vector coordinates.
323 * Compute vector coordinates from a length and angle.

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