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  /external/qemu/audio/
mixeng.c 273 * Linear Interpolation.
  /external/sonivox/arm-wt-22k/lib_src/
eas_flog.c 84 /* get the least significant bits for interpolation */
  /external/valgrind/main/auxprogs/
gsl16test 60 TESTS4="ieee-utils/test integration/test interpolation/test linalg/test"
gsl19test 62 TESTS4="ieee-utils/test integration/test interpolation/test linalg/test"
  /external/webrtc/src/modules/audio_processing/aec/main/source/
resampler.c 107 // Interpolation
  /frameworks/base/docs/html/guide/topics/graphics/
animation.jd 39 position, or size and can define aspects of the animation such as interpolation and
  /frameworks/base/media/libeffects/testlibs/
AudioPeakingFilter.h 35 // using a linear interpolation from a coefficient table, using a
AudioShelvingFilter.h 35 // using a linear interpolation from a coefficient table, using a
  /frameworks/base/media/libstagefright/codecs/amrwb/src/
oversamp_12k8_to_16k.cpp 122 int16 AmrWbInterpol( /* return result of interpolation */
139 /* 1/5 resolution interpolation filter (in Q14) */
272 /* Fractional interpolation of signal at position (frac/resol) */
275 int16 AmrWbInterpol( /* return result of interpolation */
  /frameworks/base/media/libstagefright/codecs/amrwbenc/src/
decim54.c 41 /* 1/5 resolution interpolation filter (in Q14) */
  /frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
armVCM4P10_Average_4x_Align_unsafe_s.s 20 ;// destination pointed by (pDst) for vertical interpolation.
armVCM4P10_InterpolateLuma_HalfHor4x4_unsafe_s.s 28 ;// Implements horizontal interpolation for a block of size 4x4. Input and output should
  /frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src/
armVCM4P10_Average_4x_Align_unsafe_s.s 20 ;// destination pointed by (pDst) for vertical interpolation.
  /frameworks/base/opengl/libagl/
fp.h 71 * to get a fast 2^ and linear interpolation
  /frameworks/media/libvideoeditor/vss/src/
M4AIR_API.c 90 or a bilinear interpolation */
491 /**< Initialize accumulators in case we are using it (bilinear interpolation) */
519 /**< In this case, no bilinear interpolation is needed as input and output dimensions
598 /**< Bilinear interpolation */
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  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
Paper.java 163 /* Use linear interpolation for absorb, quadratic for others */
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/
timex.h 51 * Reworked time interpolation logic
  /external/speex/libspeex/
resample.c 52 interpolation instead of linear interpolation in the above paper. This
305 /* Compute interpolation coefficients. I'm not sure whether this corresponds to cubic interpolation
321 /* Compute interpolation coefficients. I'm not sure whether this corresponds to cubic interpolation
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  /external/clang/utils/
FuzzTest 108 # Add picked input interpolation arguments, if used.
183 line. Each argument in the command is subject to string interpolation before
  /external/webkit/Source/WebCore/platform/graphics/cg/
ImageCG.cpp 198 // When the image is scaled using high-quality interpolation, we create a temporary CGImage
200 // interpolation smoothes sharp edges, causing pixels from outside the source rect to bleed
  /external/webkit/Tools/Scripts/webkitperl/VCSUtils_unittest/
parseSvnDiffHeader.pl 120 inputText => <<END, # No single quotes to allow interpolation of "\r"
130 svnConvertedText => <<END, # No single quotes to allow interpolation of "\r"
  /frameworks/base/media/libstagefright/codecs/amrnb/common/include/
cnst.h 84 #define L_INTERPOL (10+1) /* Length of filter for interpolation */
86 /* interpolation */
  /frameworks/base/media/libstagefright/codecs/on2/h264dec/source/arm11_asm/
h264bsd_interpolate_ver_half.s 71 ;// Approach to vertical interpolation
73 ;// Interpolation is done by using 32-bit loads and stores
  /cts/tests/tests/view/src/android/view/animation/cts/
ScaleAnimationTest.java 127 // interpolatedTime == 0.5 (Default interpolation is linear)
  /external/chromium/chrome/browser/ui/gtk/
create_application_shortcuts_dialog_gtk.cc 72 // Use the highest quality interpolation. The scaling is

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