/external/mesa3d/docs/ |
MESA_texture_signed_rgba.spec | 148 linear interpolation weight to [0,1] for GL_DECAL and GL_BLEND.
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versions.html | 297 <li>floating point exceptions in texture coordinate interpolation 430 <li>linear interpolation of mipmap levels was incorrectly weighted 673 <li>textured line interpolation was somewhat broken 674 <li>textured triangle interpolation was also somewhat broken [all...] |
/external/neven/Embedded/common/src/b_BasicEm/ |
Phase.h | 67 /** sine interpolation method */
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/external/pcre/doc/ |
pcrecompat.3 | 56 variable interpolation (but of course PCRE does not have variables). Note the
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/external/qemu/docs/ |
AUDIO.TXT | 116 HWVoiceOut stereo buffer (it must also perform frequency interpolation,
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/external/webkit/Source/WebCore/platform/audio/ |
HRTFPanner.cpp | 102 // Calculate the azimuth index and the blend (0 -> 1) for interpolation.
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/external/webrtc/src/common_audio/signal_processing_library/main/source/ |
resample_fractional.c | 20 // interpolation coefficients
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/frameworks/base/core/java/android/animation/ |
KeyframeSet.java | 157 * spring interpolation that might send the fraction past 1.0). We handle this situation by
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ValueAnimator.java | 37 * <p>By default, ValueAnimator uses non-linear time interpolation, via the 349 * to perform that interpolation. 352 * provide the ncessry interpolation between the Object values to derive the animated [all...] |
/frameworks/base/media/libstagefright/codecs/aacdec/ |
esc_iquant_scaling.cpp | 291 * interpolation range. 297 * interpolation for numbers near 8191 356 * in the lookup table. For values not in the table, interpolation is used: 364 * w is most likely not an integer, so an interpolation with floor(w) and
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/frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/ |
armVCM4P10_InterpolateLuma_HalfVer4x4_unsafe_s.s | 29 ;// Implements vertical interpolation for a block of size 4x4. Input and output should
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/external/freetype/src/autofit/ |
afhints.c | 880 * STRONG POINT INTERPOLATION 920 /* if this point is candidate to weak interpolation, we */ 1036 * WEAK POINT INTERPOLATION
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
ImageSkia.cpp | 146 // If the platform context permits high quality interpolation, use it. 147 // High quality interpolation only enabled for scaling and translation. 282 // filter it if we decided to do linear interpolation above, or if there
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/frameworks/base/media/libstagefright/codecs/amrnb/common/src/ |
pred_lt.cpp | 107 /* 1/6 resolution interpolation filter (-3 dB at 3600 Hz) */ 155 inter_6_pred_lt = (1/6) resolution interpolation filter table (Word16) 164 interpolation of resolution 1/3 or 1/6. (Interpolated past excitation).
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/frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/ |
omxVCM4P2_MCReconBlock_s.s | 109 ;// Loads three words for X interpolation, update pointer to next row. For 110 ;// X interpolation, given a truncated-4byteAligned source pointer, 166 ;// Extract four registers of four pixels for X interpolation
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/frameworks/base/services/audioflinger/ |
AudioResampler.cpp | 48 // number of bits used in interpolation multiply - 15 bits avoids overflow 390 * phaseFraction : phase fraction for next interpolation 500 * phaseFraction : phase fraction for next interpolation
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/frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/api/ |
omxVC.h | 59 * be used in conjunction with half-pixel interpolation to obtain quarter 107 * be used in conjunction with half-pixel interpolation to obtain quarter 501 /* 6.2.1.2 Bilinear Interpolation */ 502 /* The bilinear interpolation enumerator is used with motion estimation, motion compensation, and reconstruction functions. */ [all...] |
/frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/api/ |
omxVC.h | 59 * be used in conjunction with half-pixel interpolation to obtain quarter 107 * be used in conjunction with half-pixel interpolation to obtain quarter 501 /* 6.2.1.2 Bilinear Interpolation */ 502 /* The bilinear interpolation enumerator is used with motion estimation, motion compensation, and reconstruction functions. */ [all...] |
/frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/api/ |
omxVC.h | 59 * be used in conjunction with half-pixel interpolation to obtain quarter 107 * be used in conjunction with half-pixel interpolation to obtain quarter 501 /* 6.2.1.2 Bilinear Interpolation */ 502 /* The bilinear interpolation enumerator is used with motion estimation, motion compensation, and reconstruction functions. */ [all...] |
/external/mesa3d/src/glsl/ |
ir.h | 262 * Get the string value for the interpolation qualifier 309 * Interpolation mode for shader inputs / outputs 313 unsigned interpolation:2; [all...] |
ir_reader.cpp | 464 var->interpolation = ir_var_smooth; 466 var->interpolation = ir_var_flat; 468 var->interpolation = ir_var_noperspective; [all...] |
/external/sonivox/arm-fm-22k/lib_src/ |
eas_chorus.c | 181 * Purpose: Does fractional array look-up using linear interpolation 184 * then do linear interpolation between two actual samples using fractional part 231 //compute linear interpolation as (val1 + ((val2-val1)*fraction))
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/external/sonivox/arm-hybrid-22k/lib_src/ |
eas_chorus.c | 181 * Purpose: Does fractional array look-up using linear interpolation 184 * then do linear interpolation between two actual samples using fractional part 231 //compute linear interpolation as (val1 + ((val2-val1)*fraction))
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/external/sonivox/arm-wt-22k/lib_src/ |
eas_chorus.c | 181 * Purpose: Does fractional array look-up using linear interpolation 184 * then do linear interpolation between two actual samples using fractional part 231 //compute linear interpolation as (val1 + ((val2-val1)*fraction))
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/frameworks/base/core/java/android/view/animation/ |
Animation.java | 357 * interpolation. 910 * their transforms given an interpolation value. Implementations of this 915 * after it has been run through the interpolation function. [all...] |