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  /external/mesa3d/docs/
MESA_texture_signed_rgba.spec 148 linear interpolation weight to [0,1] for GL_DECAL and GL_BLEND.
versions.html 297 <li>floating point exceptions in texture coordinate interpolation
430 <li>linear interpolation of mipmap levels was incorrectly weighted
673 <li>textured line interpolation was somewhat broken
674 <li>textured triangle interpolation was also somewhat broken
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  /external/neven/Embedded/common/src/b_BasicEm/
Phase.h 67 /** sine interpolation method */
  /external/pcre/doc/
pcrecompat.3 56 variable interpolation (but of course PCRE does not have variables). Note the
  /external/qemu/docs/
AUDIO.TXT 116 HWVoiceOut stereo buffer (it must also perform frequency interpolation,
  /external/webkit/Source/WebCore/platform/audio/
HRTFPanner.cpp 102 // Calculate the azimuth index and the blend (0 -> 1) for interpolation.
  /external/webrtc/src/common_audio/signal_processing_library/main/source/
resample_fractional.c 20 // interpolation coefficients
  /frameworks/base/core/java/android/animation/
KeyframeSet.java 157 * spring interpolation that might send the fraction past 1.0). We handle this situation by
ValueAnimator.java 37 * <p>By default, ValueAnimator uses non-linear time interpolation, via the
349 * to perform that interpolation.
352 * provide the ncessry interpolation between the Object values to derive the animated
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  /frameworks/base/media/libstagefright/codecs/aacdec/
esc_iquant_scaling.cpp 291 * interpolation range.
297 * interpolation for numbers near 8191
356 * in the lookup table. For values not in the table, interpolation is used:
364 * w is most likely not an integer, so an interpolation with floor(w) and
  /frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
armVCM4P10_InterpolateLuma_HalfVer4x4_unsafe_s.s 29 ;// Implements vertical interpolation for a block of size 4x4. Input and output should
  /external/freetype/src/autofit/
afhints.c 880 * STRONG POINT INTERPOLATION
920 /* if this point is candidate to weak interpolation, we */
1036 * WEAK POINT INTERPOLATION
  /external/webkit/Source/WebCore/platform/graphics/skia/
ImageSkia.cpp 146 // If the platform context permits high quality interpolation, use it.
147 // High quality interpolation only enabled for scaling and translation.
282 // filter it if we decided to do linear interpolation above, or if there
  /frameworks/base/media/libstagefright/codecs/amrnb/common/src/
pred_lt.cpp 107 /* 1/6 resolution interpolation filter (-3 dB at 3600 Hz) */
155 inter_6_pred_lt = (1/6) resolution interpolation filter table (Word16)
164 interpolation of resolution 1/3 or 1/6. (Interpolated past excitation).
  /frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
omxVCM4P2_MCReconBlock_s.s 109 ;// Loads three words for X interpolation, update pointer to next row. For
110 ;// X interpolation, given a truncated-4byteAligned source pointer,
166 ;// Extract four registers of four pixels for X interpolation
  /frameworks/base/services/audioflinger/
AudioResampler.cpp 48 // number of bits used in interpolation multiply - 15 bits avoids overflow
390 * phaseFraction : phase fraction for next interpolation
500 * phaseFraction : phase fraction for next interpolation
  /frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/api/
omxVC.h 59 * be used in conjunction with half-pixel interpolation to obtain quarter
107 * be used in conjunction with half-pixel interpolation to obtain quarter
501 /* 6.2.1.2 Bilinear Interpolation */
502 /* The bilinear interpolation enumerator is used with motion estimation, motion compensation, and reconstruction functions. */
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  /frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/api/
omxVC.h 59 * be used in conjunction with half-pixel interpolation to obtain quarter
107 * be used in conjunction with half-pixel interpolation to obtain quarter
501 /* 6.2.1.2 Bilinear Interpolation */
502 /* The bilinear interpolation enumerator is used with motion estimation, motion compensation, and reconstruction functions. */
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  /frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/api/
omxVC.h 59 * be used in conjunction with half-pixel interpolation to obtain quarter
107 * be used in conjunction with half-pixel interpolation to obtain quarter
501 /* 6.2.1.2 Bilinear Interpolation */
502 /* The bilinear interpolation enumerator is used with motion estimation, motion compensation, and reconstruction functions. */
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  /external/mesa3d/src/glsl/
ir.h 262 * Get the string value for the interpolation qualifier
309 * Interpolation mode for shader inputs / outputs
313 unsigned interpolation:2;
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ir_reader.cpp 464 var->interpolation = ir_var_smooth;
466 var->interpolation = ir_var_flat;
468 var->interpolation = ir_var_noperspective;
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  /external/sonivox/arm-fm-22k/lib_src/
eas_chorus.c 181 * Purpose: Does fractional array look-up using linear interpolation
184 * then do linear interpolation between two actual samples using fractional part
231 //compute linear interpolation as (val1 + ((val2-val1)*fraction))
  /external/sonivox/arm-hybrid-22k/lib_src/
eas_chorus.c 181 * Purpose: Does fractional array look-up using linear interpolation
184 * then do linear interpolation between two actual samples using fractional part
231 //compute linear interpolation as (val1 + ((val2-val1)*fraction))
  /external/sonivox/arm-wt-22k/lib_src/
eas_chorus.c 181 * Purpose: Does fractional array look-up using linear interpolation
184 * then do linear interpolation between two actual samples using fractional part
231 //compute linear interpolation as (val1 + ((val2-val1)*fraction))
  /frameworks/base/core/java/android/view/animation/
Animation.java 357 * interpolation.
910 * their transforms given an interpolation value. Implementations of this
915 * after it has been run through the interpolation function.
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