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  /frameworks/base/media/libstagefright/codecs/amrwb/src/
pvamrwb_math_op.cpp 305 interpolation.
369 interpolation.
480 * interpolation. The following steps are used to compute Log2(L_x)
pred_lt4.cpp 56 interpolation of resolution 1/4.
109 /* 1/4 resolution interpolation filter (-3 dB at 0.856*fs/2) in Q14 */
  /development/samples/GlobalTime/src/com/android/globaltime/
Clock.java 122 * in order to obtain an smooth interpolation between the previously
  /external/freetype/src/pshinter/
pshalgo.c 889 /***** POINTS INTERPOLATION ROUTINES *****/
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  /external/kernel-headers/original/linux/
timex.h 51 * Reworked time interpolation logic
  /external/mesa3d/docs/
intro.html 258 <li>separate specular color interpolation
relnotes-7.10.html 177 <li>r600g: fix evergreen interpolation setup</li>
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VERSIONS 226 - floating point exceptions in texture coordinate interpolation
337 - linear interpolation of mipmap levels was incorrectly weighted
550 - textured line interpolation was somewhat broken
551 - textured triangle interpolation was also somewhat broken
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  /external/mesa3d/src/glsl/
ir.cpp     [all...]
ir_print_visitor.cpp 104 cent, inv, mode[ir->mode], interp[ir->interpolation]);
  /external/pcre/doc/html/
pcrecompat.html 70 variable interpolation (but of course PCRE does not have variables). Note the
  /frameworks/base/media/libstagefright/codecs/amrwbenc/src/
pitch_f4.c 273 /* 1/4 resolution interpolation filter (-3 dB at 0.791*fs/2) in Q14 */
  /external/mesa3d/src/mesa/main/
macros.h 585 /** \name Linear interpolation macros */
589 * Linear interpolation
  /external/opencv/cv/src/
_cvipp.h 203 double xfactor, double yfactor, int interpolation ))
276 void* dst, int dststep, CvSize dstsize, int interpolation ))
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  /external/skia/src/pdf/
SkPDFShader.cpp 48 /* Assumes t + startOffset is on the stack and does a linear interpolation on t
131 for interpolation.
  /external/tremolo/Tremolo/
mdct.c 340 /* linear interpolation between table values: offset=0.5, step=1 */
366 /* linear interpolation between table values: offset=0.25, step=0.5 */
  /frameworks/base/core/java/android/animation/
ObjectAnimator.java 252 * provide the necessary interpolation between the Object values to derive the animated
275 * provide the necessary interpolation between the Object values to derive the animated
  /frameworks/base/core/java/com/android/internal/widget/
RotarySelector.java 638 float interpolation =
640 final int dx = (int) (totalDeltaX * (1 - interpolation));
  /frameworks/base/docs/html/reference/renderscript/
rs__quaternion_8rsh.html 538 <p>Performs spherical linear interpolation between two quaternions </p>
541 <tr><td class="paramname">q</td><td>result quaternion from interpolation </td></tr>
  /frameworks/base/media/libstagefright/codecs/aacdec/
ps_init_stereo_mixing.cpp 351 * Linear interpolation
456 * Linear interpolation
  /frameworks/base/media/libstagefright/codecs/amrnb/common/include/
int_lpc.h 138 * Purpose : Interpolation of the LPC parameters. Same as the Int_lpc
188 * Purpose : Interpolation of the LPC parameters. Same as the Int_lpc
  /frameworks/base/media/libstagefright/codecs/amrnb/common/src/
log2_norm.cpp 116 interpolation. The following steps are used to compute Log2(L_x):
228 /* and linear interpolation, i.e., */
  /frameworks/base/media/libstagefright/codecs/amrnb/dec/src/
dtx_dec.cpp 559 // Compute interpolation factor, since the division only works
561 // interpolation to 32 frames
595 // no interpolation at startup after coder reset
803 // reset interpolation length timer
1043 /* Compute interpolation factor, since the division only works *
1045 * interpolation to 32 frames */
1095 /* no interpolation at startup after coder reset */
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  /frameworks/base/media/libstagefright/codecs/m4v_h263/dec/src/
get_pred_outside.cpp 87 interpolated those pixels lying outside the bottom boundary. The interpolation
97 Once the pixel interpolation is complete, the motion compensated output values
  /packages/apps/SoundRecorder/src/com/android/soundrecorder/
SoundRecorder.java 107 * Resets the interpolation.
185 * Sets the bit rate used in the interpolation.

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