/external/webkit/Source/WebCore/html/canvas/ |
WebGLTexture.cpp | 46 , m_magFilter(GraphicsContext3D::LINEAR) 86 case GraphicsContext3D::LINEAR: 98 case GraphicsContext3D::LINEAR: 334 if (m_isNPOT && ((m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR) 338 if (!m_isComplete && m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR)
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/frameworks/base/docs/html/guide/topics/sensors/ |
sensors_motion.jd | 13 <li><a href="#sensors-motion-linear">Using the Linear Accelerometer</a></li> 47 sensors can be either hardware-based or software-based (the gravity, linear acceleration, and 171 sensor, a linear acceleration sensor, and a rotation vector sensor. These sensors were updated in 370 <h2 id="sensors-motion-linear">Using the Linear Accelerometer</h2> 372 <p>The linear acceleration sensor provides you with a three-dimensional vector representing 374 instance of the default linear acceleration sensor:</p> 388 linear acceleration = acceleration - acceleration due to gravity 392 gravity. For example, you could use this sensor to see how fast your car is going. The linear [all...] |
/frameworks/base/telephony/java/com/android/internal/telephony/ |
IccFileHandler.java | 81 /** Finished retrieving size of records for linear-fixed EF; now load. */ 83 /** Finished loading single record from a linear-fixed EF; post result. */ 134 * Load a record from a SIM Linear Fixed EF 153 * Load a image instance record from a SIM Linear Fixed EF-IMG 173 * get record size for a linear fixed EF 190 * Load all records from a SIM Linear Fixed EF 244 * Update a record in a linear fixed EF
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/external/collada/include/1.4/dom/ |
domRigid_constraint.h | 578 * The linear element describes linear (translational) limits along each axis. 583 virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::LINEAR; } 646 * The linear element describes linear (translational) limits along each axis. 658 * Gets the linear element. 659 * @return a daeSmartRef to the linear element. 696 * Spring, based on distance (?LINEAR?) or angle (?ANGULAR?). 785 * The linear spring properties. 790 virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::LINEAR; } [all...] |
/external/chromium/chrome/browser/resources/options/ |
options_page.css | 166 background: -webkit-linear-gradient(rgba(234, 238, 243, 0.2), #eaeef3), 167 -webkit-linear-gradient(left, #eaeef3, #eaeef3 97%, #d3d7db); 179 background: -webkit-linear-gradient(rgba(234, 238, 243, 0), #EAEEF3), 180 -webkit-linear-gradient(right, #EAEEF3, #EAEEF3 97%, #D3D7DB); 215 background: -webkit-linear-gradient(left, #bbcee9, #bbcee9 97%, #aabedc); 300 background: -webkit-linear-gradient(#fff2b7, #fae691 97%, #878787); 344 background: -webkit-linear-gradient(white, #F8F8F8); 674 background-image: url("select.png"), -webkit-linear-gradient(#fafafa, #f4f4f4 40%, #e5e5e5); 698 background-image: url("select.png"), -webkit-linear-gradient(#fefefe, #f8f8f8 40%, #e9e9e9); 704 background-image: url("select.png"), -webkit-linear-gradient(#f4f4f4, #efefef 40%, #dcdcdc) [all...] |
subpages_tab_controls.css | 55 background: -webkit-linear-gradient(white, #F3F3F3); /* very light gray */
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/frameworks/base/libs/hwui/ |
ProgramCache.cpp | 53 // Linear 81 // Linear 82 "varying vec2 linear;\n", 95 // Linear 96 " linear = vec2((screenSpace * position).x, 0.5);\n", 141 // Linear 193 " gl_FragColor = texture2D(gradientSampler, linear);\n" 197 " gl_FragColor = color.a * texture2D(gradientSampler, linear);\n" 229 // Linear 230 " vec4 gradientColor = texture2D(gradientSampler, linear);\n" [all...] |
/external/chromium/chrome/browser/resources/touch_ntp/ |
newtab.css | 15 /* This newer linear-gradient form works on Chrome but not mobile Safari */ 16 /*background: -webkit-linear-gradient(top,#252c39,#3e485b,#252c39); */ 17 background: -webkit-gradient(linear, left top, left bottom, from(#252c39),
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/external/webkit/Source/WebCore/platform/graphics/filters/ |
FEComponentTransfer.cpp | 133 static void linear(unsigned char* values, const ComponentTransferFunction& transferFunction) function in namespace:WebCore 170 TransferType callEffect[] = {identity, identity, table, discrete, linear, gamma}; 207 ts << "LINEAR";
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/frameworks/base/core/tests/coretests/src/android/util/ |
ScrollViewScenario.java | 217 * Get the child contained within the vertical linear layout of the 219 * @param index The index within the linear layout. 220 * @return the child within the vertical linear layout of the scroll view
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/packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis4/ |
Visualization4RS.java | 20 import static android.renderscript.Sampler.Value.LINEAR; 125 samplerBuilder.setMinification(LINEAR); 126 samplerBuilder.setMagnification(LINEAR);
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/dalvik/dexgen/src/com/android/dexgen/util/ |
IntList.java | 369 * sorted or a linear search if not. 384 * If the list is not sorted, then reverts to linear search and returns 395 // Linear search. 441 * This will do a binary search if the list is sorted or a linear
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/dalvik/dx/src/com/android/dx/util/ |
IntList.java | 369 * sorted or a linear search if not. 385 * If the list is not sorted, then reverts to linear search and returns 396 // Linear search. 442 * This will do a binary search if the list is sorted or a linear
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/external/chromium/chrome/browser/resources/picasaweb_uploader/css/ |
upload.css | 15 background-image: -webkit-linear-gradient(top, #fff,#f6f6f6);
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/external/icu4c/layout/ |
ScriptAndLanguage.cpp | 54 // the scriptCount value is bogus; do a linear search
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/external/icu4c/test/perf/unisetperf/draft/ |
trieset.cpp | 16 * Modifies the trie index to make the BMP linear, and uses the original set
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/external/libgsm/ |
README | 18 16-bit linear samples into 33-byte frames (1650 Bytes/s).
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/external/libvpx/vp8/encoder/ |
variance_c.c | 206 * INT32 *vp8_filter : Array of 2 bi-linear filter taps. 212 * FUNCTION : Applies a 1-D 2-tap bi-linear filter to the source block in 264 * INT32 *vp8_filter : Array of 2 bi-linear filter taps. 270 * FUNCTION : Applies a 1-D 2-tap bi-linear filter to the source block in
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/external/qemu/telephony/ |
sim_card.c | 186 SimFileEFLinearRec linear; member in union:__anon10281 217 file_size = file->linear.rec_count * file->linear.rec_len; 277 gsm_hex_from_byte( dst, file->linear.rec_len );
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/external/replicaisland/src/com/replica/replicaisland/ |
FixedSizeArray.java | 78 * ignoreComparator is set to true, a linear search of object references will be performed. 187 * will be used. If the array is unsorted, a linear search is performed. 188 * Note that if ignoreComparator is set to true, a linear search of object references will be 212 // unsorted, linear search
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SpriteAnimation.java | 59 // of the frame list. So we'll use a linear search for small animations
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/external/skia/samplecode/ |
SampleMeasure.cpp | 17 // exercise scale/linear/devkern
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/external/sonivox/arm-fm-22k/lib_src/ |
eas_math.c | 103 * Transform log value to linear gain multiplier using piece-wise linear 112 * Returns a 16-bit linear value approximately equal to 2^(nGain/1024) 154 * Returns a 16-bit linear value
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/external/sonivox/arm-hybrid-22k/lib_src/ |
eas_math.c | 103 * Transform log value to linear gain multiplier using piece-wise linear 112 * Returns a 16-bit linear value approximately equal to 2^(nGain/1024) 154 * Returns a 16-bit linear value
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/external/sonivox/arm-wt-22k/lib_src/ |
eas_math.c | 103 * Transform log value to linear gain multiplier using piece-wise linear 112 * Returns a 16-bit linear value approximately equal to 2^(nGain/1024) 154 * Returns a 16-bit linear value
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