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  /cts/tests/src/android/widget/cts/util/
ListItemFactory.java 84 * Create a horizontal linear layout divided into thirds (with some margins
89 * @return The linear layout.
  /external/chromium/chrome/browser/resources/ntp/
most_visited.css 103 background-image: -webkit-linear-gradient(hsl(213, 87%, 67%),
200 background-image: -webkit-linear-gradient(hsla(0, 0%, 0%, 0),
  /external/chromium/net/http/
http_auth_cache.cc 74 // Linear scan through the realm entries.
99 // Linear scan through the realm entries.
  /external/icu4c/common/
utrie.h 117 * The number of bytes works for Latin-1-linear tries with 32-bit data
122 * Latin-1-linear array + 1 data block for lead surrogate code points
265 * Must be used only if the Latin-1 range is in fact linear
276 * Must be used only if the Latin-1 range is in fact linear
512 * The Latin-1 part is always set up to be linear.
599 * Although the trie is never fully expanded to a linear array, especially when
617 * kept in a linear, contiguous part of the data array
787 * as a simple, linear array at data+UTRIE_DATA_BLOCK_LENGTH.
  /external/kernel-headers/original/linux/netfilter/
x_tables.h 160 non-linear skb, using skb_header_pointer and
207 must now handle non-linear skbs, using skb_copy_bits and
  /external/llvm/docs/CommandGuide/
llc.pod 149 Linear scan global register allocator
160 this option is used only by the linear scan register allocator. The default
  /external/neven/Embedded/common/src/b_ImageEm/
UInt8Image.h 138 /** applies affine linear warping to pixels positions of imageA before copying the into *ptrA
150 /** applies affine linear warping to pixels positions of imageA before copying the into *ptrA */
  /external/neven/Embedded/common/src/b_TensorEm/
Alt.h 39 /** applies affine linear transformation to vector */
51 /* affine linear transformation */
Flt16Alt3D.h 35 /** 3d affine linear trafo */
94 /** creates linear alt from matrix and center */
Mat.h 39 /** affine linear transformation to vector */
51 /* linear transformation */
VectorMap.h 37 bts_VM_MAT, /* linear transformation (matrix) */
38 bts_VM_ALT, /* affine linear transformation */
  /external/skia/include/effects/
SkGradientShader.h 27 render linear and radial gradients.
31 /** Returns a shader that generates a linear gradient between the two
  /external/webkit/Source/WebCore/platform/graphics/gpu/
Texture.cpp 208 m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
209 m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
  /external/webkit/Source/WebCore/webaudio/
RealtimeAnalyser.cpp 207 // Convert from linear magnitude to floating-point decibels.
232 // Convert from linear magnitude to unsigned-byte decibels.
  /frameworks/base/core/tests/coretests/src/android/util/
ListItemFactory.java 84 * Create a horizontal linear layout divided into thirds (with some margins
89 * @return The linear layout.
  /frameworks/base/media/libstagefright/codecs/amrnb/common/
pvgsmamrdecoderinterface.h 78 * The buffer is accessed in a linear fashion for speed, and the number of
88 * The buffer is accessed in a linear fashion for speed, and the number of
  /frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p2/src/
omxVCM4P2_TransRecBlockCoef_intra.c 76 * short_video_header; shortVideoHeader==1 selects linear intra DC
77 * mode, and shortVideoHeader==0 selects non linear intra DC mode.
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
LinearGradient_Delegate.java 93 * Create a shader that draws a linear gradient along a line.
113 * Linear Gradient (Java) Paint able to handle more than 2 points, as
  /frameworks/media/libvideoeditor/vss/video_filters/src/
M4VIFI_ResizeRGB888toRGB888.c 46 * each row, and then uses that result in a linear interpolation down each column.
177 result in a linear interpolation donw each column. Each estimated pixel in the
  /external/dbus/dbus/
dbus-list.c 416 * This is a linear-time operation.
447 * This is a linear-time operation.
472 * This is a linear-time operation.
545 * linear-time operation.
719 * Copies a list. This is a linear-time operation. If there isn't
754 * Gets the length of a list. This is a linear-time
  /external/quake/quake/src/WinQuake/
vid_ext.cpp 51 int vesamode; // LINEAR_MODE set if linear mode
52 void *plinearmem; // linear address of start of frame buffer
383 // add linear bit to mode for linear modes
488 // we only work with linear frame buffers, except for 320x200, which can
489 // effectively be linear when banked at 0xA000
  /external/stlport/stlport/stl/
_slist.h 726 // linear in __x.size().
736 // Linear in distance(begin(), __pos), and linear in __x.size().
751 // Linear in distance(begin(), __pos), and in distance(__x.begin(), __i).
764 // Linear in distance(begin(), __pos), in distance(__x.begin(), __first),
873 // time rather than linear time.
  /ndk/sources/cxx-stl/stlport/stlport/stl/
_slist.h 726 // linear in __x.size().
736 // Linear in distance(begin(), __pos), and linear in __x.size().
751 // Linear in distance(begin(), __pos), and in distance(__x.begin(), __i).
764 // Linear in distance(begin(), __pos), in distance(__x.begin(), __first),
873 // time rather than linear time.
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/ext/
slist 655 // linear in __x.size().
660 // Linear in distance(begin(), __pos), and linear in __x.size().
669 // Linear in distance(begin(), __pos), and in distance(__x.begin(), __i).
676 // Linear in distance(begin(), __pos), in distance(__x.begin(), __first),
1029 // time rather than linear time.
  /prebuilt/ndk/android-ndk-r5/sources/cxx-stl/gnu-libstdc++/include/ext/
slist 655 // linear in __x.size().
660 // Linear in distance(begin(), __pos), and linear in __x.size().
669 // Linear in distance(begin(), __pos), and in distance(__x.begin(), __i).
676 // Linear in distance(begin(), __pos), in distance(__x.begin(), __first),
1029 // time rather than linear time.

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