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  /external/grub/stage2/
shared.h 742 /* If LINEAR is nonzero, then set the Intel processor to linear mode.
746 void gateA20 (int linear);
758 /* Get the linear address of a ROM configuration table. Return zero,
  /external/hyphenation/
README.hyphen 95 state transitions is linear in the length of the word.
  /external/icu4c/common/
ubidi_props.c 157 /* linear search */
  /external/icu4c/common/unicode/
ucnvsel.h 129 * Serialize a selector into a linear buffer.
  /external/icu4c/i18n/
csr2022.cpp 88 // linear inbetween.
  /external/icu4c/test/cintltst/
trietest.c 327 /* test linear Latin-1 range from utrie_getData() */
416 /* test linear Latin-1 range */
534 /* test linear Latin-1 range from utrie_getData() */
625 /* test linear Latin-1 range */
  /external/iproute2/
README.distribution 67 inverse's table, filling in any missing entries by linear interpolation.
  /external/iproute2/netem/
README.distribution 69 inverse's table, filling in any missing entries by linear interpolation.
maketable.c 158 /* Run simple linear interpolation over the table to fill in missing entries */
  /external/javassist/src/main/javassist/scopedpool/
SoftValueHashMap.java 142 * linear in the size of the map.</em>
  /external/kernel-headers/original/linux/sunrpc/
xdr.h 39 * Features a header (for a linear buffer containing RPC headers
  /external/libvpx/examples/includes/geshi/geshi/
eiffel.php 199 'LINEAR',
  /external/llvm/include/llvm/ADT/
SmallSet.h 50 // Since the collection is small, just do a linear search.
  /external/llvm/lib/CodeGen/
Passes.cpp 58 // This forces linking of the linear scan register allocator,
  /external/mesa3d/docs/
cell.html 80 <li>2D, NPOT and cube texture maps with nearest/linear/mipmap filtering
  /external/qemu/audio/
mixeng.c 273 * Linear Interpolation.
  /external/replicaisland/
README.TXT 36 res/xml/leveltree.xml: This file describes the non-linear level progression through the game. It is a tree, each node of which may contain one or more levels. Continuing to the next node requires that all levels are completed.
  /external/skia/gpu/include/
GrTHashCache.h 48 * Return the index for the element, using a linear search.
  /external/skia/include/utils/
SkInterpolator.h 109 1 is a linear blend (default)
  /external/skia/src/core/
ARGB32_Clamp_Bilinear_BitmapShader.h 106 else // linear case
SkCubicClipper.cpp 77 #else // BISECTION // Linear convergence, typically 16 iterations.
  /external/speex/libspeex/
lpc.c 64 * The next two functions calculate linear prediction coefficients
lpc_bfin.h 5 @brief Functions for LPC (Linear Prediction Coefficients) analysis (Blackfin version)
  /external/srec/srec/cfront/
mulaw.h 35 -1983, -1919, -1855, -1791, -1727, -1663, -1599, -1535, /* Linear for */
  /external/svox/pico/compat/src/com/android/tts/compat/
SynthProxy.java 41 private final static float PICO_FILTER_GAIN = 5.0f; // linear gain

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