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  /external/jpeg/
wrbmp.c 321 /* If no colormap, must be grayscale data. Generate a linear "map". */
  /external/libvpx/examples/includes/geshi/geshi/
actionscript3.php 316 'LINEAR_RGB', 'LINEAR', 'LIGHT_COLOR', 'LIGHTEN', 'LEFT', 'LCD',
  /external/llvm/
CREDITS.TXT 96 D: Linear scan register allocator, many codegen improvements, Java frontend
  /external/llvm/include/llvm/ADT/
EquivalenceClasses.h 179 /// Note that this is a linear time operation.
  /external/llvm/include/llvm/Analysis/
DominatorInternals.h 27 // faster than the almost-linear O(n*alpha(n)) version, even for large CFGs.
  /external/llvm/include/llvm/
Value.h 186 /// is a linear time operation. Use hasOneUse, hasNUses, or hasNUsesOrMore
  /external/llvm/lib/Analysis/
PathNumbering.cpp 155 // TODO: Avoid linear scan by using a set instead
  /external/llvm/test/Transforms/IndVarSimplify/
no-iv-rewrite.ll 4 ; This is kinda hard to do until linear function test replacement is removed.
  /external/mesa3d/src/pixelflinger2/
texture.cpp 123 // TODO DXL linear filtering needs to be fixed for texcoord outside of [0,1]
  /external/mesa3d/test/
main.cpp 149 texture.minFilter = texture.magFilter = GGLTexture::GGL_NEAREST; // nearest = 0, linear = 1
  /external/oprofile/daemon/
opd_ibs_macro.h 375 /** 17 IbsDcLinAddrValid: Data cache linear address valid */
  /external/sonivox/arm-hybrid-22k/lib_src/
eas_wtsynth.c 486 * Use linear interpolation.
634 /* convert from cents to linear phase increment */
745 /* convert from a dB-like value to linear gain */
890 /* implement linear pitch decay in cents */
    [all...]
  /external/sonivox/arm-wt-22k/lib_src/
eas_wtsynth.c 490 * Use linear interpolation.
640 /* convert from cents to linear phase increment */
751 /* convert from a dB-like value to linear gain */
896 /* implement linear pitch decay in cents */
    [all...]
  /external/srec/audio/AudioIn/UNIX/src/
filter.c 28 * Apply FIR filter to 44 kHz raw 16-bit PCM linear audio then
  /external/srec/srec/crec/
get_fram.c 199 /* Apply linear transformation if necessary
  /external/stlport/stlport/stl/
_hashtable.h 264 * method would be too slow because the slist::splice_after method become linear on
  /external/stlport/stlport/stl/debug/
_slist.h 401 // linear in __x.size().
  /external/tremolo/Tremolo/
floor1.c 331 /* unwrap positive values and reconsitute via linear interpolation */
  /external/v8/src/ia32/
lithium-gap-resolver-ia32.cc 75 // Perform a linear sweep of the moves to add them to the initial list of
  /external/v8/src/
spaces-inl.h 420 // Try linear allocation in the page of alloc_info's allocation top. Does
  /external/webkit/Source/JavaScriptCore/tests/mozilla/js1_6/
shell.js 207 the data is exhausted or the derivative is linear.
  /external/webkit/Source/WebCore/inspector/front-end/
SourceCSSTokenizer.re2js 69 "katakana-iroha", "khmer", "landscape", "lao", "large", "larger", "left", "level", "lighter", "lime", "line-through", "linear", "lines",
  /external/webkit/Source/WebCore/page/animation/
KeyframeAnimation.cpp 105 // FIXME: with a lot of keys, this linear search will be slow. We could binary search.
  /external/webkit/Source/WebCore/platform/graphics/ca/mac/
PlatformCALayerMac.mm 140 case PlatformCALayer::Linear: return kCAFilterLinear;
  /external/webkit/Source/WebCore/platform/graphics/ca/win/
PlatformCALayerWin.cpp 61 case PlatformCALayer::Linear: return kCACFFilterLinear;

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