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<<31323334353637383940>>
/external/jpeg/ |
wrbmp.c | 321 /* If no colormap, must be grayscale data. Generate a linear "map". */
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/external/libvpx/examples/includes/geshi/geshi/ |
actionscript3.php | 316 'LINEAR_RGB', 'LINEAR', 'LIGHT_COLOR', 'LIGHTEN', 'LEFT', 'LCD',
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/external/llvm/ |
CREDITS.TXT | 96 D: Linear scan register allocator, many codegen improvements, Java frontend
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/external/llvm/include/llvm/ADT/ |
EquivalenceClasses.h | 179 /// Note that this is a linear time operation.
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/external/llvm/include/llvm/Analysis/ |
DominatorInternals.h | 27 // faster than the almost-linear O(n*alpha(n)) version, even for large CFGs.
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/external/llvm/include/llvm/ |
Value.h | 186 /// is a linear time operation. Use hasOneUse, hasNUses, or hasNUsesOrMore
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/external/llvm/lib/Analysis/ |
PathNumbering.cpp | 155 // TODO: Avoid linear scan by using a set instead
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/external/llvm/test/Transforms/IndVarSimplify/ |
no-iv-rewrite.ll | 4 ; This is kinda hard to do until linear function test replacement is removed.
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/external/mesa3d/src/pixelflinger2/ |
texture.cpp | 123 // TODO DXL linear filtering needs to be fixed for texcoord outside of [0,1]
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/external/mesa3d/test/ |
main.cpp | 149 texture.minFilter = texture.magFilter = GGLTexture::GGL_NEAREST; // nearest = 0, linear = 1
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/external/oprofile/daemon/ |
opd_ibs_macro.h | 375 /** 17 IbsDcLinAddrValid: Data cache linear address valid */
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/external/sonivox/arm-hybrid-22k/lib_src/ |
eas_wtsynth.c | 486 * Use linear interpolation. 634 /* convert from cents to linear phase increment */ 745 /* convert from a dB-like value to linear gain */ 890 /* implement linear pitch decay in cents */ [all...] |
/external/sonivox/arm-wt-22k/lib_src/ |
eas_wtsynth.c | 490 * Use linear interpolation. 640 /* convert from cents to linear phase increment */ 751 /* convert from a dB-like value to linear gain */ 896 /* implement linear pitch decay in cents */ [all...] |
/external/srec/audio/AudioIn/UNIX/src/ |
filter.c | 28 * Apply FIR filter to 44 kHz raw 16-bit PCM linear audio then
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/external/srec/srec/crec/ |
get_fram.c | 199 /* Apply linear transformation if necessary
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/external/stlport/stlport/stl/ |
_hashtable.h | 264 * method would be too slow because the slist::splice_after method become linear on
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/external/stlport/stlport/stl/debug/ |
_slist.h | 401 // linear in __x.size().
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/external/tremolo/Tremolo/ |
floor1.c | 331 /* unwrap positive values and reconsitute via linear interpolation */
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/external/v8/src/ia32/ |
lithium-gap-resolver-ia32.cc | 75 // Perform a linear sweep of the moves to add them to the initial list of
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/external/v8/src/ |
spaces-inl.h | 420 // Try linear allocation in the page of alloc_info's allocation top. Does
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/external/webkit/Source/JavaScriptCore/tests/mozilla/js1_6/ |
shell.js | 207 the data is exhausted or the derivative is linear.
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/external/webkit/Source/WebCore/inspector/front-end/ |
SourceCSSTokenizer.re2js | 69 "katakana-iroha", "khmer", "landscape", "lao", "large", "larger", "left", "level", "lighter", "lime", "line-through", "linear", "lines",
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/external/webkit/Source/WebCore/page/animation/ |
KeyframeAnimation.cpp | 105 // FIXME: with a lot of keys, this linear search will be slow. We could binary search.
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/external/webkit/Source/WebCore/platform/graphics/ca/mac/ |
PlatformCALayerMac.mm | 140 case PlatformCALayer::Linear: return kCAFilterLinear;
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/external/webkit/Source/WebCore/platform/graphics/ca/win/ |
PlatformCALayerWin.cpp | 61 case PlatformCALayer::Linear: return kCACFFilterLinear;
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