/external/mesa3d/docs/ |
thanks.html | 69 driver. Thousands of Linux/Quake players thank David!
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/external/quake/quake/src/QW/client/ |
cmd.h | 33 The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
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snd_win.c | 239 "Select Retry to try to start sound again or Cancel to run Quake with no sound.",
459 "Select Retry to try to start sound again or Cancel to run Quake with no sound.",
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cd_linux.c | 20 // Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
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cd_win.c | 20 // Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
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glquake.h | 247 extern int mirrortexturenum; // quake texturenum, not gltexturenum
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cmd.c | 20 // cmd.c -- Quake script command processing module 208 quake +prog jctest.qp +cmd amlev1 209 quake -nosound +cmd amlev1
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/external/quake/quake/src/QW/server/ |
sys_win.c | 178 Quake calls this so the system can register variables before host_hunklevel
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/external/quake/quake/src/WinQuake/ |
cmd.h | 33 The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
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host.cpp | 784 Sys_FileOpenRead("quake.vcr", &vcrFile); 809 vcrFile = Sys_FileOpenWrite("quake.vcr"); 918 Cbuf_InsertText ("exec quake.rc\n"); 925 Sys_Printf ("========Quake Initialized=========\n");
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net_ser.cpp | 50 // A lot of behavior is based on knowledge of the upper level Quake network
789 MSG_WriteString(&net_message, "QUAKE");
904 if (Q_strcmp(MSG_ReadString(), "QUAKE") != 0)
924 if (Q_strcmp(MSG_ReadString(), "QUAKE") != 0)
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snd_win.cpp | 241 "Select Retry to try to start sound again or Cancel to run Quake with no sound.",
461 "Select Retry to try to start sound again or Cancel to run Quake with no sound.",
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cd_linux.cpp | 20 // Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
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cd_win.cpp | 20 // Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
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net_dgrm.cpp | 869 if (Q_strcmp(MSG_ReadString(), "QUAKE") != 0) 973 if (Q_strcmp(MSG_ReadString(), "QUAKE") != 0) 1122 MSG_WriteString(&net_message, "QUAKE"); 1257 MSG_WriteString(&net_message, "QUAKE"); [all...] |
vid_sunxil.cpp | 54 // Xm/MwmUtils.h, but QUAKE should not depend on that header 56 // uninteresting fields (to QUAKE) so just stick with the 584 VID_SetWindowTitle( x_win, "Quake" ); 1009 xil_export(quake_image); // back to quake
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cmd.cpp | 20 // cmd.c -- Quake script command processing module 209 quake +prog jctest.qp +cmd amlev1 210 quake -nosound +cmd amlev1
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snd_android.cpp | 18 #define LOG_TAG "Quake snd_android" 315 // Initialize Quake's idea of a DMA buffer. 648 // Initialize Quake's idea of a DMA buffer.
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sys_dos.cpp | 866 printf ("\nError: Quake requires a floating-point processor\n");
892 printf ("Quake v%4.2f\n", VERSION);
920 quakeparms.basedir = cwd; //"f:/quake";
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vid_sunx.cpp | 58 // Xm/MwmUtils.h, but QUAKE should not depend on that header 60 // uninteresting fields (to QUAKE) so just stick with the 739 VID_SetWindowTitle( x_win, "Quake" );
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/external/quake/quake/src/QW/ |
Makefile.Linux | 783 INSTALLDIR = /usr/local/games/quake 827 cp $(MAINDIR)/quake.gif $(RPMROOT)/SOURCES/quake.gif 881 cp $(MAINDIR)/quake.gif $(RPMROOT)/SOURCES/quake.gif
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/development/apps/FontLab/src/com/android/fontlab/ |
FontLab.java | 47 + " Development Earth Quake Settings Voicemail Zoolander. Four score"
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/external/qemu/distrib/sdl-1.2.12/src/joystick/ |
SDL_joystick.c | 33 /* This is used for Quake III Arena */
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/external/quake/quake/src/QW/progs/ |
files.dat | 211 1 quake.rc
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world.qc | 13 precache_file ("quake.rc");
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