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  /external/mesa3d/docs/
thanks.html 69 driver. Thousands of Linux/Quake players thank David!
  /external/quake/quake/src/QW/client/
cmd.h 33 The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
snd_win.c 239 "Select Retry to try to start sound again or Cancel to run Quake with no sound.",
459 "Select Retry to try to start sound again or Cancel to run Quake with no sound.",
cd_linux.c 20 // Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
cd_win.c 20 // Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
glquake.h 247 extern int mirrortexturenum; // quake texturenum, not gltexturenum
cmd.c 20 // cmd.c -- Quake script command processing module
208 quake +prog jctest.qp +cmd amlev1
209 quake -nosound +cmd amlev1
  /external/quake/quake/src/QW/server/
sys_win.c 178 Quake calls this so the system can register variables before host_hunklevel
  /external/quake/quake/src/WinQuake/
cmd.h 33 The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
host.cpp 784 Sys_FileOpenRead("quake.vcr", &vcrFile);
809 vcrFile = Sys_FileOpenWrite("quake.vcr");
918 Cbuf_InsertText ("exec quake.rc\n");
925 Sys_Printf ("========Quake Initialized=========\n");
net_ser.cpp 50 // A lot of behavior is based on knowledge of the upper level Quake network
789 MSG_WriteString(&net_message, "QUAKE");
904 if (Q_strcmp(MSG_ReadString(), "QUAKE") != 0)
924 if (Q_strcmp(MSG_ReadString(), "QUAKE") != 0)
snd_win.cpp 241 "Select Retry to try to start sound again or Cancel to run Quake with no sound.",
461 "Select Retry to try to start sound again or Cancel to run Quake with no sound.",
cd_linux.cpp 20 // Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
cd_win.cpp 20 // Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
net_dgrm.cpp 869 if (Q_strcmp(MSG_ReadString(), "QUAKE") != 0)
973 if (Q_strcmp(MSG_ReadString(), "QUAKE") != 0)
1122 MSG_WriteString(&net_message, "QUAKE");
1257 MSG_WriteString(&net_message, "QUAKE");
    [all...]
vid_sunxil.cpp 54 // Xm/MwmUtils.h, but QUAKE should not depend on that header
56 // uninteresting fields (to QUAKE) so just stick with the
584 VID_SetWindowTitle( x_win, "Quake" );
1009 xil_export(quake_image); // back to quake
cmd.cpp 20 // cmd.c -- Quake script command processing module
209 quake +prog jctest.qp +cmd amlev1
210 quake -nosound +cmd amlev1
snd_android.cpp 18 #define LOG_TAG "Quake snd_android"
315 // Initialize Quake's idea of a DMA buffer.
648 // Initialize Quake's idea of a DMA buffer.
sys_dos.cpp 866 printf ("\nError: Quake requires a floating-point processor\n");
892 printf ("Quake v%4.2f\n", VERSION);
920 quakeparms.basedir = cwd; //"f:/quake";
vid_sunx.cpp 58 // Xm/MwmUtils.h, but QUAKE should not depend on that header
60 // uninteresting fields (to QUAKE) so just stick with the
739 VID_SetWindowTitle( x_win, "Quake" );
  /external/quake/quake/src/QW/
Makefile.Linux 783 INSTALLDIR = /usr/local/games/quake
827 cp $(MAINDIR)/quake.gif $(RPMROOT)/SOURCES/quake.gif
881 cp $(MAINDIR)/quake.gif $(RPMROOT)/SOURCES/quake.gif
  /development/apps/FontLab/src/com/android/fontlab/
FontLab.java 47 + " Development Earth Quake Settings Voicemail Zoolander. Four score"
  /external/qemu/distrib/sdl-1.2.12/src/joystick/
SDL_joystick.c 33 /* This is used for Quake III Arena */
  /external/quake/quake/src/QW/progs/
files.dat 211 1 quake.rc
world.qc 13 precache_file ("quake.rc");

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