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  /external/quake/res/values/
strings.xml 3 /* //device/apps/Quake/res/strings.xml
26 <string name="quake_activity">Quake</string>
27 <!-- Displayed while copying Quake data to storage. CHAR LIMIT=NONE -->
28 <string name="quake_customDownloadText">Please wait while the Quake data files are copied.</string>
  /external/quake/src/com/android/quake/
QuakeViewNoData.java 17 package com.android.quake;
46 canvas.drawText("/sdcard/data/quake/id1/pak0.pak",
48 canvas.drawText("/data/quake/id1/pak0.pak",
54 canvas.drawText("Quake C library initialization failed.",
QuakeActivity.java 17 package com.android.quake;
111 "http://example.com/android/quake/quake11.config";
113 private final static String SDCARD_DATA_PATH = "/sdcard/data/quake";
114 private final static String INTERNAL_DATA_PATH = "/data/quake";
116 private final static String USER_AGENT = "Android Quake Downloader";
  /external/quake/quake/src/QW/
glqwcl.spec.sh 20 Icon: quake.gif
25 "Quake is the biggest, baddest, and bloodiest 3-D action game ever
30 ""Quake": Bloody Amazing" - USA TODAY
qwcl.x11.spec.sh 20 Icon: quake.gif
25 "Quake is the biggest, baddest, and bloodiest 3-D action game ever
30 ""Quake": Bloody Amazing" - USA TODAY
qwcl.spec.sh 20 Icon: quake.gif
25 QuakeWorld is an Internet multi-player specific version of Quake. While the
26 original version of Quake can be played over the Internet, many users modem
32 After realizing how many people played Quake on the internet, and how many
34 of id Software decided to create a version of Quake that was optimized for
43 All that is required to use QuakeWorld is registered Quake.
qwsv.spec.sh 20 Icon: quake.gif
25 QuakeWorld is an Internet multi-player specific version of Quake. While the
26 original version of Quake can be played over the Internet, many users modem
32 After realizing how many people played Quake on the internet, and how many
34 of id Software decided to create a version of Quake that was optimized for
43 All that is required to use QuakeWorld is registered Quake.
  /external/quake/quake/src/WinQuake/
quake-rogue.spec.sh 2 # Generate quake-rogue.spec
7 %define name quake-rogue
17 Source: quake-rogue-%{version}.tar.gz
21 Icon: quake.gif
23 Summary: Quake Rogue Mission Pack #2: Dissolution of Eternity
28 Quake is unparalleled. Dissolution of Eternity sustains the same dynamic
33 8 new monsters! Quake is solid, hard-hitting action with a host of evil
34 enemies. We've made additions to the Quake monster roster to intensify the
37 4 new weapons! The Quake weapons are awesome, but we've pushed them beyond
71 directions for Quake to date; and the most popular too!
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quake-hipnotic.spec.sh 2 # Generate quake-hipnotic.spec
7 %define name quake-hipnotic
17 Source: quake-hipnotic-%{version}.tar.gz
21 Icon: quake.gif
23 Summary: Quake Hipnotic Mission Pack #1: Scourge of Armagon
28 Quake. Scourge offers 3 new episodes that continue off where Quake ended. Add
32 Looking for a way to breath some new life into Quake? Get Mission Pack #1:
84 Quake. Travel through the dangerous and treacherous mines under the Military
91 Full Version of QUAKE required to operate.
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winquake.rc 57 IDI_ICON2 ICON DISCARDABLE "quake.ico"
69 CTEXT "Starting Quake...",IDC_STATIC,4,6,54,8
82 LTEXT "Starting Quake...",IDC_STATIC,7,4,54,8
Makefile.linuxi386 2 # Quake Makefile for Linux 2.0
71 $(BUILDDIR)/bin/quake.x11
97 # SVGALIB Quake
471 # X11 Quake
566 $(BUILDDIR)/bin/quake.x11 : $(X11_OBJS)
1103 INSTALLDIR = /usr/local/games/quake
1105 RPMDIR = $(TMPDIR)/quake-$(VERSION)
1106 BASERPMDIR = $(TMPDIR)/quake-$(BASEVERSION)
1108 rpm: rpm-quake rpm-quake-data rpm-hipnotic rpm-rogu
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  /external/quake/quake/src/WinQuake/data/
README.TXT 1 Welcome to Quake!
3 This file details how to get Quake running on your system and what to do
7 to Quake's entire audio portion.
12 Quake System Requirements
22 *** IMPORTANT!: Quake requires a floating point processor.
23 Systems that do not have an FPU installed will not run Quake -- at all.
26 On some ATI Mach32 cards, Quake can come up with a garbled video display.
30 1) If running from Windows, start Quake from an icon, or from a windowed
31 (not fullscreen) MS-DOS prompt. If Quake is already running and has
47 Here are the text files included with the shareware release of Quake and
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TECHINFO.TXT 1 Welcome to the Quake Technical Information file!
13 Quake Keys and Common Commands...........
16 Reporting Quake Bugs.....................
53 All the resolutions that Quake can support on the current computer are
57 system memory in order for Quake to run, and that some high-resolution
58 modes may not be available when running Quake on 8 Mb machines. Such
62 enough system memory for Quake to support those modes.
65 the default mode for Quake from the Video menu, as follows:
83 leaving it set so Quake will then run in that mode. We suggest that you
86 until Quake is exited (or a new mode is set). You must explictly make a mode
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MANUAL.TXT 6 II. INSTALLING QUAKE
62 "An enemy codenamed Quake, is using his own slipgates to insert death
66 think Quake's not from Earth, but another dimension. They say Quake's
70 charge. Find Quake, and stop him ... or it ... You have full authority
76 that Quake bastard works fast! He heard about Operation Counterstrike,
82 Since Quake's killers came through, it is still set to his dimension.
86 II. INSTALLING QUAKE
88 You must install Quake before you can play it. It will not run off the
90 'INSTALL'. If you have downloaded Quake via modem, simply go to the
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HELP.TXT 92 rec.games.computer.quake.announce
93 For editing and hecking Quake-related files:
94 rec.games.computer.quake.editing
95 For general Quake discussion:
96 rec.games.computer.quake.misc
  /external/mesa3d/docs/
README.QUAKE 2 Info on using Mesa 3.0 with Linux Quake I and Quake II
9 I am _not_ a Quake expert by any means. I pretty much only run it to
10 test Mesa. There have been a lot of questions about Linux Quake and
24 Linux Quake
27 You can get Linux Quake from http://www.idsoftware.com/
29 Quake I and II for Linux were tested with, and include, Mesa 2.6. You
31 in the Quake distribution.
42 Linux Quake I and II were compiled for libc5. If you compile Mesa
44 with Linux Quake because of the different C runtime libraries
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  /external/quake/quake/src/
readme.txt 13 The original dos version of Quake should also be buildable from these
38 All of the Quake data files remain copyrighted and licensed under the
44 quake to allow it to be duplicated more freely (for linux distributions, for
46 the original quake demos and use that data with the code, but there are
49 If you never actually bought a complete version of Quake, you might want
51 or perhaps find a copy of the "Quake: the offering" boxed set with both
  /external/quake/quake/src/WinQuake/docs/
README 1 README for Linux Quake
4 This README convers all versions of Quake for Linux:
5 - SVGALib Quake (squake)
7 - X11 Quake (quake.x11)
9 Requirements for SVGALib Quake:
37 Requirements for X11 Quake:
50 Additional notes for SVGALib Quake
94 Additional notes for X11 Quake
109 Command Line Options for Linux Quake
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INSTALL 1 INSTALL for Linux Quake
4 Quake for Linux provides several different binary executables to support
7 Included with Linux Quake are:
8 - SVGALib Quake (squake)
9 This is a software renderer Quake that runs at the text console in Linux.
11 This is a hardware renderer Quake that runs using hardware 3D
13 - X11 Quake (quake.x11)
19 Mount the Quake CD as one would usually mount a CDROM, this can be
32 and automatically install the software into /usr/local/games/quake
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INSTALL.Quake 1 INSTALL for Linux Quake
4 Quake for Linux provides several different binary executables to support
7 Included with Linux Quake are:
8 - SVGALib Quake (squake)
9 This is a software renderer Quake that runs at the text console in Linux.
11 This is a hardware renderer Quake that runs using hardware 3D
13 - X11 Quake (quake.x11)
19 Mount the Quake CD as one would usually mount a CDROM, this can be
32 and automatically install the software into /usr/local/games/quake
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  /external/quake/quake/src/QW/client/
main.cpp 1 /* //device/apps/Quake/quake/src/QW/client/main.c
27 // for JNI and gl_context with the C headers for quake.)
58 static const char *classPathName = "com/android/quake/QuakeApplication";
  /external/quake/quake/src/QW/docs/
readme.qwcl 67 the Quake console command vid_describemodes to list supported modes and
129 New Command Line Options for Linux Quake
170 Boot DOS (I know, but you need it to run the Quake install program) and
171 install Quake from your Quake CD to a DOS parition.
173 Boot Linux and make a directory for Quake. Copy everything from the DOS Quake
175 (cd /dos/quake; tar cf - .) | (cd ~/quake; tar xf -)
177 Place qwcl into your Quake directory. You must make it setuid root (sinc
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  /external/quake/
AndroidManifest.xml 3 /* //device/apps/Quake/AndroidManifest.xml
22 package="com.android.quake">
  /external/quake/tools/
dumpms2.py 5 """Dump Quake ms2 files.
7 Useful for debugging Quake.
  /external/quake/quake/src/WinQuake/kit/
3DFX.TXT 21 Release Notes for GLQuake Preliminary Release 2 (Quake Version 1.07)
50 All enclosed files MUST reside in your Quake directory and not in the
76 1) Install the FULL Version (Not the Shareware version!) of Quake.
79 ZIP file to your Quake Directory. (Use Windows Explorer)
81 3) Copy the enclosed OPENGL32.DLL file to your Quake Directory.
89 5) Create an autoexec.cfg file in the ID1\ directory of your quake
102 1. Will GLQuake work with shareware Quake?
104 No, the full registered version of Quake is required.
134 deleting the quake\ID1\glquake directory.
176 the CONFIG.CFG file (in the quake\ID1 directory):
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