/external/quake/res/values/ |
strings.xml | 3 /* //device/apps/Quake/res/strings.xml 26 <string name="quake_activity">Quake</string> 27 <!-- Displayed while copying Quake data to storage. CHAR LIMIT=NONE --> 28 <string name="quake_customDownloadText">Please wait while the Quake data files are copied.</string>
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/external/quake/src/com/android/quake/ |
QuakeViewNoData.java | 17 package com.android.quake; 46 canvas.drawText("/sdcard/data/quake/id1/pak0.pak", 48 canvas.drawText("/data/quake/id1/pak0.pak", 54 canvas.drawText("Quake C library initialization failed.",
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QuakeActivity.java | 17 package com.android.quake; 111 "http://example.com/android/quake/quake11.config"; 113 private final static String SDCARD_DATA_PATH = "/sdcard/data/quake"; 114 private final static String INTERNAL_DATA_PATH = "/data/quake"; 116 private final static String USER_AGENT = "Android Quake Downloader";
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/external/quake/quake/src/QW/ |
glqwcl.spec.sh | 20 Icon: quake.gif 25 "Quake is the biggest, baddest, and bloodiest 3-D action game ever 30 ""Quake": Bloody Amazing" - USA TODAY
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qwcl.x11.spec.sh | 20 Icon: quake.gif 25 "Quake is the biggest, baddest, and bloodiest 3-D action game ever 30 ""Quake": Bloody Amazing" - USA TODAY
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qwcl.spec.sh | 20 Icon: quake.gif 25 QuakeWorld is an Internet multi-player specific version of Quake. While the 26 original version of Quake can be played over the Internet, many users modem 32 After realizing how many people played Quake on the internet, and how many 34 of id Software decided to create a version of Quake that was optimized for 43 All that is required to use QuakeWorld is registered Quake.
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qwsv.spec.sh | 20 Icon: quake.gif 25 QuakeWorld is an Internet multi-player specific version of Quake. While the 26 original version of Quake can be played over the Internet, many users modem 32 After realizing how many people played Quake on the internet, and how many 34 of id Software decided to create a version of Quake that was optimized for 43 All that is required to use QuakeWorld is registered Quake.
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/external/quake/quake/src/WinQuake/ |
quake-rogue.spec.sh | 2 # Generate quake-rogue.spec 7 %define name quake-rogue 17 Source: quake-rogue-%{version}.tar.gz 21 Icon: quake.gif 23 Summary: Quake Rogue Mission Pack #2: Dissolution of Eternity 28 Quake is unparalleled. Dissolution of Eternity sustains the same dynamic 33 8 new monsters! Quake is solid, hard-hitting action with a host of evil 34 enemies. We've made additions to the Quake monster roster to intensify the 37 4 new weapons! The Quake weapons are awesome, but we've pushed them beyond 71 directions for Quake to date; and the most popular too! [all...] |
quake-hipnotic.spec.sh | 2 # Generate quake-hipnotic.spec 7 %define name quake-hipnotic 17 Source: quake-hipnotic-%{version}.tar.gz 21 Icon: quake.gif 23 Summary: Quake Hipnotic Mission Pack #1: Scourge of Armagon 28 Quake. Scourge offers 3 new episodes that continue off where Quake ended. Add 32 Looking for a way to breath some new life into Quake? Get Mission Pack #1: 84 Quake. Travel through the dangerous and treacherous mines under the Military 91 Full Version of QUAKE required to operate. [all...] |
winquake.rc | 57 IDI_ICON2 ICON DISCARDABLE "quake.ico"
69 CTEXT "Starting Quake...",IDC_STATIC,4,6,54,8
82 LTEXT "Starting Quake...",IDC_STATIC,7,4,54,8
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Makefile.linuxi386 | 2 # Quake Makefile for Linux 2.0 71 $(BUILDDIR)/bin/quake.x11 97 # SVGALIB Quake 471 # X11 Quake 566 $(BUILDDIR)/bin/quake.x11 : $(X11_OBJS) 1103 INSTALLDIR = /usr/local/games/quake 1105 RPMDIR = $(TMPDIR)/quake-$(VERSION) 1106 BASERPMDIR = $(TMPDIR)/quake-$(BASEVERSION) 1108 rpm: rpm-quake rpm-quake-data rpm-hipnotic rpm-rogu [all...] |
/external/quake/quake/src/WinQuake/data/ |
README.TXT | 1 Welcome to Quake!
3 This file details how to get Quake running on your system and what to do
7 to Quake's entire audio portion.
12 Quake System Requirements
22 *** IMPORTANT!: Quake requires a floating point processor.
23 Systems that do not have an FPU installed will not run Quake -- at all.
26 On some ATI Mach32 cards, Quake can come up with a garbled video display.
30 1) If running from Windows, start Quake from an icon, or from a windowed
31 (not fullscreen) MS-DOS prompt. If Quake is already running and has
47 Here are the text files included with the shareware release of Quake and [all...] |
TECHINFO.TXT | 1 Welcome to the Quake Technical Information file!
13 Quake Keys and Common Commands...........
16 Reporting Quake Bugs.....................
53 All the resolutions that Quake can support on the current computer are
57 system memory in order for Quake to run, and that some high-resolution
58 modes may not be available when running Quake on 8 Mb machines. Such
62 enough system memory for Quake to support those modes.
65 the default mode for Quake from the Video menu, as follows:
83 leaving it set so Quake will then run in that mode. We suggest that you
86 until Quake is exited (or a new mode is set). You must explictly make a mode [all...] |
MANUAL.TXT | 6 II. INSTALLING QUAKE
62 "An enemy codenamed Quake, is using his own slipgates to insert death
66 think Quake's not from Earth, but another dimension. They say Quake's
70 charge. Find Quake, and stop him ... or it ... You have full authority
76 that Quake bastard works fast! He heard about Operation Counterstrike,
82 Since Quake's killers came through, it is still set to his dimension.
86 II. INSTALLING QUAKE
88 You must install Quake before you can play it. It will not run off the
90 'INSTALL'. If you have downloaded Quake via modem, simply go to the [all...] |
HELP.TXT | 92 rec.games.computer.quake.announce
93 For editing and hecking Quake-related files:
94 rec.games.computer.quake.editing
95 For general Quake discussion:
96 rec.games.computer.quake.misc
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/external/mesa3d/docs/ |
README.QUAKE | 2 Info on using Mesa 3.0 with Linux Quake I and Quake II 9 I am _not_ a Quake expert by any means. I pretty much only run it to 10 test Mesa. There have been a lot of questions about Linux Quake and 24 Linux Quake 27 You can get Linux Quake from http://www.idsoftware.com/ 29 Quake I and II for Linux were tested with, and include, Mesa 2.6. You 31 in the Quake distribution. 42 Linux Quake I and II were compiled for libc5. If you compile Mesa 44 with Linux Quake because of the different C runtime libraries [all...] |
/external/quake/quake/src/ |
readme.txt | 13 The original dos version of Quake should also be buildable from these
38 All of the Quake data files remain copyrighted and licensed under the
44 quake to allow it to be duplicated more freely (for linux distributions, for
46 the original quake demos and use that data with the code, but there are
49 If you never actually bought a complete version of Quake, you might want
51 or perhaps find a copy of the "Quake: the offering" boxed set with both
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/external/quake/quake/src/WinQuake/docs/ |
README | 1 README for Linux Quake 4 This README convers all versions of Quake for Linux: 5 - SVGALib Quake (squake) 7 - X11 Quake (quake.x11) 9 Requirements for SVGALib Quake: 37 Requirements for X11 Quake: 50 Additional notes for SVGALib Quake 94 Additional notes for X11 Quake 109 Command Line Options for Linux Quake [all...] |
INSTALL | 1 INSTALL for Linux Quake 4 Quake for Linux provides several different binary executables to support 7 Included with Linux Quake are: 8 - SVGALib Quake (squake) 9 This is a software renderer Quake that runs at the text console in Linux. 11 This is a hardware renderer Quake that runs using hardware 3D 13 - X11 Quake (quake.x11) 19 Mount the Quake CD as one would usually mount a CDROM, this can be 32 and automatically install the software into /usr/local/games/quake [all...] |
INSTALL.Quake | 1 INSTALL for Linux Quake 4 Quake for Linux provides several different binary executables to support 7 Included with Linux Quake are: 8 - SVGALib Quake (squake) 9 This is a software renderer Quake that runs at the text console in Linux. 11 This is a hardware renderer Quake that runs using hardware 3D 13 - X11 Quake (quake.x11) 19 Mount the Quake CD as one would usually mount a CDROM, this can be 32 and automatically install the software into /usr/local/games/quake [all...] |
/external/quake/quake/src/QW/client/ |
main.cpp | 1 /* //device/apps/Quake/quake/src/QW/client/main.c 27 // for JNI and gl_context with the C headers for quake.) 58 static const char *classPathName = "com/android/quake/QuakeApplication";
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/external/quake/quake/src/QW/docs/ |
readme.qwcl | 67 the Quake console command vid_describemodes to list supported modes and 129 New Command Line Options for Linux Quake 170 Boot DOS (I know, but you need it to run the Quake install program) and 171 install Quake from your Quake CD to a DOS parition. 173 Boot Linux and make a directory for Quake. Copy everything from the DOS Quake 175 (cd /dos/quake; tar cf - .) | (cd ~/quake; tar xf -) 177 Place qwcl into your Quake directory. You must make it setuid root (sinc [all...] |
/external/quake/ |
AndroidManifest.xml | 3 /* //device/apps/Quake/AndroidManifest.xml 22 package="com.android.quake">
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/external/quake/tools/ |
dumpms2.py | 5 """Dump Quake ms2 files. 7 Useful for debugging Quake.
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/external/quake/quake/src/WinQuake/kit/ |
3DFX.TXT | 21 Release Notes for GLQuake Preliminary Release 2 (Quake Version 1.07)
50 All enclosed files MUST reside in your Quake directory and not in the
76 1) Install the FULL Version (Not the Shareware version!) of Quake.
79 ZIP file to your Quake Directory. (Use Windows Explorer)
81 3) Copy the enclosed OPENGL32.DLL file to your Quake Directory.
89 5) Create an autoexec.cfg file in the ID1\ directory of your quake
102 1. Will GLQuake work with shareware Quake?
104 No, the full registered version of Quake is required.
134 deleting the quake\ID1\glquake directory.
176 the CONFIG.CFG file (in the quake\ID1 directory): [all...] |