/external/quake/quake/src/WinQuake/data/ |
ORDER.TXT | 2 To order the full version of Quake (or any other id Software
6 of Quake (available on PC CDROM only) is $45, plus $5 shipping, for a
22 Quake is available worldwide as a full retail product. To find out
23 which local stores carry Quake and other id products, contact the
62 Quake (CD ROM only) $45 ____
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RLICNSE.TXT | 1 REGISTERED VERSION: QUAKE
82 the trademarks, such as Quake(tm) and the NIN(r) logo, logos, symbols,
89 the Commercial Exploitation License Agreement for QUAKE (the
90 "License") contained within the QUAKE install package and forward
201 REGISTERED VERSION: QUAKE LIMITED USE SOFTWARE LICENSE AGREEMENT Page 4
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/external/quake/quake/src/WinQuake/ |
Makefile.Solaris | 2 # Quake Makefile for Solaris 37 TARGETS=$(BUILDDIR)/quake.sw $(BUILDDIR)/quake.xil 153 $(BUILDDIR)/quake.sw : $(QUAKE_OBJS) $(QUAKE_AS_OBJS) $(QUAKE_X_OBJS) 156 $(BUILDDIR)/quake.xil: $(QUAKE_OBJS) $(QUAKE_AS_OBJS) $(QUAKE_XIL_OBJS) 159 $(BUILDDIR)/quake.sw : $(QUAKE_OBJS) $(QUAKE_X_OBJS) 162 $(BUILDDIR)/quake.xil: $(QUAKE_OBJS) $(QUAKE_XIL_OBJS) 451 RPMDIR = /var/tmp/quake-$(VERSION) 463 cp $(BUILD_RELEASE_DIR)/quake.sw $(COPYDIR) 464 cp $(BUILD_RELEASE_DIR)/quake.xil $(COPYDIR [all...] |
masterMain.cpp | 1 /* //device/apps/Quake/quake/src/QW/client/main.c 72 static const char *classPathName = "com/android/quake/QuakeLib";
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modelgen.h | 26 // * and in the Quake directory, because it's used to *
92 // This mirrors trivert_t in trilib.h, is present so Quake knows how to
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d_iface.h | 112 extern int r_framecount; // sequence # of current frame since Quake
138 extern int d_con_indirect; // if 0, Quake will draw console directly
139 // to vid.buffer; if 1, Quake will
190 // callbacks to Quake
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glqnotes.txt | 1 Glquake v0.99, Quake v1.09 release notes
6 glquake.exe in your quake directory, and run it from there. DO NOT install
66 128, etc), but software quake had a number of textures that repeated at 24
138 like normal quake, but it can be a significant speed hit on some systems.
161 (the default). Unfortunately, the standard quake maps don't contain any
163 quake with this turned on. If you just want to see what it looks like, you
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net.h | 20 // net.h -- quake's interface to the networking layer 47 // This is the network info/connection protocol. It is used to find Quake 49 // Quake game protocol (documented elsewhere) is used. 53 // game_name is currently always "QUAKE", but is there so this same protocol 57 // string game_name "QUAKE" 61 // string game_name "QUAKE"
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d_init.cpp | 75 // doesn't support and requires Quake to do in software (such as drawing the
76 // console); Quake will then draw into wherever the driver points vid.buffer
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sys_linux.cpp | 113 "\x1b[?7h\x1b[40m\x1b[2J\x1b[0;1;41m\x1b[1;1H QUAKE: The Doomed Dimension \x1b[33mby \x1b[44mid\x1b[41m Software \x1b[2;1H ---------------------------------------------------------------------------- \x1b[3;1H CALL 1-800-IDGAMES TO ORDER OR FOR TECHNICAL SUPPORT \x1b[4;1H PRICE: $45.00 (PRICES MAY VARY OUTSIDE THE US.) \x1b[5;1H \x1b[6;1H \x1b[37mYes! You only have one fourth of this incredible epic. That is because most \x1b[7;1H of you have paid us nothing or at most, very little. You could steal the \x1b[8;1H game from a friend. But we both know you'll be punished by God if you do. \x1b[9;1H \x1b[33mWHY RISK ETERNAL DAMNATION? CALL 1-800-IDGAMES AND BUY NOW! \x1b[10;1H \x1b[37mRemember, we love you almost as much as He does. \x1b[11;1H \x1b[12;1H \x1b[33mProgramming: \x1b[37mJohn Carmack, Michael Abrash, John Cash \x1b[13;1H \x1b[33mDesign: \x1b[37mJohn Romero, Sandy Petersen, American McGee, Tim Willits \x1b[14;1H \x1b[33mArt: \x1b[37mAdrian Carmack, Kevin Cloud \x1b[15;1H \x1b[33mBiz: \x1b[37mJay Wilbur, Mike Wilson, Donna Jackson \x1b[16;1H \x1b[33mProjects: \x1b[37mShawn Green \x1b[33mSupport: \x1b[37mBarrett Alexander \x1b[17;1H \x1b[33mSound Effects: \x1b[37mTrent Reznor and Nine Inch Nails \x1b[18;1H For other information or details on ordering outside the US, check out the \x1b[19;1H files accompanying QUAKE or our website at http://www.idsoftware.com. \x1b[20;1H \x1b[0;41mQuake is a trademark of Id Software, inc., (c)1996 Id Software, inc. \x1b[21;1H All rights reserved. NIN logo is a registered trademark licensed to \x1b[22;1H Nothing Interactive, Inc. All rights reserved. \x1b[40m\x1b[23;1H\x1b[0m"; 115 "\x1b[?7h\x1b[40m\x1b[2J\x1b[0;1;41m\x1b[1;1H QUAKE \x1b[33mby \x1b[44mid\x1b[41m Software \x1b[2;1H ----------------------------------------------------------------------------- \x1b[3;1H \x1b[37mWhy did you quit from the registered version of QUAKE? Did the \x1b[4;1H scary monsters frighten you? Or did Mr. Sandman tug at your \x1b[5;1H little lids? No matter! What is important is you love our \x1b[6;1H game, and gave us your money. Congratulations, you are probably \x1b[7;1H not a thief. \x1b[8;1H Thank You. \x1b[9;1H \x1b[33;44mid\x1b[41m Software is: \x1b[10;1H PROGRAMMING: \x1b[37mJohn Carmack, Michael Abrash, John Cash \x1b[11;1H \x1b[33mDESIGN: \x1b[37mJohn Romero, Sandy Petersen, American McGee, Tim Willits \x1b[12;1H \x1b[33mART: \x1b[37mAdrian Carmack, Kevin Cloud \x1b[13;1H \x1b[33mBIZ: \x1b[37mJay Wilbur, Mike Wilson \x1b[33mPROJECTS MAN: \x1b[37mShawn Green \x1b[14;1H \x1b[33mBIZ ASSIST: \x1b[37mDonna Jackson \x1b[33mSUPPORT: \x1b[37mBarrett Alexander \x1b[15;1H \x1b[33mSOUND EFFECTS AND MUSIC: \x1b[37mTrent Reznor and Nine Inch Nails \x1b[16;1H \x1b[17;1H If you need help running QUAKE refer to the text files in the \x1b[18;1H QUAKE directory, or our website at http://www.idsoftware.com. \x1b[19;1H If all else fails, call our technical support at 1-800-IDGAMES. \x1b[20;1H \x1b[0;41mQuake is a trademark of Id Software, inc., (c)1996 Id Software, inc. \x1b[21;1H All rights reserved. NIN logo is a registered trademark licensed \x1b[22;1H to Nothing Interactive, Inc. All rights reserved. \x1b[23;1H\x1b[40m\x1b[0m"; 399 printf ("Linux Quake -- Version %0.3f\n", LINUX_VERSION);
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/external/quake/src/com/android/quake/ |
QuakeLib.java | 17 package com.android.quake; 19 // Wrapper for native quake application 31 // copied from Quake keys.h 132 System.loadLibrary("quake"); 179 * @return true if quake is in "game" mode, false if it is in "menu" or 185 * Tell Quake to quit. It will write out its config files and so forth.
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PreconditionActivityHelper.java | 1 package com.android.quake;
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/external/quake/quake/src/QW/client/ |
modelgen.h | 26 // * and in the Quake directory, because it's used to * 92 // This mirrors trivert_t in trilib.h, is present so Quake knows how to
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d_iface.h | 111 extern int r_framecount; // sequence # of current frame since Quake 137 extern int d_con_indirect; // if 0, Quake will draw console directly 138 // to vid.buffer; if 1, Quake will 189 // callbacks to Quake
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d_init.c | 75 // doesn't support and requires Quake to do in software (such as drawing the 76 // console); Quake will then draw into wherever the driver points vid.buffer
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/external/quake/quake/src/QW/gas2masm/ |
gas2masm.plg | 12 "D:\Work\quake source\QW\gas2masm\gas2masm.c"
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/external/quake/quake/src/QW/qwfwd/ |
qwfwd.plg | 12 "D:\Work\quake source\QW\qwfwd\qwfwd.c"
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/external/quake/quake/src/WinQuake/gas2masm/ |
gas2masm.plg | 12 "D:\Work\quake source\WinQuake\gas2masm\gas2masm.c"
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/external/quake/quake/src/QW/docs/ |
glqwcl-readme.txt | 6 glqwcl.exe in your quake directory, and run it from there. DO NOT install
60 128, etc), but software quake had a number of textures that repeated at 24
109 like normal quake, but it can be a significant speed hit on some systems.
132 (the default). Unfortunately, the standard quake maps don't contain any
134 quake with this turned on. If you just want to see what it looks like, you
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/external/quake/quake/src/QW/ |
qwchangelog.txt | 16 - added SpectatorConnect, SpectatorThink and SpectatorDisconnect Quake-C
21 - changed the death msgs in the Quake-C to fix the old bug of incorrect msgs
46 editing the quake-c. usage: localinfo <from-map> <to-map>. For example,
175 - fixed air velocity movement so that it is like regular Quake,
177 velocity as needed just like in Quake. This gives more control
214 msg. qwcl stuffs 'cl_warncmd 1' to itself after quake.rc loads. This gets
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qwrlnote.txt | 84 - Player physics tuned to be more like original Quake
140 - Added SpectatorConnect, SpectatorThink and SpectatorDisconnect Quake-C
147 - Changed the death msgs in the Quake-C to fix the old bug of incorrect msgs
212 editing the quake-c. usage: localinfo <from-map> <to-map>. For example,
234 - sv_friction defaults to 6 as in previous QuakeWorld release. Regular Quake
235 uses a default friction of 4, so if the server op wants Regular Quake
263 File uses the .qwd extension and is incompatible with regular Quake and its
283 msg. qwcl stuffs 'cl_warncmd 1' to itself after quake.rc loads. This gets
331 - Fixed air velocity movement so that it is like regular Quake,
333 velocity as needed just like in Quake. This gives more control [all...] |
/external/quake/quake/src/WinQuake/kit/ |
README.TXT | 1 Glquake v0.97, Quake v1.09 release notes
6 glquake.exe in your quake directory, and run it from there. DO NOT install
66 128, etc), but software quake had a number of textures that repeated at 24
138 like normal quake, but it can be a significant speed hit on some systems.
161 (the default). Unfortunately, the standard quake maps don't contain any
163 quake with this turned on. If you just want to see what it looks like, you
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JOYSTICK.TXT | 5 Description of Windows 95 Quake DirectInput support
11 The joystick support with Windows 95 Quake has been significantly enhanced. Standard joysticks, digital joysticks and new advanced controllers like the FPgaming Assassin 3D, the Logitech WingMan Warrior and the SpaceTec IMC SpaceOrb are all supported.
13 To make it work, just verify that your joystick or game controller is selected in the Joystick control panel applet and has been calibrated and tested, then launch Windows 95 Quake (WinQuake.exe or glquake.exe). For standard and new digital joysticks, WinQuake will detect the joystick and automatically configure it. For advanced controllers, you will additionally need to run a config file (or run it from your autoexec.cfg) prior to the device operating. This will set the advanced features for your particular device. This config file should be obtained from your game controller company. The config files for the comman game controllers are included below. If you don't want your joystick or game controller enabled, add '-nojoy' to your command-line.
56 To make an advanced controller operate, you will need to get a config file from your game controller company. This file is typically placed in your quake\id1 directory and then it is called within your autoexec.cfg file. For example, if your config file is named gamectrl.cfg, place that file within your quake\id1 directory and add 'exec gamectrl.cfg' in your autoexec.cfg file. If you don't have an autoexec.cfg file, you can create one and just place this one line in it.
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/external/quake/quake/app/id1/ |
config.cfg | 28 //
// Generated by GLQuake. DO NOT MODIFY!
//
unbindconfig
bind "TAB" "+showscores"
bind "ENTER" "+jump"
bind "ESCAPE" "togglemenu"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "+moveleft"
bind "-" "sizedown"
bind "." "+moveright"
bind "/" "impulse 10"
bind "0" "impulse 0"
bind "1" "impulse 1"
bind "2" "impulse 2"
bind "3" "impulse 3"
bind "4" "impulse 4"
bind "5" "impulse 5"
bind "6" "impulse 6"
bind "7" "impulse 7"
bind "8" "impulse 8"
bind "=" "sizeup"
bind "\" "+mlook"
bind "`" "toggleconsole"
// Original Quake binding
// bind "a" "+lookup"
// bind "c" "+movedown"
// bind "d" "+moveup"
// bind "t" "messagemo (…)
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/external/quake/quake/src/WinQuake/docs/ |
readme.glquake | 1 Linux Glquake v0.98, Quake v1.09 release notes 80 128, etc), but software quake had a number of textures that repeated at 24 129 like normal quake, but it can be a significant speed hit on some systems. 152 (the default). Unfortunately, the standard quake maps don't contain any 154 quake with this turned on. If you just want to see what it looks like, you
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