/external/quake/quake/src/QW/client/ |
vid.h | 80 // sets the mode; only used by the Quake engine for resetting to mode 0 (the
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bothdefs.h | 66 #define MAX_QPATH 64 // max length of a quake game pathname
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net.h | 20 // net.h -- quake's interface to the networking layer
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spritegn.h | 26 // * and in the Quake directory, because it's used to *
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winquake.h | 20 // winquake.h: Win32-specific Quake header file
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zone.h | 24 H_??? The hunk manages the entire memory block given to quake. It must be
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sys_android.c | 47 char *basedir = "/sdcard/data/quake"; 370 char* v[] = {"quake", (char*) 0};
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/external/quake/quake/src/QW/server/ |
pr_comp.h | 21 // this file is shared by quake and qcc
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sys_unix.c | 200 Quake calls this so the system can register variables before host_hunklevel 243 parms.basedir = "/raid/quake/v2";
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/external/quake/quake/src/WinQuake/data/ |
COMEXP.TXT | 1 COMMERCIAL EXPLOITATION LICENSE AGREEMENT FOR QUAKE
3 This Commercial Exploitation License Agreement for QUAKE
12 computer software game entitled QUAKE;
15 non-exclusive rights regarding QUAKE to Licensee; and
36 version of QUAKE on a CD-ROM and shall not mean the
67 to the Subject Game, and the QUAKE Trademark (the "Trademark") and
76 specified in that certain QUAKE Enduser License contained within the
214 those months in which Licensee's gross revenue from QUAKE
484 COMMERCIAL EXPLOITATION LICENSE AGREEMENT FOR QUAKE
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SLICNSE.TXT | 1 SHAREWARE VERSION: QUAKE
62 the trademarks, such as Quake(tm) and the NIN(r) logo, logos, symbols,
174 SHAREWARE VERSION: QUAKE LIMITED USE SOFTWARE LICENSE AGREEMENT
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/external/quake/quake/src/WinQuake/ |
pr_comp.h | 21 // this file is shared by quake and qcc
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vid.h | 80 // sets the mode; only used by the Quake engine for resetting to mode 0 (the
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3dfx.txt | 62 questions on various Quake dedicated websites. 3Dfx provides a GLQuake
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spritegn.h | 26 // * and in the Quake directory, because it's used to *
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winquake.h | 20 // winquake.h: Win32-specific Quake header file
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zone.h | 24 H_??? The hunk manages the entire memory block given to quake. It must be
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sys_wind.cpp | 285 parms.basedir = cwd; //"f:/quake";
286 // parms.basedir = "f:\\quake";
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wqreadme.txt | 7 WinQuake (WQ) is a native Win32 version of Quake, and will run on
21 The material accompanying Quake is the reference for all
23 WQ is the same as Quake. This file contains Windows-related
44 In order to run WinQuake, you must first have Quake installed.
45 Assuming Quake is installed in the standard directory, c:\quake,
46 unzip the WinQuake zip file into c:\quake. The following files
57 Then you can run WinQuake by making c:\quake the current directory,
204 default mode, just as in DOS Quake. If you make a windowed mode the
226 DOS Quake reports unknown variables on startup after running WQ [all...] |
sys_android.cpp | 55 static const char *basedir1 = "/sdcard/data/quake"; 56 static const char *basedir2 = "/data/quake"; 530 const char* v[] = {"quake", (char*) 0};
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common.cpp | 82 All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources. 84 The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is 87 The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't. 1045 Sys_Error ("This dedicated server requires a full registered copy of Quake"); 1229 QUAKE FILESYSTEM 1417 { // gross hack to use quake 1 progs with quake 2 maps 1559 Filename are reletive to the quake directory. [all...] |
/external/mesa3d/docs/ |
README.MITS | 47 running Quake because it uses GL_POLYGON and there is only one
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games.html | 51 </li><li><a href="http://www.idsoftware.com/" target="_parent">Quake(2,3)</a> - the popular
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/external/quake/quake/src/QW/docs/ |
qwcl-readme.txt | 10 QWCL is a native Win32 version of Quake, optimized for internet
23 The material accompanying Quake is the reference for all
25 QuakeWorld is the same as Quake. This file contains Windows-related
46 In order to run QWCL, you must first have Quake installed.
47 Assuming Quake is installed in the standard directory, c:\quake,
48 unzip the QWCL zip file into c:\quake. The following files
59 Then you can run QWCL by making c:\quake the current directory,
203 default mode, just as in DOS Quake. If you make a windowed mode the
225 DOS Quake reports unknown variables on startup after running QWCL [all...] |
/external/quake/quake/src/WinQuake/docs/ |
INSTALL.Quake2 | 69 ontop of Linux GLIDE, or 3DFX's mini-OpenGL Quake driver. 83 To use Mesa 3-D GL (console), run quake with:
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