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  /development/samples/RenderScript/FountainFbo/
Android.mk 22 LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
  /development/samples/RenderScript/HelloCompute/
Android.mk 23 $(call all-renderscript-files-under, src)
  /development/samples/RenderScript/HelloWorld/
Android.mk 22 LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
  /development/samples/RenderScript/MiscSamples/
Android.mk 22 LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
  /frameworks/base/docs/html/reference/renderscript/
rs__core_8rsh_source.html 60 <a name="l00038"></a>00038 <span class="preprocessor">#include &quot;<a class="code" href="rs__time_8rsh.html" title="Renderscript time routines.">rs_time.rsh</a>&quot;</span>
98 <a name="l00118"></a>00118 <a class="code" href="rs__core_8rsh.html#a95ebbf7a8923193df144649c066daae6">rsForEach</a>(<a class="code" href="structrs__script.html" title="Opaque handle to a Renderscript script object.">rs_script</a> script, <a class="code" href="structrs__allocation.html" title="Opaque handle to a Renderscript allocation.">rs_allocation</a> input,
99 <a name="l00119"></a>00119 <a class="code" href="structrs__allocation.html" title="Opaque handle to a Renderscript allocation.">rs_allocation</a> output, const <span class="keywordtype">void</span> * usrData,
102 <a name="l00125"></a>00125 <a class="code" href="rs__core_8rsh.html#a95ebbf7a8923193df144649c066daae6">rsForEach</a>(<a class="code" href="structrs__script.html" title="Opaque handle to a Renderscript script object.">rs_script</a> script, <a class="code" href="structrs__allocation.html" title="Opaque handle to a Renderscript allocation.">rs_allocation</a> input,
103 <a name="l00126"></a>00126 <a class="code" href="structrs__allocation.html" title="Opaque handle to a Renderscript allocation.">rs_allocation</a> output, const <span class="keywordtype">void</span> * usrData);
107 <a name="l00148"></a>00148 <a class="code" href="rs__core_8rsh.html#a95ebbf7a8923193df144649c066daae6">rsForEach</a>(<a class="code" href="structrs__script.html" title="Opaque handle to a Renderscript script object.">rs_script</a> script, <a class="code" href="structrs__allocation.html" title="Opaque handle to a Renderscript allocation.">rs_allocation</a> input, <a class="code" href="structrs__allocation.html" title="Opaque handle to a Renderscript allocation.">rs_allocation</a> output
    [all...]
  /frameworks/base/graphics/java/android/renderscript/
ProgramFragment.java 17 package android.renderscript;
24 * <p>The Renderscript fragment program, also known as fragment shader is responsible
40 ProgramFragment(int id, RenderScript rs) {
50 public Builder(RenderScript rs) {
Allocation.java 17 package android.renderscript;
30 * Memory allocation class for renderscript. An allocation combines a
31 * {@link android.renderscript.Type} with the memory to provide storage for user data and objects.
32 * This implies that all memory in Renderscript is typed.
55 * memory types. A {@link android.renderscript.Allocation#syncAll syncAll()}
67 * <p>For more information about creating an application that uses Renderscript, read the
68 * <a href="{@docRoot}guide/topics/graphics/renderscript.html">Renderscript</a> developer guide.</p>
93 * The usage of the allocation. These signal to renderscript
184 Allocation(int id, RenderScript rs, Type t, int usage)
    [all...]
  /frameworks/base/libs/rs/driver/
rsdShaderCache.h 21 namespace renderscript { namespace in namespace:android
50 bool setup(const android::renderscript::Context *rsc);
64 bool link(const android::renderscript::Context *rsc);
140 void updateUniformArrayData(const android::renderscript::Context *rsc,
  /frameworks/base/libs/rs/
rsFifo.cpp 22 using namespace android::renderscript;
rsFifoSocket.h 24 namespace renderscript { namespace in namespace:android
rsMutex.h 24 namespace renderscript { namespace in namespace:android
rsSignal.h 24 namespace renderscript { namespace in namespace:android
  /frameworks/base/tests/RenderScriptTests/ComputePerf/
Android.mk 23 $(call all-renderscript-files-under, src)
  /frameworks/base/tests/RenderScriptTests/FBOTest/
Android.mk 22 LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
  /frameworks/base/tests/RenderScriptTests/ShadersTest/
Android.mk 22 LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
  /frameworks/base/tests/RenderScriptTests/tests/
Android.mk 22 LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
  /frameworks/compile/slang/
README.rst 2 llvm-rs-cc: Compiler for Renderscript language
9 llvm-rs-cc compiles a program in the Renderscript language to generate the
21 Note that although Renderscript is C99-like, we enhance it with several
69 Java and Renderscript, we can find the following command line in the build
73 -o out/target/common/obj/APPS/Fountain_intermediates/src/renderscript/res/raw \
74 -p out/target/common/obj/APPS/Fountain_intermediates/src/renderscript/src \
75 -d out/target/common/obj/APPS/Fountain_intermediates/src/renderscript \
76 -a out/target/common/obj/APPS/Fountain_intermediates/src/RenderScript.stamp \
96 fountain.rs is in the Renderscript language, which is based on the standard
108 To do that, a Renderscript programmer should specify the package name, s
    [all...]
  /packages/wallpapers/Basic/
Android.mk 22 LOCAL_SRC_FILES := $(call all-subdir-java-files) $(call all-renderscript-files-under, src)
  /packages/wallpapers/Galaxy4/
Android.mk 22 LOCAL_SRC_FILES := $(call all-subdir-java-files) $(call all-renderscript-files-under, src)
  /packages/wallpapers/HoloSpiral/
Android.mk 22 LOCAL_SRC_FILES := $(call all-subdir-java-files) $(call all-renderscript-files-under, src)
  /packages/wallpapers/MagicSmoke/
Android.mk 22 LOCAL_SRC_FILES := $(call all-subdir-java-files) $(call all-renderscript-files-under, src)
  /packages/wallpapers/MusicVisualization/
Android.mk 22 LOCAL_SRC_FILES := $(call all-subdir-java-files) $(call all-renderscript-files-under, src)
  /packages/wallpapers/NoiseField/
Android.mk 22 LOCAL_SRC_FILES := $(call all-subdir-java-files) $(call all-renderscript-files-under, src)
  /packages/wallpapers/PhaseBeam/
Android.mk 22 LOCAL_SRC_FILES := $(call all-subdir-java-files) $(call all-renderscript-files-under, src)
  /development/samples/RenderScript/MiscSamples/src/com/example/android/rs/miscsamples/
RsListView.java 18 import android.renderscript.RSSurfaceView;
19 import android.renderscript.RenderScriptGL;

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