/development/samples/RenderScript/FountainFbo/ |
Android.mk | 22 LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
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/development/samples/RenderScript/HelloCompute/ |
Android.mk | 23 $(call all-renderscript-files-under, src)
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/development/samples/RenderScript/HelloWorld/ |
Android.mk | 22 LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
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/development/samples/RenderScript/MiscSamples/ |
Android.mk | 22 LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
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/frameworks/base/docs/html/reference/renderscript/ |
rs__core_8rsh_source.html | 60 <a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="rs__time_8rsh.html" title="Renderscript time routines.">rs_time.rsh</a>"</span> 98 <a name="l00118"></a>00118 <a class="code" href="rs__core_8rsh.html#a95ebbf7a8923193df144649c066daae6">rsForEach</a>(<a class="code" href="structrs__script.html" title="Opaque handle to a Renderscript script object.">rs_script</a> script, <a class="code" href="structrs__allocation.html" title="Opaque handle to a Renderscript allocation.">rs_allocation</a> input, 99 <a name="l00119"></a>00119 <a class="code" href="structrs__allocation.html" title="Opaque handle to a Renderscript allocation.">rs_allocation</a> output, const <span class="keywordtype">void</span> * usrData, 102 <a name="l00125"></a>00125 <a class="code" href="rs__core_8rsh.html#a95ebbf7a8923193df144649c066daae6">rsForEach</a>(<a class="code" href="structrs__script.html" title="Opaque handle to a Renderscript script object.">rs_script</a> script, <a class="code" href="structrs__allocation.html" title="Opaque handle to a Renderscript allocation.">rs_allocation</a> input, 103 <a name="l00126"></a>00126 <a class="code" href="structrs__allocation.html" title="Opaque handle to a Renderscript allocation.">rs_allocation</a> output, const <span class="keywordtype">void</span> * usrData); 107 <a name="l00148"></a>00148 <a class="code" href="rs__core_8rsh.html#a95ebbf7a8923193df144649c066daae6">rsForEach</a>(<a class="code" href="structrs__script.html" title="Opaque handle to a Renderscript script object.">rs_script</a> script, <a class="code" href="structrs__allocation.html" title="Opaque handle to a Renderscript allocation.">rs_allocation</a> input, <a class="code" href="structrs__allocation.html" title="Opaque handle to a Renderscript allocation.">rs_allocation</a> output [all...] |
/frameworks/base/graphics/java/android/renderscript/ |
ProgramFragment.java | 17 package android.renderscript; 24 * <p>The Renderscript fragment program, also known as fragment shader is responsible 40 ProgramFragment(int id, RenderScript rs) { 50 public Builder(RenderScript rs) {
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Allocation.java | 17 package android.renderscript; 30 * Memory allocation class for renderscript. An allocation combines a 31 * {@link android.renderscript.Type} with the memory to provide storage for user data and objects. 32 * This implies that all memory in Renderscript is typed. 55 * memory types. A {@link android.renderscript.Allocation#syncAll syncAll()} 67 * <p>For more information about creating an application that uses Renderscript, read the 68 * <a href="{@docRoot}guide/topics/graphics/renderscript.html">Renderscript</a> developer guide.</p> 93 * The usage of the allocation. These signal to renderscript 184 Allocation(int id, RenderScript rs, Type t, int usage) [all...] |
/frameworks/base/libs/rs/driver/ |
rsdShaderCache.h | 21 namespace renderscript { namespace in namespace:android 50 bool setup(const android::renderscript::Context *rsc); 64 bool link(const android::renderscript::Context *rsc); 140 void updateUniformArrayData(const android::renderscript::Context *rsc,
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/frameworks/base/libs/rs/ |
rsFifo.cpp | 22 using namespace android::renderscript;
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rsFifoSocket.h | 24 namespace renderscript { namespace in namespace:android
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rsMutex.h | 24 namespace renderscript { namespace in namespace:android
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rsSignal.h | 24 namespace renderscript { namespace in namespace:android
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/frameworks/base/tests/RenderScriptTests/ComputePerf/ |
Android.mk | 23 $(call all-renderscript-files-under, src)
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/frameworks/base/tests/RenderScriptTests/FBOTest/ |
Android.mk | 22 LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
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/frameworks/base/tests/RenderScriptTests/ShadersTest/ |
Android.mk | 22 LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
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/frameworks/base/tests/RenderScriptTests/tests/ |
Android.mk | 22 LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
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/frameworks/compile/slang/ |
README.rst | 2 llvm-rs-cc: Compiler for Renderscript language 9 llvm-rs-cc compiles a program in the Renderscript language to generate the 21 Note that although Renderscript is C99-like, we enhance it with several 69 Java and Renderscript, we can find the following command line in the build 73 -o out/target/common/obj/APPS/Fountain_intermediates/src/renderscript/res/raw \ 74 -p out/target/common/obj/APPS/Fountain_intermediates/src/renderscript/src \ 75 -d out/target/common/obj/APPS/Fountain_intermediates/src/renderscript \ 76 -a out/target/common/obj/APPS/Fountain_intermediates/src/RenderScript.stamp \ 96 fountain.rs is in the Renderscript language, which is based on the standard 108 To do that, a Renderscript programmer should specify the package name, s [all...] |
/packages/wallpapers/Basic/ |
Android.mk | 22 LOCAL_SRC_FILES := $(call all-subdir-java-files) $(call all-renderscript-files-under, src)
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/packages/wallpapers/Galaxy4/ |
Android.mk | 22 LOCAL_SRC_FILES := $(call all-subdir-java-files) $(call all-renderscript-files-under, src)
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/packages/wallpapers/HoloSpiral/ |
Android.mk | 22 LOCAL_SRC_FILES := $(call all-subdir-java-files) $(call all-renderscript-files-under, src)
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/packages/wallpapers/MagicSmoke/ |
Android.mk | 22 LOCAL_SRC_FILES := $(call all-subdir-java-files) $(call all-renderscript-files-under, src)
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/packages/wallpapers/MusicVisualization/ |
Android.mk | 22 LOCAL_SRC_FILES := $(call all-subdir-java-files) $(call all-renderscript-files-under, src)
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/packages/wallpapers/NoiseField/ |
Android.mk | 22 LOCAL_SRC_FILES := $(call all-subdir-java-files) $(call all-renderscript-files-under, src)
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/packages/wallpapers/PhaseBeam/ |
Android.mk | 22 LOCAL_SRC_FILES := $(call all-subdir-java-files) $(call all-renderscript-files-under, src)
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/development/samples/RenderScript/MiscSamples/src/com/example/android/rs/miscsamples/ |
RsListView.java | 18 import android.renderscript.RSSurfaceView; 19 import android.renderscript.RenderScriptGL;
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