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  /external/qemu/distrib/sdl-1.2.12/src/thread/dc/
SDL_systhread.c 2 SDL - Simple DirectMedia Layer
24 /* Thread management routines for SDL */
  /external/qemu/distrib/sdl-1.2.12/src/thread/generic/
SDL_systhread.c 2 SDL - Simple DirectMedia Layer
24 /* Thread management routines for SDL */
  /external/qemu/distrib/sdl-1.2.12/src/timer/
SDL_timer_c.h 2 SDL - Simple DirectMedia Layer
45 /* This function is called from the SDL event thread if it is available */
  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_leaks.h 2 SDL - Simple DirectMedia Layer
27 /* Global variables used to check leaks in code using SDL */
  /external/qemu/distrib/sdl-1.2.12/src/video/cybergfx/
SDL_cgxgl_c.h 2 SDL - Simple DirectMedia Layer
24 /* StormMesa implementation of SDL OpenGL support */
SDL_cgxmodes_c.h 2 SDL - Simple DirectMedia Layer
29 If you do not define this, SDL will return from SDL_SetVideoMode()
  /external/qemu/distrib/sdl-1.2.12/src/video/dummy/
SDL_nullevents.c 2 SDL - Simple DirectMedia Layer
27 #include "SDL.h"
  /external/qemu/distrib/sdl-1.2.12/src/video/epoc/
SDL_epocevents_c.h 2 SDL - Simple DirectMedia Layer
26 Handle the event stream, converting Epoc events into SDL events
  /external/qemu/distrib/sdl-1.2.12/src/video/fbcon/
SDL_fb3dfx.h 2 SDL - Simple DirectMedia Layer
24 /* 3Dfx hardware acceleration for the SDL framebuffer console driver */
SDL_fbmatrox.h 2 SDL - Simple DirectMedia Layer
24 /* Matrox hardware acceleration for the SDL framebuffer console driver */
SDL_fbriva.h 2 SDL - Simple DirectMedia Layer
24 /* Riva hardware acceleration for the SDL framebuffer console driver */
  /external/qemu/distrib/sdl-1.2.12/src/video/gem/
SDL_gemmouse.c 2 SDL - Simple DirectMedia Layer
48 printf("sdl:video:gem: free cursor\n");
72 printf("sdl:video:gem: create cursor\n");
111 printf("sdl:video:gem: source: line %d: data=0x%04x, mask=0x%04x\n",
130 printf("sdl:video:gem: cursor: line %d: data=0x%04x, mask=0x%04x\n",
134 printf("sdl:video:gem: CreateWMCursor(): done\n");
147 printf("sdl:video:gem: ShowWMCursor(0x%08x)\n", (long) cursor);
173 printf("sdl:video:gem: check mouse mode\n");
SDL_gemwm_c.h 2 SDL - Simple DirectMedia Layer
25 * GEM SDL video driver implementation
  /external/qemu/distrib/sdl-1.2.12/src/video/ipod/
SDL_ipodvideo.h 2 SDL - Simple DirectMedia Layer
24 /* iPod SDL framebuffer driver
  /external/qemu/distrib/sdl-1.2.12/src/video/maccommon/
SDL_macgl_c.h 2 SDL - Simple DirectMedia Layer
23 /* AGL implementation of SDL OpenGL support */
  /external/qemu/distrib/sdl-1.2.12/src/video/nanox/
SDL_nxmodes_c.h 2 SDL - Simple DirectMedia Layer
29 #include <SDL.h>
  /external/qemu/distrib/sdl-1.2.12/src/video/x11/
SDL_x11modes_c.h 2 SDL - Simple DirectMedia Layer
29 If you do not define this, SDL will return from SDL_SetVideoMode()
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_error.h 2 SDL - Simple DirectMedia Layer
23 /* Simple error message routines for SDL */
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_error.h 2 SDL - Simple DirectMedia Layer
23 /* Simple error message routines for SDL */
  /prebuilt/windows/sdl/include/SDL/
SDL_error.h 2 SDL - Simple DirectMedia Layer
23 /* Simple error message routines for SDL */
  /external/qemu/distrib/sdl-1.2.12/src/video/riscos/
SDL_riscostask.c 2 SDL - Simple DirectMedia Layer
167 there is a variable set up in the form SDL$<name>$TaskName
171 SDL$<name>$BackBuffer - set to 1 to use a system memory backbuffer in fullscreen mode
175 SDL$<name>$CloseAction
221 /* Read variables that effect the RISC OS SDL engine for this task */
228 /* See if a variable of form SDL$<dirname>$TaskName exists */
230 SDL_strlcpy(env_var, "SDL$", len);
237 SDL_strlcpy(env_var, "SDL$", len);
244 SDL_strlcpy(env_var, "SDL$", len);
260 if (task_name[0] == 0) SDL_strlcpy(task_name, "SDL Task", maxlen)
    [all...]
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_main.h 2 SDL - Simple DirectMedia Layer
56 /* From the SDL library code -- needed for registering the app on Win32 */
76 /* From the SDL library code -- needed for registering QuickDraw on MacOS */
  /external/qemu/distrib/sdl-1.2.12/src/
SDL_fatal.c 2 SDL - Simple DirectMedia Layer
24 /* General fatal signal handling code for SDL */
30 #include "SDL.h"
  /external/qemu/distrib/sdl-1.2.12/src/joystick/
SDL_sysjoystick.h 2 SDL - Simple DirectMedia Layer
24 /* This is the system specific header for the SDL joystick API */
28 /* The SDL joystick structure */
  /external/qemu/distrib/sdl-1.2.12/src/video/os2fslib/
SDL_os2fslib.h 2 SDL - Simple DirectMedia Layer
50 SDL_Surface *pSDLSurface; // The SDL surface describing the buffer
68 /* the SDL window before creating it. */

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