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Searched
full:sdl
(Results
51 - 75
of
806
) sorted by null
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/external/qemu/distrib/sdl-1.2.12/src/thread/dc/
SDL_systhread.c
2
SDL
- Simple DirectMedia Layer
24
/* Thread management routines for
SDL
*/
/external/qemu/distrib/sdl-1.2.12/src/thread/generic/
SDL_systhread.c
2
SDL
- Simple DirectMedia Layer
24
/* Thread management routines for
SDL
*/
/external/qemu/distrib/sdl-1.2.12/src/timer/
SDL_timer_c.h
2
SDL
- Simple DirectMedia Layer
45
/* This function is called from the
SDL
event thread if it is available */
/external/qemu/distrib/sdl-1.2.12/src/video/
SDL_leaks.h
2
SDL
- Simple DirectMedia Layer
27
/* Global variables used to check leaks in code using
SDL
*/
/external/qemu/distrib/sdl-1.2.12/src/video/cybergfx/
SDL_cgxgl_c.h
2
SDL
- Simple DirectMedia Layer
24
/* StormMesa implementation of
SDL
OpenGL support */
SDL_cgxmodes_c.h
2
SDL
- Simple DirectMedia Layer
29
If you do not define this,
SDL
will return from SDL_SetVideoMode()
/external/qemu/distrib/sdl-1.2.12/src/video/dummy/
SDL_nullevents.c
2
SDL
- Simple DirectMedia Layer
27
#include "
SDL
.h"
/external/qemu/distrib/sdl-1.2.12/src/video/epoc/
SDL_epocevents_c.h
2
SDL
- Simple DirectMedia Layer
26
Handle the event stream, converting Epoc events into
SDL
events
/external/qemu/distrib/sdl-1.2.12/src/video/fbcon/
SDL_fb3dfx.h
2
SDL
- Simple DirectMedia Layer
24
/* 3Dfx hardware acceleration for the
SDL
framebuffer console driver */
SDL_fbmatrox.h
2
SDL
- Simple DirectMedia Layer
24
/* Matrox hardware acceleration for the
SDL
framebuffer console driver */
SDL_fbriva.h
2
SDL
- Simple DirectMedia Layer
24
/* Riva hardware acceleration for the
SDL
framebuffer console driver */
/external/qemu/distrib/sdl-1.2.12/src/video/gem/
SDL_gemmouse.c
2
SDL
- Simple DirectMedia Layer
48
printf("
sdl
:video:gem: free cursor\n");
72
printf("
sdl
:video:gem: create cursor\n");
111
printf("
sdl
:video:gem: source: line %d: data=0x%04x, mask=0x%04x\n",
130
printf("
sdl
:video:gem: cursor: line %d: data=0x%04x, mask=0x%04x\n",
134
printf("
sdl
:video:gem: CreateWMCursor(): done\n");
147
printf("
sdl
:video:gem: ShowWMCursor(0x%08x)\n", (long) cursor);
173
printf("
sdl
:video:gem: check mouse mode\n");
SDL_gemwm_c.h
2
SDL
- Simple DirectMedia Layer
25
* GEM
SDL
video driver implementation
/external/qemu/distrib/sdl-1.2.12/src/video/ipod/
SDL_ipodvideo.h
2
SDL
- Simple DirectMedia Layer
24
/* iPod
SDL
framebuffer driver
/external/qemu/distrib/sdl-1.2.12/src/video/maccommon/
SDL_macgl_c.h
2
SDL
- Simple DirectMedia Layer
23
/* AGL implementation of
SDL
OpenGL support */
/external/qemu/distrib/sdl-1.2.12/src/video/nanox/
SDL_nxmodes_c.h
2
SDL
- Simple DirectMedia Layer
29
#include <
SDL
.h>
/external/qemu/distrib/sdl-1.2.12/src/video/x11/
SDL_x11modes_c.h
2
SDL
- Simple DirectMedia Layer
29
If you do not define this,
SDL
will return from SDL_SetVideoMode()
/prebuilt/darwin-x86/sdl/include/SDL/
SDL_error.h
2
SDL
- Simple DirectMedia Layer
23
/* Simple error message routines for
SDL
*/
/prebuilt/linux-x86/sdl/include/SDL/
SDL_error.h
2
SDL
- Simple DirectMedia Layer
23
/* Simple error message routines for
SDL
*/
/prebuilt/windows/sdl/include/SDL/
SDL_error.h
2
SDL
- Simple DirectMedia Layer
23
/* Simple error message routines for
SDL
*/
/external/qemu/distrib/sdl-1.2.12/src/video/riscos/
SDL_riscostask.c
2
SDL
- Simple DirectMedia Layer
167
there is a variable set up in the form
SDL
$<name>$TaskName
171
SDL
$<name>$BackBuffer - set to 1 to use a system memory backbuffer in fullscreen mode
175
SDL
$<name>$CloseAction
221
/* Read variables that effect the RISC OS
SDL
engine for this task */
228
/* See if a variable of form
SDL
$<dirname>$TaskName exists */
230
SDL_strlcpy(env_var, "
SDL
$", len);
237
SDL_strlcpy(env_var, "
SDL
$", len);
244
SDL_strlcpy(env_var, "
SDL
$", len);
260
if (task_name[0] == 0) SDL_strlcpy(task_name, "
SDL
Task", maxlen)
[
all
...]
/external/qemu/distrib/sdl-1.2.12/include/
SDL_main.h
2
SDL
- Simple DirectMedia Layer
56
/* From the
SDL
library code -- needed for registering the app on Win32 */
76
/* From the
SDL
library code -- needed for registering QuickDraw on MacOS */
/external/qemu/distrib/sdl-1.2.12/src/
SDL_fatal.c
2
SDL
- Simple DirectMedia Layer
24
/* General fatal signal handling code for
SDL
*/
30
#include "
SDL
.h"
/external/qemu/distrib/sdl-1.2.12/src/joystick/
SDL_sysjoystick.h
2
SDL
- Simple DirectMedia Layer
24
/* This is the system specific header for the
SDL
joystick API */
28
/* The
SDL
joystick structure */
/external/qemu/distrib/sdl-1.2.12/src/video/os2fslib/
SDL_os2fslib.h
2
SDL
- Simple DirectMedia Layer
50
SDL_Surface *pSDLSurface; // The
SDL
surface describing the buffer
68
/* the
SDL
window before creating it. */
Completed in 715 milliseconds
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