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Searched
refs:centerX
(Results
1 - 25
of
89
) sorted by null
1
2
3
4
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
Transform3dActivity.java
57
final float
centerX
= getWidth() / 2.0f - mBitmap1.getWidth() / 2.0f;
63
rotate(
centerX
, centerY, camera, matrix, 32.0f);
64
drawBitmap(canvas,
centerX
, centerY, 0.0f, matrix);
66
rotate(
centerX
, centerY, camera, matrix, 12.0f);
67
drawBitmap(canvas,
centerX
, centerY, -mBitmap1.getWidth(), matrix);
69
rotate(
centerX
, centerY, camera, matrix, 52.0f);
70
drawBitmap(canvas,
centerX
, centerY, mBitmap1.getWidth(), matrix);
72
rotate(
centerX
, centerY, camera, matrix, 122.0f);
73
drawBitmap(canvas,
centerX
, centerY, mBitmap1.getWidth() * 2.0f, matrix);
77
private void drawBitmap(Canvas canvas, float
centerX
, float centerY, float offset
[
all
...]
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
SelectionHandle.java
86
public final int
centerX
;
96
* @param
centerX
the x coordinate of the center of the selection handle
100
public SelectionHandle(int
centerX
, int centerY, Position position) {
102
this.
centerX
=
centerX
;
118
return (point.x >=
centerX
- distance
119
&& point.x <=
centerX
+ distance
/development/samples/ApiDemos/src/com/example/android/apis/animation/
Rotate3dAnimation.java
41
* of X and Y coordinates, called
centerX
and centerY. When the animation
48
* @param
centerX
the X center of the 3D rotation
53
float
centerX
, float centerY, float depthZ, boolean reverse) {
56
mCenterX =
centerX
;
73
final float
centerX
= mCenterX;
89
matrix.preTranslate(-
centerX
, -centerY);
90
matrix.postTranslate(
centerX
, centerY);
Transition3d.java
89
final float
centerX
= mContainer.getWidth() / 2.0f;
95
new Rotate3dAnimation(start, end,
centerX
, centerY, 310.0f, true);
149
final float
centerX
= mContainer.getWidth() / 2.0f;
158
rotation = new Rotate3dAnimation(90, 180,
centerX
, centerY, 310.0f, false);
164
rotation = new Rotate3dAnimation(90, 0,
centerX
, centerY, 310.0f, false);
/external/replicaisland/tools/
ExtractPoints.js
108
edge.
centerX
= edge.endX - (width / 2);
116
tile.
centerX
= totalX;
119
var column = Math.floor(tile.
centerX
/ tileSizeX);
125
tile.
centerX
-= tile.xOffset;
150
edge.
centerX
-= tile.xOffset;
157
if (Math.abs(edge.
centerX
- tile.
centerX
) >
158
Math.abs((edge.
centerX
+ edge.normalX) - tile.
centerX
)) {
239
var normalX = Math.round(tile.
centerX
+
[
all
...]
/frameworks/base/core/java/android/gesture/
OrientedBoundingBox.java
33
public final float
centerX
;
40
centerX
= cx;
62
matrix.postTranslate(
centerX
, centerY);
/external/replicaisland/src/com/replica/replicaisland/
SphereCollisionVolume.java
27
public SphereCollisionVolume(float radius, float
centerX
, float centerY) {
30
mCenter = new Vector2(
centerX
, centerY);
35
public SphereCollisionVolume(float radius, float
centerX
, float centerY, int hit) {
38
mCenter = new Vector2(
centerX
, centerY);
109
final float
centerX
= deltaX / 2.0f;
113
mWorkspaceVector2.x +=
centerX
;
OrbitalMagnetComponent.java
67
private void applyMagnetism(GameObject target, float
centerX
, float centerY, float timeDelta) {
68
mCenter.set(
centerX
, centerY);
/development/samples/GlobalTime/src/com/android/globaltime/
Annulus.java
32
* @param
centerX
the X coordinate of the center point
47
public Annulus(float
centerX
, float centerY, float Z,
70
vertices[vidx++] = toFixed(
centerX
+ innerRadius * cosTheta);
74
vertices[vidx++] = toFixed(
centerX
+ outerRadius * cosTheta);
LatLongSphere.java
21
public LatLongSphere(float
centerX
, float centerY, float centerZ,
72
vertices[vidx++] = toFixed(x * radius +
centerX
);
/system/media/mca/filterpacks/imageproc/java/
VignetteFilter.java
96
float
centerX
= (float) (0.5 * mWidth);
98
float center[] = {
centerX
, centerY};
99
float max_dist = (float) Math.sqrt(
centerX
*
centerX
+ centerY * centerY);
DocumentaryFilter.java
164
float
centerX
= (float) (0.5 * mWidth);
166
float center[] = {
centerX
, centerY};
167
float max_dist = (float) Math.sqrt(
centerX
*
centerX
+ centerY * centerY);
LomoishFilter.java
154
float
centerX
= (float) (0.5 * mWidth);
156
float center[] = {
centerX
, centerY};
157
float max_dist = (float) Math.sqrt(
centerX
*
centerX
+ centerY * centerY);