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  /external/skia/samplecode/
SampleClamp.cpp 11 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; local
12 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
SampleAvoid.cpp 18 SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, SK_ColorGREEN, SK_ColorCYAN, SK_ColorBLUE }; local
22 fShader = SkGradientShader::CreateLinear(pts, colors, NULL,
23 SK_ARRAY_COUNT(colors),
28 colors, NULL,
29 SK_ARRAY_COUNT(colors),
SampleBitmapRect.cpp 29 const SkColor colors[] = { SK_ColorWHITE, SK_ColorBLUE }; local
30 paint.setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
  /external/skia/src/images/
SkImageDecoder_libico.cpp 53 SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors);
56 SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors);
59 SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors);
62 SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors);
65 SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors);
168 SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors) = NULL;
207 SkPMColor* colors = NULL; local
211 colors = new SkPMColor[colorCount];
218 colors[j] = SkPackARGB32(0xFF, red & 0xFF, green & 0xFF, blue & 0xFF);
243 delete[] colors;
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  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_pixels_c.h 44 extern void SDL_DitherColors(SDL_Color *colors, int bpp);
46 extern void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output, int ncolors);
SDL_bmp.c 204 /* Create a compatible surface, note that the colors are RGB ordered */
220 SDL_RWread(src, &palette->colors[i].b, 1, 1);
221 SDL_RWread(src, &palette->colors[i].g, 1, 1);
222 SDL_RWread(src, &palette->colors[i].r, 1, 1);
223 palette->colors[i].unused = 0;
227 SDL_RWread(src, &palette->colors[i].b, 1, 1);
228 SDL_RWread(src, &palette->colors[i].g, 1, 1);
229 SDL_RWread(src, &palette->colors[i].r, 1, 1);
230 SDL_RWread(src, &palette->colors[i].unused, 1, 1);
459 SDL_Color *colors; local
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
PurgeableBitmapView.java 58 int[] colors = createColors(); local
59 Bitmap src = Bitmap.createBitmap(colors, 0, STRIDE, WIDTH, HEIGHT,
68 int[] colors = new int[STRIDE * HEIGHT]; local
75 colors[y * STRIDE + x] = (a << 24) | (r << 16) | (g << 8) | b;
78 return colors;
Cube.java 44 int colors[] = { local
78 ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4);
81 mColorBuffer.put(colors);
ColorPickerDialog.java 116 private int interpColor(int colors[], float unit) {
118 return colors[0];
121 return colors[colors.length - 1];
124 float p = unit * (colors.length - 1);
129 int c0 = colors[i];
130 int c1 = colors[i+1];
  /external/webkit/Source/WebCore/platform/graphics/android/
GradientAndroid.cpp 80 SkColor* colors = (SkColor*)storage.get(); local
81 SkScalar* pos = (SkScalar*)(colors + count);
86 colors[i] = SkColorSetARGB(F2B(iter->alpha), F2B(iter->red),
97 colors, pos, count, mode);
99 s = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
  /external/webkit/Source/WebCore/platform/graphics/win/
WebLayer.cpp 106 const CGFloat* colors = CGColorGetComponents(borderColor); local
107 CGContextSetRGBFillColor(context, colors[0], colors[1], colors[2], colors[3]);
  /external/qemu/distrib/sdl-1.2.12/src/video/wincommon/
SDL_syswm.c 124 SDL_memcpy(pal_256->colors, icon->format->palette->colors,
128 pal_256->colors[black] = pal_256->colors[0];
129 pal_256->colors[0].r = 0x00;
130 pal_256->colors[0].g = 0x00;
131 pal_256->colors[0].b = 0x00;
133 SDL_DitherColors(pal_256->colors,
139 icon_win32->biColors[i].rgbRed = pal_256->colors[i].r;
140 icon_win32->biColors[i].rgbGreen = pal_256->colors[i].g
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  /external/chromium/chrome/browser/ui/gtk/infobars/
infobar_arrow_model.cc 30 InfoBarColors colors = { local
37 return colors;
45 scoped_ptr<std::pair<SkColor, SkColor> > colors; local
94 InfoBarColors colors = CurrentInfoBarColors(); local
96 grad_colors[0] = colors.top;
97 grad_colors[1] = colors.bottom;
109 SkColorGetA(colors.top)));
  /frameworks/base/core/java/android/content/res/
ColorStateList.java 37 * Lets you map {@link android.view.View} state sets to colors.
76 * states to colors.
78 public ColorStateList(int[][] states, int[] colors) {
80 mColors = colors;
83 mDefaultColor = colors[0];
87 mDefaultColor = colors[i];
156 * colors as this one but where each color has the specified alpha value
160 int[] colors = new int[mColors.length]; local
162 int len = colors.length;
164 colors[i] = (mColors[i] & 0xFFFFFF) | (alpha << 24)
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  /development/samples/BrowserPlugin/src/com/android/sampleplugin/graphics/
Cube.java 44 int colors[] = { local
78 ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4);
81 mColorBuffer.put(colors);
  /external/skia/src/core/
SkBitmapProcState.h 41 SkPMColor colors[]);
46 uint16_t colors[]);
143 int count, SkPMColor colors[]);
145 int count, SkPMColor colors[]);
SkBitmapProcState_shaderproc.h 21 DSTTYPE* SK_RESTRICT colors, int count) {
25 SkASSERT(count > 0 && colors != NULL);
70 colors);
71 colors += 1;
  /development/samples/GlobalTime/src/com/android/globaltime/
Shape.java 30 * containing vertices, texture coordinates, colors, normals, and indices.
153 * @param colors an array of fixed-point color channel values
157 int[] colors, short[] indices) {
158 allocate(vertices, texcoords, normals, colors);
177 * @param colors an array of fixed-point color channel values
181 int[] colors, int[] indices) {
182 allocate(vertices, texcoords, normals, colors);
197 int[] colors) {
223 if ((colors != null) && mEmitColors) {
225 ByteBuffer.allocateDirect(colors.length * INT_BYTES)
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  /external/webkit/Source/WebKit/chromium/src/
WebColor.cpp 112 void setNamedColors(const WebColorName* colorNames, const WebColor* colors, size_t length)
116 WebColor color = colors[i];
126 // TODO(jeremy): Tell RenderTheme to update colors.
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/X11/extensions/
XKBgeom.h 128 #define XkbShapeDoodadColor(g,d) (&(g)->colors[(d)->color_ndx])
130 #define XkbSetShapeDoodadColor(g,d,c) ((d)->color_ndx= (c)-&(g)->colors[0])
146 #define XkbTextDoodadColor(g,d) (&(g)->colors[(d)->color_ndx])
147 #define XkbSetTextDoodadColor(g,d,c) ((d)->color_ndx= (c)-&(g)->colors[0])
161 #define XkbIndicatorDoodadOnColor(g,d) (&(g)->colors[(d)->on_color_ndx])
162 #define XkbIndicatorDoodadOffColor(g,d) (&(g)->colors[(d)->off_color_ndx])
164 ((d)->on_color_ndx= (c)-&(g)->colors[0])
166 ((d)->off_color_ndx= (c)-&(g)->colors[0])
181 #define XkbLogoDoodadColor(g,d) (&(g)->colors[(d)->color_ndx])
183 #define XkbSetLogoDoodadColor(g,d,c) ((d)->color_ndx= (c)-&(g)->colors[0]
292 XkbColorPtr colors; member in struct:_XkbGeometry
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  /frameworks/base/libs/hwui/
GradientCache.cpp 100 Texture* GradientCache::get(uint32_t* colors, float* positions,
103 GradientCacheEntry gradient(colors, positions, count, tileMode);
107 texture = addLinearGradient(gradient, colors, positions, count, tileMode);
118 uint32_t* colors, float* positions, int count, SkShader::TileMode tileMode) {
131 reinterpret_cast<const SkColor*>(colors), positions, count, tileMode);
  /frameworks/base/opengl/libagl/
dxt.cpp 152 uint32_t colors = *d32++; local
155 colors = swap(colors);
158 uint16_t color0 = colors & 0xffff;
159 uint16_t color1 = colors >> 16;
207 // Specified colors from the previous block
215 uint32_t colors = *d32++; local
219 colors = swap(colors);
223 // Raw colors
338 uint32_t colors = *d32++; local
462 uint32_t colors = *d32++; local
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  /device/google/accessory/demokit/app/src/com/google/android/DemoKit/
ColorWheel.java 133 private int interpColor(int colors[], float unit) {
135 return colors[0];
138 return colors[colors.length - 1];
141 float p = unit * (colors.length - 1);
146 int c0 = colors[i];
147 int c1 = colors[i+1];
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
LinearGradient_Delegate.java 59 int colors[], float positions[], int tileMode) {
61 colors, positions, Shader_Delegate.getTileMode(tileMode));
77 int colors[], float positions[], int tileMode) {
99 * @param colors The colors to be distributed along the gradient line
101 * corresponding color in the colors array. If this is null, the
102 * the colors are distributed evenly along the gradient line.
106 int colors[], float positions[], TileMode tile) {
107 super(colors, positions);
125 public LinearGradientPaint(float x0, float y0, float x1, float y1, int colors[],
    [all...]
RadialGradient_Delegate.java 58 int colors[], float positions[], int tileMode) {
60 colors, positions, Shader_Delegate.getTileMode(tileMode));
73 int colors[], float positions[], int tileMode) {
94 * @param colors The colors to be distributed between the center and edge of
97 * color in the colors array. If this is NULL, the the colors are
101 private RadialGradient_Delegate(float x, float y, float radius, int colors[], float positions[],
103 super(colors, positions);
114 int[] colors, float[] positions, TileMode mode)
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