/external/qemu/android/skin/ |
argb.h | 309 static inline int cross( int x, int y ) { function 375 ARGB_REDUCE(spix,cross(fx1,fy1)); 387 ARGB_REDUCE(spix,cross(fx2,fy1)); 416 ARGB_REDUCE(spix,cross(fx1,fy2)); 428 ARGB_REDUCE(spix,cross(fx2,fy2));
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnMathUtils.cpp | 264 // The query line definitely does not cross the curve 284 // The query line definitely does not cross the curve 593 float cross = convexCross(dprev, dcur); 594 if (cross > 0) { 598 } else if (cross < 0) {
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LoopBlinnLocalTriangulator.cpp | 78 FloatPoint3D crossProduct = (point1 - point0).cross(point2 - point0);
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/development/build/tools/ |
windows_sdk.mk | 12 # made complicated by the fact the build system does not support cross-compilation.
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/development/samples/GlobalTime/src/com/android/globaltime/ |
Shape.java | 96 * Computes the cross-product of two vectors p and q and places 99 public static void cross(float[] p, float[] q, float[] out) { method in class:Shape
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/development/scripts/app_engine_server/gae_shell/static/ |
shell.js | 25 * Also includes cross-browser code (shell.getXmlHttpRequest) to get an 61 * A cross-browser function to get an XmlHttpRequest object.
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/external/protobuf/src/google/protobuf/io/ |
tokenizer.cc | 336 AddError("String literals cannot cross line boundaries.");
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/external/webkit/Source/WebCore/platform/graphics/wince/ |
PlatformPathWinCE.cpp | 663 double cross = v01.m_x * v21.m_y - v01.m_y * v21.m_x; local 665 if (fabs(cross) < 1E-10) { 673 double angle = (piDouble - fabs(asin(cross / (d01 * d21)))) * 0.5; 704 cross < 0
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/external/stlport/ |
configure.bat | 53 REM cross compiling 56 if "%1" == "--cross" goto opt_x 135 echo Enables cross-compiling; the result is that all built files that are 467 REM * Cross Compiling option 472 echo Setting up for cross compiling.
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/external/v8/test/mjsunit/ |
debug-liveedit-patch-positions-replace.js | 37 // required when those numbers cross the border value of 64 (in any direction).
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/external/skia/include/core/ |
SkPoint.h | 136 /** Returns the cross product of a and b, treating them as 2D vectors 344 /** Returns the cross product of a and b, treating them as 2D vectors 350 SkScalar cross(const SkPoint& vec) const { function in struct:SkPoint
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/frameworks/ex/carousel/java/com/android/ex/carousel/ |
carousel.rs | 473 float3 s = normalize(cross(f, up)); 474 float3 u = cross(s, f); [all...] |
/external/v8/benchmarks/ |
raytrace.js | 244 cross : function(w) { 501 var vV = vU.cross(this.position); 556 this.equator = lookAt.normalize().cross(this.up);
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 245 cross : function(w) { 527 var vV = vU.cross(this.position); 582 this.equator = lookAt.normalize().cross(this.up);
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v5/ |
v8-raytrace.js | 245 cross : function(w) { 527 var vV = vU.cross(this.position); 582 this.equator = lookAt.normalize().cross(this.up);
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v6/ |
v8-raytrace.js | 239 cross : function(w) { 496 var vV = vU.cross(this.position); 551 this.equator = lookAt.normalize().cross(this.up);
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/external/skia/gpu/src/ |
GrTesselatedPathRenderer.cpp | 94 return v1.cross(v2) < 0;
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/external/skia/src/core/ |
SkPoint.cpp | 400 SkScalar det = u.cross(v);
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/frameworks/base/libs/rs/scriptc/ |
rs_cl.rsh | 802 * Compute the cross product of two vectors. 806 _RS_RUNTIME float3 __attribute__((overloadable)) cross(float3 lhs, float3 rhs); 807 _RS_RUNTIME float4 __attribute__((overloadable)) cross(float4 lhs, float4 rhs);
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/prebuilt/sdk/14/renderscript/include/ |
rs_cl.rsh | 802 * Compute the cross product of two vectors. 806 _RS_RUNTIME float3 __attribute__((overloadable)) cross(float3 lhs, float3 rhs); 807 _RS_RUNTIME float4 __attribute__((overloadable)) cross(float4 lhs, float4 rhs);
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/prebuilt/sdk/15/renderscript/include/ |
rs_cl.rsh | 802 * Compute the cross product of two vectors. 806 _RS_RUNTIME float3 __attribute__((overloadable)) cross(float3 lhs, float3 rhs); 807 _RS_RUNTIME float4 __attribute__((overloadable)) cross(float4 lhs, float4 rhs);
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/build/core/ |
envsetup.mk | 35 # Set up configuration for host machine. We don't do cross-
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/external/llvm/autoconf/m4/ |
ltdl.m4 | 392 [], [libltdl_cv_need_uscore=cross])
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/external/llvm/projects/sample/autoconf/m4/ |
ltdl.m4 | 392 [], [libltdl_cv_need_uscore=cross])
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/external/jpeg/ |
configure | 630 # If we can't run a trivial program, we are probably using a cross compiler. 647 echo $ac_n "checking whether the C compiler ($CC $CFLAGS $LDFLAGS) is a cross-compiler""... $ac_c" 1>&6 648 echo "configure:649: checking whether the C compiler ($CC $CFLAGS $LDFLAGS) is a cross-compiler" >&5 [all...] |