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  /external/qemu/android/skin/
argb.h 309 static inline int cross( int x, int y ) { function
375 ARGB_REDUCE(spix,cross(fx1,fy1));
387 ARGB_REDUCE(spix,cross(fx2,fy1));
416 ARGB_REDUCE(spix,cross(fx1,fy2));
428 ARGB_REDUCE(spix,cross(fx2,fy2));
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnMathUtils.cpp 264 // The query line definitely does not cross the curve
284 // The query line definitely does not cross the curve
593 float cross = convexCross(dprev, dcur);
594 if (cross > 0) {
598 } else if (cross < 0) {
LoopBlinnLocalTriangulator.cpp 78 FloatPoint3D crossProduct = (point1 - point0).cross(point2 - point0);
  /development/build/tools/
windows_sdk.mk 12 # made complicated by the fact the build system does not support cross-compilation.
  /development/samples/GlobalTime/src/com/android/globaltime/
Shape.java 96 * Computes the cross-product of two vectors p and q and places
99 public static void cross(float[] p, float[] q, float[] out) { method in class:Shape
  /development/scripts/app_engine_server/gae_shell/static/
shell.js 25 * Also includes cross-browser code (shell.getXmlHttpRequest) to get an
61 * A cross-browser function to get an XmlHttpRequest object.
  /external/protobuf/src/google/protobuf/io/
tokenizer.cc 336 AddError("String literals cannot cross line boundaries.");
  /external/webkit/Source/WebCore/platform/graphics/wince/
PlatformPathWinCE.cpp 663 double cross = v01.m_x * v21.m_y - v01.m_y * v21.m_x; local
665 if (fabs(cross) < 1E-10) {
673 double angle = (piDouble - fabs(asin(cross / (d01 * d21)))) * 0.5;
704 cross < 0
  /external/stlport/
configure.bat 53 REM cross compiling
56 if "%1" == "--cross" goto opt_x
135 echo Enables cross-compiling; the result is that all built files that are
467 REM * Cross Compiling option
472 echo Setting up for cross compiling.
  /external/v8/test/mjsunit/
debug-liveedit-patch-positions-replace.js 37 // required when those numbers cross the border value of 64 (in any direction).
  /external/skia/include/core/
SkPoint.h 136 /** Returns the cross product of a and b, treating them as 2D vectors
344 /** Returns the cross product of a and b, treating them as 2D vectors
350 SkScalar cross(const SkPoint& vec) const { function in struct:SkPoint
  /frameworks/ex/carousel/java/com/android/ex/carousel/
carousel.rs 473 float3 s = normalize(cross(f, up));
474 float3 u = cross(s, f);
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  /external/v8/benchmarks/
raytrace.js 244 cross : function(w) {
501 var vV = vU.cross(this.position);
556 this.equator = lookAt.normalize().cross(this.up);
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 245 cross : function(w) {
527 var vV = vU.cross(this.position);
582 this.equator = lookAt.normalize().cross(this.up);
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js 245 cross : function(w) {
527 var vV = vU.cross(this.position);
582 this.equator = lookAt.normalize().cross(this.up);
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v6/
v8-raytrace.js 239 cross : function(w) {
496 var vV = vU.cross(this.position);
551 this.equator = lookAt.normalize().cross(this.up);
  /external/skia/gpu/src/
GrTesselatedPathRenderer.cpp 94 return v1.cross(v2) < 0;
  /external/skia/src/core/
SkPoint.cpp 400 SkScalar det = u.cross(v);
  /frameworks/base/libs/rs/scriptc/
rs_cl.rsh 802 * Compute the cross product of two vectors.
806 _RS_RUNTIME float3 __attribute__((overloadable)) cross(float3 lhs, float3 rhs);
807 _RS_RUNTIME float4 __attribute__((overloadable)) cross(float4 lhs, float4 rhs);
  /prebuilt/sdk/14/renderscript/include/
rs_cl.rsh 802 * Compute the cross product of two vectors.
806 _RS_RUNTIME float3 __attribute__((overloadable)) cross(float3 lhs, float3 rhs);
807 _RS_RUNTIME float4 __attribute__((overloadable)) cross(float4 lhs, float4 rhs);
  /prebuilt/sdk/15/renderscript/include/
rs_cl.rsh 802 * Compute the cross product of two vectors.
806 _RS_RUNTIME float3 __attribute__((overloadable)) cross(float3 lhs, float3 rhs);
807 _RS_RUNTIME float4 __attribute__((overloadable)) cross(float4 lhs, float4 rhs);
  /build/core/
envsetup.mk 35 # Set up configuration for host machine. We don't do cross-
  /external/llvm/autoconf/m4/
ltdl.m4 392 [], [libltdl_cv_need_uscore=cross])
  /external/llvm/projects/sample/autoconf/m4/
ltdl.m4 392 [], [libltdl_cv_need_uscore=cross])
  /external/jpeg/
configure 630 # If we can't run a trivial program, we are probably using a cross compiler.
647 echo $ac_n "checking whether the C compiler ($CC $CFLAGS $LDFLAGS) is a cross-compiler""... $ac_c" 1>&6
648 echo "configure:649: checking whether the C compiler ($CC $CFLAGS $LDFLAGS) is a cross-compiler" >&5
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