/external/quake/quake/src/QW/client/ |
r_drawa.s | 404 // if (edge->u < r_refdef.vrect_x_adj_shift20) 405 // edge->u = r_refdef.vrect_x_adj_shift20; 406 // if (edge->u > r_refdef.vrectright_adj_shift20) 407 // edge->u = r_refdef.vrectright_adj_shift20; 409 movl C(r_refdef)+rd_vrect_x_adj_shift20,%edx 412 movl C(r_refdef)+rd_vrectright_adj_shift20,%edx 787 // if (u0 < r_refdef.fvrectx_adj) 788 // u0 = r_refdef.fvrectx_adj; 789 // if (u0 > r_refdef.fvrectright_adj) 790 // u0 = r_refdef.fvrectright_adj [all...] |
gl_test.c | 82 VectorSubtract (r_refdef.vieworg, origin, incoming);
84 plane = HitPlane (r_refdef.vieworg, temp);
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r_alias.c | 218 if (v0 < r_refdef.fvrectx) 220 if (v1 < r_refdef.fvrecty) 222 if (v0 > r_refdef.fvrectright) 224 if (v1 > r_refdef.fvrectbottom) 291 if (fv->v[0] < r_refdef.aliasvrect.x) 293 if (fv->v[1] < r_refdef.aliasvrect.y) 295 if (fv->v[0] > r_refdef.aliasvrectright) 297 if (fv->v[1] > r_refdef.aliasvrectbottom)
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d_scan.c | 56 w = r_refdef.vrect.width; 57 h = r_refdef.vrect.height; 64 rowptr[v] = d_viewbuffer + (r_refdef.vrect.y * screenwidth) + 70 column[u] = r_refdef.vrect.x +
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render.h | 104 extern refdef_t r_refdef; 114 void R_RenderView (void); // must set r_refdef first 116 // called whenever r_refdef or vid change
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r_edge.c | 154 for (v=r_refdef.vrect.y ; v<r_refdef.vrectbottom ; v++) 672 max_span_p = &basespan_p[MAXSPANS - r_refdef.vrect.width]; 678 edge_head.u = r_refdef.vrect.x << 20; 686 edge_tail.u = (r_refdef.vrectright << 20) + 0xFFFFF; 706 bottom = r_refdef.vrectbottom - 1; 708 for (iv=r_refdef.vrect.y ; iv<bottom ; iv++)
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r_light.c | 255 if (r < r_refdef.ambientlight) 256 r = r_refdef.ambientlight;
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screen.c | 299 r_refdef.fov_x = scr_fov.value;
300 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
315 // these calculations mirror those in R_Init() for r_refdef, but take no
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glquake2.h | 152 extern refdef_t r_refdef;
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glquake.h | 198 extern refdef_t r_refdef;
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quakeasm.h | 115 .extern C(r_refdef)
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r_surf.c | 158 blocklights[i] = r_refdef.ambientlight<<8;
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d_polyse.c | 159 if ((fv->v[0] < r_refdef.vrectright) && 160 (fv->v[1] < r_refdef.vrectbottom))
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/external/quake/quake/src/WinQuake/ |
r_drawa.s | 404 // if (edge->u < r_refdef.vrect_x_adj_shift20) 405 // edge->u = r_refdef.vrect_x_adj_shift20; 406 // if (edge->u > r_refdef.vrectright_adj_shift20) 407 // edge->u = r_refdef.vrectright_adj_shift20; 409 movl C(r_refdef)+rd_vrect_x_adj_shift20,%edx 412 movl C(r_refdef)+rd_vrectright_adj_shift20,%edx 787 // if (u0 < r_refdef.fvrectx_adj) 788 // u0 = r_refdef.fvrectx_adj; 789 // if (u0 > r_refdef.fvrectright_adj) 790 // u0 = r_refdef.fvrectright_adj [all...] |
gl_test.cpp | 82 VectorSubtract (r_refdef.vieworg, origin, incoming);
84 plane = HitPlane (r_refdef.vieworg, temp);
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r_alias.cpp | 218 if (v0 < r_refdef.fvrectx)
220 if (v1 < r_refdef.fvrecty)
222 if (v0 > r_refdef.fvrectright)
224 if (v1 > r_refdef.fvrectbottom)
291 if (fv->v[0] < r_refdef.aliasvrect.x)
293 if (fv->v[1] < r_refdef.aliasvrect.y)
295 if (fv->v[0] > r_refdef.aliasvrectright)
297 if (fv->v[1] > r_refdef.aliasvrectbottom)
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d_scan.cpp | 56 w = r_refdef.vrect.width;
57 h = r_refdef.vrect.height;
64 rowptr[v] = d_viewbuffer + (r_refdef.vrect.y * screenwidth) +
70 column[u] = r_refdef.vrect.x +
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render.h | 110 extern refdef_t r_refdef;
119 void R_RenderView (void); // must set r_refdef first
121 // called whenever r_refdef or vid change
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screen.cpp | 245 r_refdef.fov_x = scr_fov.value; 246 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); 261 // these calculations mirror those in R_Init() for r_refdef, but take no
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r_edge.cpp | 154 for (v=r_refdef.vrect.y ; v<r_refdef.vrectbottom ; v++)
672 max_span_p = &basespan_p[MAXSPANS - r_refdef.vrect.width];
678 edge_head.u = r_refdef.vrect.x << 20;
686 edge_tail.u = (r_refdef.vrectright << 20) + 0xFFFFF;
706 bottom = r_refdef.vrectbottom - 1;
708 for (iv=r_refdef.vrect.y ; iv<bottom ; iv++)
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r_light.cpp | 255 if (r < r_refdef.ambientlight)
256 r = r_refdef.ambientlight;
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quakeasm.h | 121 .extern C(r_refdef)
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glquake.h | 188 extern refdef_t r_refdef;
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r_surf.cpp | 175 blocklights[i] = r_refdef.ambientlight<<8;
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d_polyse.cpp | 159 if ((fv->v[0] < r_refdef.vrectright) &&
160 (fv->v[1] < r_refdef.vrectbottom))
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