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  /external/quake/quake/src/QW/client/
r_drawa.s 404 // if (edge->u < r_refdef.vrect_x_adj_shift20)
405 // edge->u = r_refdef.vrect_x_adj_shift20;
406 // if (edge->u > r_refdef.vrectright_adj_shift20)
407 // edge->u = r_refdef.vrectright_adj_shift20;
409 movl C(r_refdef)+rd_vrect_x_adj_shift20,%edx
412 movl C(r_refdef)+rd_vrectright_adj_shift20,%edx
787 // if (u0 < r_refdef.fvrectx_adj)
788 // u0 = r_refdef.fvrectx_adj;
789 // if (u0 > r_refdef.fvrectright_adj)
790 // u0 = r_refdef.fvrectright_adj
    [all...]
gl_test.c 82 VectorSubtract (r_refdef.vieworg, origin, incoming);
84 plane = HitPlane (r_refdef.vieworg, temp);
r_alias.c 218 if (v0 < r_refdef.fvrectx)
220 if (v1 < r_refdef.fvrecty)
222 if (v0 > r_refdef.fvrectright)
224 if (v1 > r_refdef.fvrectbottom)
291 if (fv->v[0] < r_refdef.aliasvrect.x)
293 if (fv->v[1] < r_refdef.aliasvrect.y)
295 if (fv->v[0] > r_refdef.aliasvrectright)
297 if (fv->v[1] > r_refdef.aliasvrectbottom)
d_scan.c 56 w = r_refdef.vrect.width;
57 h = r_refdef.vrect.height;
64 rowptr[v] = d_viewbuffer + (r_refdef.vrect.y * screenwidth) +
70 column[u] = r_refdef.vrect.x +
render.h 104 extern refdef_t r_refdef;
114 void R_RenderView (void); // must set r_refdef first
116 // called whenever r_refdef or vid change
r_edge.c 154 for (v=r_refdef.vrect.y ; v<r_refdef.vrectbottom ; v++)
672 max_span_p = &basespan_p[MAXSPANS - r_refdef.vrect.width];
678 edge_head.u = r_refdef.vrect.x << 20;
686 edge_tail.u = (r_refdef.vrectright << 20) + 0xFFFFF;
706 bottom = r_refdef.vrectbottom - 1;
708 for (iv=r_refdef.vrect.y ; iv<bottom ; iv++)
r_light.c 255 if (r < r_refdef.ambientlight)
256 r = r_refdef.ambientlight;
screen.c 299 r_refdef.fov_x = scr_fov.value;
300 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
315 // these calculations mirror those in R_Init() for r_refdef, but take no
glquake2.h 152 extern refdef_t r_refdef;
glquake.h 198 extern refdef_t r_refdef;
quakeasm.h 115 .extern C(r_refdef)
r_surf.c 158 blocklights[i] = r_refdef.ambientlight<<8;
d_polyse.c 159 if ((fv->v[0] < r_refdef.vrectright) &&
160 (fv->v[1] < r_refdef.vrectbottom))
  /external/quake/quake/src/WinQuake/
r_drawa.s 404 // if (edge->u < r_refdef.vrect_x_adj_shift20)
405 // edge->u = r_refdef.vrect_x_adj_shift20;
406 // if (edge->u > r_refdef.vrectright_adj_shift20)
407 // edge->u = r_refdef.vrectright_adj_shift20;
409 movl C(r_refdef)+rd_vrect_x_adj_shift20,%edx
412 movl C(r_refdef)+rd_vrectright_adj_shift20,%edx
787 // if (u0 < r_refdef.fvrectx_adj)
788 // u0 = r_refdef.fvrectx_adj;
789 // if (u0 > r_refdef.fvrectright_adj)
790 // u0 = r_refdef.fvrectright_adj
    [all...]
gl_test.cpp 82 VectorSubtract (r_refdef.vieworg, origin, incoming);
84 plane = HitPlane (r_refdef.vieworg, temp);
r_alias.cpp 218 if (v0 < r_refdef.fvrectx)
220 if (v1 < r_refdef.fvrecty)
222 if (v0 > r_refdef.fvrectright)
224 if (v1 > r_refdef.fvrectbottom)
291 if (fv->v[0] < r_refdef.aliasvrect.x)
293 if (fv->v[1] < r_refdef.aliasvrect.y)
295 if (fv->v[0] > r_refdef.aliasvrectright)
297 if (fv->v[1] > r_refdef.aliasvrectbottom)
d_scan.cpp 56 w = r_refdef.vrect.width;
57 h = r_refdef.vrect.height;
64 rowptr[v] = d_viewbuffer + (r_refdef.vrect.y * screenwidth) +
70 column[u] = r_refdef.vrect.x +
render.h 110 extern refdef_t r_refdef;
119 void R_RenderView (void); // must set r_refdef first
121 // called whenever r_refdef or vid change
screen.cpp 245 r_refdef.fov_x = scr_fov.value;
246 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
261 // these calculations mirror those in R_Init() for r_refdef, but take no
r_edge.cpp 154 for (v=r_refdef.vrect.y ; v<r_refdef.vrectbottom ; v++)
672 max_span_p = &basespan_p[MAXSPANS - r_refdef.vrect.width];
678 edge_head.u = r_refdef.vrect.x << 20;
686 edge_tail.u = (r_refdef.vrectright << 20) + 0xFFFFF;
706 bottom = r_refdef.vrectbottom - 1;
708 for (iv=r_refdef.vrect.y ; iv<bottom ; iv++)
r_light.cpp 255 if (r < r_refdef.ambientlight)
256 r = r_refdef.ambientlight;
quakeasm.h 121 .extern C(r_refdef)
glquake.h 188 extern refdef_t r_refdef;
r_surf.cpp 175 blocklights[i] = r_refdef.ambientlight<<8;
d_polyse.cpp 159 if ((fv->v[0] < r_refdef.vrectright) &&
160 (fv->v[1] < r_refdef.vrectbottom))

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12 3