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  /external/quake/quake/src/QW/client/
vid_x.c 1090 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
1095 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
1096 if (cl.viewangles[PITCH] > 80)
1097 cl.viewangles[PITCH] = 80;
1098 if (cl.viewangles[PITCH] < -70)
1099 cl.viewangles[PITCH] = -70;
gl_vidandroid.c 300 cl.viewangles[PITCH] = 0;
cl_demo.c 98 fl = LittleFloat (cl.viewangles[i]);
217 cl.viewangles[i] = LittleFloat (f);
cl_ents.c 724 VectorCopy (state->command.angles, state->viewangles);
862 ent->angles[PITCH] = -state->viewangles[PITCH]/3;
863 ent->angles[YAW] = state->viewangles[YAW];
cl_parse.c 1077 AngleVectors (pl->viewangles, fv, rv, uv);
1192 cl.viewangles[i] = MSG_ReadAngle ();
1193 // cl.viewangles[PITCH] = cl.viewangles[ROLL] = 0;
  /external/quake/quake/src/WinQuake/
vid_sunx.cpp 1240 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
1245 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
1246 if (cl.viewangles[PITCH] > 80)
1247 cl.viewangles[PITCH] = 80;
1248 if (cl.viewangles[PITCH] < -70)
1249 cl.viewangles[PITCH] = -70;
vid_sunxil.cpp 1267 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
1272 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
1273 if (cl.viewangles[PITCH] > 80)
1274 cl.viewangles[PITCH] = 80;
1275 if (cl.viewangles[PITCH] < -70)
1276 cl.viewangles[PITCH] = -70;
vid_x.cpp 1182 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
1187 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
1188 if (cl.viewangles[PITCH] > 80)
1189 cl.viewangles[PITCH] = 80;
1190 if (cl.viewangles[PITCH] < -70)
1191 cl.viewangles[PITCH] = -70;
cl_main.cpp 474 cl.viewangles[j] = cl.mviewangles[1][j] + frac*d;
cl_parse.cpp 815 cl.viewangles[i] = MSG_ReadAngle ();

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