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Searched
full:vec2
(Results
1 - 25
of
257
) sorted by null
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/external/mesa3d/src/glsl/builtins/profiles/
100.frag
6
vec2
radians(
vec2
degrees);
11
vec2
degrees(
vec2
radians);
16
vec2
sin(
vec2
angle);
21
vec2
cos(
vec2
angle);
26
vec2
tan(
vec2
angle)
[
all
...]
100.vert
6
vec2
radians(
vec2
degrees);
11
vec2
degrees(
vec2
radians);
16
vec2
sin(
vec2
angle);
21
vec2
cos(
vec2
angle);
26
vec2
tan(
vec2
angle)
[
all
...]
120.frag
6
vec2
radians(
vec2
degrees);
11
vec2
degrees(
vec2
radians);
16
vec2
sin(
vec2
angle);
21
vec2
cos(
vec2
angle);
26
vec2
tan(
vec2
angle)
[
all
...]
110.frag
6
vec2
radians(
vec2
degrees);
11
vec2
degrees(
vec2
radians);
16
vec2
sin(
vec2
angle);
21
vec2
cos(
vec2
angle);
26
vec2
tan(
vec2
angle)
[
all
...]
120.vert
6
vec2
radians(
vec2
degrees);
11
vec2
degrees(
vec2
radians);
16
vec2
sin(
vec2
angle);
21
vec2
cos(
vec2
angle);
26
vec2
tan(
vec2
angle)
[
all
...]
110.vert
6
vec2
radians(
vec2
degrees);
11
vec2
degrees(
vec2
radians);
16
vec2
sin(
vec2
angle);
21
vec2
cos(
vec2
angle);
26
vec2
tan(
vec2
angle)
[
all
...]
/external/mesa3d/src/glsl/builtins/ir/
fwidth
9
(signature
vec2
11
(declare (in)
vec2
p))
12
((return (expression
vec2
+
13
(expression
vec2
abs (expression
vec2
dFdx (var_ref p)))
14
(expression
vec2
abs (expression
vec2
dFdy (var_ref p)))))))
atanh
11
(signature
vec2
13
(declare (in)
vec2
x))
14
((return (expression
vec2
* (constant
vec2
(0.5))
15
(expression
vec2
log
16
(expression
vec2
/
17
(expression
vec2
+ (constant
vec2
(1)) (var_ref x))
18
(expression
vec2
- (constant
vec2
(1)) (var_ref x)))))))
[
all
...]
tan
7
(signature
vec2
9
(declare (in)
vec2
angle))
10
((return (expression
vec2
/ (expression
vec2
sin (var_ref angle)) (expression
vec2
cos (var_ref angle))))))
acosh
7
(signature
vec2
9
(declare (in)
vec2
x))
10
((return (expression
vec2
log (expression
vec2
+ (var_ref x) (expression
vec2
sqrt (expression
vec2
- (expression
vec2
* (var_ref x) (var_ref x)) (constant
vec2
(1)))))))))
asinh
7
(signature
vec2
9
(declare (in)
vec2
x))
10
((return (expression
vec2
log (expression
vec2
+ (var_ref x) (expression
vec2
sqrt (expression
vec2
+ (expression
vec2
* (var_ref x) (var_ref x)) (constant
vec2
(1)))))))))
cosh
9
(signature
vec2
11
(declare (in)
vec2
x))
12
((return (expression
vec2
* (constant
vec2
(0.5))
13
(expression
vec2
+
14
(expression
vec2
exp (var_ref x))
15
(expression
vec2
exp (expression
vec2
neg (var_ref x))))))))
sinh
9
(signature
vec2
11
(declare (in)
vec2
x))
12
((return (expression
vec2
* (constant
vec2
(0.5))
13
(expression
vec2
-
14
(expression
vec2
exp (var_ref x))
15
(expression
vec2
exp (expression
vec2
neg (var_ref x))))))))
abs
7
(signature
vec2
9
(declare (in)
vec2
arg0))
10
((return (expression
vec2
abs (var_ref arg0)))))
ceil
7
(signature
vec2
9
(declare (in)
vec2
arg0))
10
((return (expression
vec2
ceil (var_ref arg0)))))
cos
7
(signature
vec2
9
(declare (in)
vec2
angle))
10
((return (expression
vec2
cos (var_ref angle)))))
dFdx
7
(signature
vec2
9
(declare (in)
vec2
p))
10
((return (expression
vec2
dFdx (var_ref p)))))
dFdy
7
(signature
vec2
9
(declare (in)
vec2
p))
10
((return (expression
vec2
dFdy (var_ref p)))))
degrees
7
(signature
vec2
9
(declare (in)
vec2
arg0))
10
((return (expression
vec2
* (var_ref arg0) (constant float (57.295780))))))
exp
7
(signature
vec2
9
(declare (in)
vec2
arg0))
10
((return (expression
vec2
exp (var_ref arg0)))))
exp2
7
(signature
vec2
9
(declare (in)
vec2
arg0))
10
((return (expression
vec2
exp2 (var_ref arg0)))))
floor
7
(signature
vec2
9
(declare (in)
vec2
arg0))
10
((return (expression
vec2
floor (var_ref arg0)))))
fract
7
(signature
vec2
9
(declare (in)
vec2
x))
10
((return (expression
vec2
fract (var_ref x)))))
/packages/wallpapers/MagicSmoke/res/raw/
pv5tex.glslv
1
varying
vec2
varTex0;
2
varying
vec2
varTex1;
3
varying
vec2
varTex2;
4
varying
vec2
varTex3;
5
varying
vec2
varTex4;
7
vec2
mul(vec4 uni,
vec2
attr, float idx,
vec2
offset)
10
return
vec2
(
pv4tex.glslv
1
varying
vec2
varTex0;
2
varying
vec2
varTex1;
3
varying
vec2
varTex2;
4
varying
vec2
varTex3;
6
vec2
mul(vec4 uni,
vec2
attr, float idx,
vec2
offset)
9
return
vec2
(
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