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  /external/mesa3d/src/glsl/builtins/profiles/
100.frag 6 vec2 radians(vec2 degrees);
11 vec2 degrees(vec2 radians);
16 vec2 sin(vec2 angle);
21 vec2 cos(vec2 angle);
26 vec2 tan(vec2 angle)
    [all...]
100.vert 6 vec2 radians(vec2 degrees);
11 vec2 degrees(vec2 radians);
16 vec2 sin(vec2 angle);
21 vec2 cos(vec2 angle);
26 vec2 tan(vec2 angle)
    [all...]
120.frag 6 vec2 radians(vec2 degrees);
11 vec2 degrees(vec2 radians);
16 vec2 sin(vec2 angle);
21 vec2 cos(vec2 angle);
26 vec2 tan(vec2 angle)
    [all...]
110.frag 6 vec2 radians(vec2 degrees);
11 vec2 degrees(vec2 radians);
16 vec2 sin(vec2 angle);
21 vec2 cos(vec2 angle);
26 vec2 tan(vec2 angle)
    [all...]
120.vert 6 vec2 radians(vec2 degrees);
11 vec2 degrees(vec2 radians);
16 vec2 sin(vec2 angle);
21 vec2 cos(vec2 angle);
26 vec2 tan(vec2 angle)
    [all...]
110.vert 6 vec2 radians(vec2 degrees);
11 vec2 degrees(vec2 radians);
16 vec2 sin(vec2 angle);
21 vec2 cos(vec2 angle);
26 vec2 tan(vec2 angle)
    [all...]
  /external/mesa3d/src/glsl/builtins/ir/
fwidth 9 (signature vec2
11 (declare (in) vec2 p))
12 ((return (expression vec2 +
13 (expression vec2 abs (expression vec2 dFdx (var_ref p)))
14 (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))
atanh 11 (signature vec2
13 (declare (in) vec2 x))
14 ((return (expression vec2 * (constant vec2 (0.5))
15 (expression vec2 log
16 (expression vec2 /
17 (expression vec2 + (constant vec2 (1)) (var_ref x))
18 (expression vec2 - (constant vec2 (1)) (var_ref x)))))))
    [all...]
tan 7 (signature vec2
9 (declare (in) vec2 angle))
10 ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))
acosh 7 (signature vec2
9 (declare (in) vec2 x))
10 ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 - (expression vec2 * (var_ref x) (var_ref x)) (constant vec2 (1)))))))))
asinh 7 (signature vec2
9 (declare (in) vec2 x))
10 ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 + (expression vec2 * (var_ref x) (var_ref x)) (constant vec2 (1)))))))))
cosh 9 (signature vec2
11 (declare (in) vec2 x))
12 ((return (expression vec2 * (constant vec2 (0.5))
13 (expression vec2 +
14 (expression vec2 exp (var_ref x))
15 (expression vec2 exp (expression vec2 neg (var_ref x))))))))
sinh 9 (signature vec2
11 (declare (in) vec2 x))
12 ((return (expression vec2 * (constant vec2 (0.5))
13 (expression vec2 -
14 (expression vec2 exp (var_ref x))
15 (expression vec2 exp (expression vec2 neg (var_ref x))))))))
abs 7 (signature vec2
9 (declare (in) vec2 arg0))
10 ((return (expression vec2 abs (var_ref arg0)))))
ceil 7 (signature vec2
9 (declare (in) vec2 arg0))
10 ((return (expression vec2 ceil (var_ref arg0)))))
cos 7 (signature vec2
9 (declare (in) vec2 angle))
10 ((return (expression vec2 cos (var_ref angle)))))
dFdx 7 (signature vec2
9 (declare (in) vec2 p))
10 ((return (expression vec2 dFdx (var_ref p)))))
dFdy 7 (signature vec2
9 (declare (in) vec2 p))
10 ((return (expression vec2 dFdy (var_ref p)))))
degrees 7 (signature vec2
9 (declare (in) vec2 arg0))
10 ((return (expression vec2 * (var_ref arg0) (constant float (57.295780))))))
exp 7 (signature vec2
9 (declare (in) vec2 arg0))
10 ((return (expression vec2 exp (var_ref arg0)))))
exp2 7 (signature vec2
9 (declare (in) vec2 arg0))
10 ((return (expression vec2 exp2 (var_ref arg0)))))
floor 7 (signature vec2
9 (declare (in) vec2 arg0))
10 ((return (expression vec2 floor (var_ref arg0)))))
fract 7 (signature vec2
9 (declare (in) vec2 x))
10 ((return (expression vec2 fract (var_ref x)))))
  /packages/wallpapers/MagicSmoke/res/raw/
pv5tex.glslv 1 varying vec2 varTex0;
2 varying vec2 varTex1;
3 varying vec2 varTex2;
4 varying vec2 varTex3;
5 varying vec2 varTex4;
7 vec2 mul(vec4 uni, vec2 attr, float idx, vec2 offset)
10 return vec2(
pv4tex.glslv 1 varying vec2 varTex0;
2 varying vec2 varTex1;
3 varying vec2 varTex2;
4 varying vec2 varTex3;
6 vec2 mul(vec4 uni, vec2 attr, float idx, vec2 offset)
9 return vec2(

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