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  /external/chromium/chrome/browser/ui/cocoa/infobars/
infobar_container_controller_unittest.mm 59 [controller_ addInfoBar:&linkDelegate animate:NO];
62 [controller_ addInfoBar:&confirmDelegate animate:NO];
65 [controller_ addInfoBar:&linkDelegate2 animate:NO];
69 [controller_ closeInfoBarsForDelegate:&confirmDelegate animate:NO];
72 [controller_ closeInfoBarsForDelegate:&linkDelegate animate:NO];
75 [controller_ closeInfoBarsForDelegate:&linkDelegate2 animate:NO];
86 [controller_ addInfoBar:&linkDelegate animate:NO];
87 [controller_ addInfoBar:&confirmDelegate animate:NO];
88 [controller_ addInfoBar:&confirmDelegate2 animate:NO];
infobar_container_controller.mm 34 animate:YES];
39 animate:YES];
131 animate:NO];
182 - (void)addInfoBar:(InfoBarDelegate*)delegate animate:(BOOL)animate {
190 if (animate)
197 animate:(BOOL)animate {
202 if (animate)
212 [self closeInfoBarsForDelegate:old_delegate animate:NO]
    [all...]
  /external/webkit/Source/WebCore/manual-tests/
animated-gif-looping.html 5 <p>This should animate.</p>
9 <p>This should not animate and you should see a cross.</p>
transitions2.html 31 {className:"rectangle", description:"animate to a large rectangle over 5 seconds."},
32 {className:"square", description:"animate to a square over 2 seconds. Try clicking before the first animation finishes and make sure the width doesn't do an ugly jump."},
34 {className:"square", description:"instantly change into a small rectangle and then animate into a large square over 2 seconds"},
35 {className:"rectangle", description:"animate to a large rectangle over 5 seconds"},
transitions.html 33 {className:"square", description:"instantly change into a yellow rectangle and then animate into a big yellow square over 2 seconds"},
34 {className:"green", description:"instantly change into a yellow rectangle and then animate to a green rectangle over 5 seconds"},
37 {className:"square", description:"instantly change to a yellow rectangle and then animate into a large yellow square over 2 seconds"},
  /external/webkit/Source/WebCore/manual-tests/animation/
animateColor-by.svg 5 <text x='10' y='120'>The rect should animate from black to green over 3 seconds</text>
animateColor-from-by.svg 5 <text x='10' y='120'>The rect should animate from red to purple over 3 seconds</text>
animateColor-repeat-indefinite.svg 5 <text x='10' y='120'>The rect should animate from blue to green over 2 seconds, repeatedly.</text>
animateColor-to-from.svg 5 <text x='10' y='120'>The rect should animate from blue to green over 3 seconds</text>
animateColor-to.svg 5 <text x='10' y='120'>The rect should animate from blue to green over 3 seconds</text>
animateColor-values-simple.svg 5 <text x='10' y='120'>The rect should animate from blue to green over 3 seconds</text>
  /external/skia/src/animator/
SkAnimateActive.cpp 150 SkAnimateBase* animate = fAnimators[index]; local
151 SkMSec duration = animate->dur;
156 // int entries = animate->entries();
158 // value.fOperand = animate->getValues()[entries - 1];
159 // value.fType = animate->getValuesType();
174 SkAnimateBase* animate = fAnimators[index]; local
176 int count = animate->components();
177 if (animate->formula.size() > 0) {
180 bool success = animate->fFieldInfo->setValue(fMaker, &values, 0, 0, NULL,
181 animate->getValuesType(), animate->formula)
204 SkAnimateBase* animate = fAnimators[index]; local
240 SkAnimateBase* animate = fAnimators[index]; local
276 SkAnimateBase* animate = fAnimators[index]; local
304 SkAnimateBase* animate = fAnimators[index]; local
335 SkAnimateBase* animate = fAnimators[index]; local
346 SkAnimateBase* animate = fAnimators[index]; local
    [all...]
SkDisplayApply.cpp 45 SK_MEMBER_PROPERTY(animator, Animate),
463 SkAnimateBase* animate = fActive->fAnimators[index]; local
464 const SkMemberInfo* info = animate->fFieldInfo;
468 SkDisplayable* target = getTarget(animate);
517 SkDrawable* SkApply::getTarget(SkAnimateBase* animate) {
518 if (animate->fTargetIsScope == false || mode != kMode_create)
519 return animate->fTarget;
578 SkAnimateBase* animate = fActive->fAnimators[inner]; local
579 if (animate->fChanged) {
580 animate->fChanged = false
701 SkAnimateBase* animate = *animPtr; local
744 SkAnimateBase* animate = fActive->fAnimators[index]; local
788 SkAnimateBase* animate = (SkAnimateBase*) scriptValue.fOperand.fDisplayable; local
    [all...]
  /frameworks/base/core/java/android/animation/
package.html 5 to animate object properties of any type. <code>int</code>, <code>float</code>, and hexadecimal
6 color values are supported by default. You can animate any other type by telling the system how
  /external/chromium/chrome/browser/resources/ntp4/
tile_page.css 28 /* Animate effects to/from the grabbed state, and the position when drop
29 is cancelled. I'd like to also animate movement when an app is
31 to animate. */
  /external/chromium/chrome/browser/ui/cocoa/extensions/
browser_actions_container_view_unittest.mm 36 [view_ resizeToWidth:5.0 animate:NO];
43 [view_ resizeToWidth:35.0 animate:NO];
47 [view_ resizeToWidth:20.0 animate:NO];
  /external/chromium/chrome/browser/ui/gtk/infobars/
infobar_container_gtk.cc 149 bool animate) {
171 last_bar->ShowArrowFor(this_bar, animate);
173 UpdateToolbarInfoBarState(this_bar, animate);
178 void InfoBarContainerGtk::AddInfoBar(InfoBarDelegate* delegate, bool animate) {
185 if (animate)
190 ShowArrowForDelegate(delegate, animate);
194 bool animate) {
195 if (animate) {
211 ShowArrowForDelegate(next_delegate, animate);
215 bool animate) {
    [all...]
infobar_container_gtk.h 56 void ShowArrowForDelegate(InfoBarDelegate* delegate, bool animate);
60 void AddInfoBar(InfoBarDelegate* delegate, bool animate);
65 void RemoveInfoBar(InfoBarDelegate* delegate, bool animate);
69 void UpdateToolbarInfoBarState(InfoBar* infobar, bool animate);
  /packages/apps/Browser/src/com/android/browser/
AutologinBar.java 92 public void updateAutoLogin(Tab tab, boolean animate) {
123 showAutoLogin(animate);
125 hideAutoLogin(animate);
129 void showAutoLogin(boolean animate) {
130 mTitleBar.showAutoLogin(animate);
133 void hideAutoLogin(boolean animate) {
134 mTitleBar.hideAutoLogin(animate);
  /external/chromium/chrome/browser/ui/views/infobars/
infobar.h 38 // Makes the infobar visible. If |animate| is true, the infobar is then
40 void Show(bool animate);
42 // Makes the infobar hidden. If |animate| is true, the infobar is first
45 void Hide(bool animate);
71 // out) as we animate open and closed.
81 virtual void PlatformSpecificHide(bool animate) {}
  /external/chromium/chrome/browser/ui/cocoa/
animatable_image.h 14 // This class helps animate an NSImage's frame and opacity. It works by creating
23 // The image to animate.
35 // The amount of time it takes to animate the image.
gradient_button_cell_unittest.mm 49 [cell setMouseInside:YES animate:NO];
52 [cell setMouseInside:NO animate:YES];
101 [cell setMouseInside:YES animate:YES];
106 [cell setMouseInside:NO animate:YES];
  /external/chromium/chrome/browser/ui/cocoa/bookmarks/
bookmark_bar_folder_button_cell.mm 26 - (void)setMouseInside:(BOOL)flag animate:(BOOL)animated {
  /external/webkit/Source/WebCore/manual-tests/inspector/
forzen-ui-while-paused.html 11 <p>Open the inspector and start debugging in the Scripts panel. While paused, try to open the Console. The Console should animate open fully.</p>
  /frameworks/base/core/java/android/widget/
ViewAnimator.java 146 * @param animate Whether or not to use the in and out animations, defaults
149 void showOnly(int childIndex, boolean animate) {
154 if (animate && mInAnimation != null) {
160 if (animate && mOutAnimation != null && child.getVisibility() == View.VISIBLE) {
176 final boolean animate = (!mFirstTime || mAnimateFirstTime);
177 showOnly(childIndex, animate);
252 * Returns the current animation used to animate a View that enters the screen.
264 * Specifies the animation used to animate a View that enters the screen.
276 * Returns the current animation used to animate a View that exits the screen.
288 * Specifies the animation used to animate a View that exit the screen
    [all...]

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