/external/webkit/Source/WebCore/rendering/ |
RenderTableRow.cpp | 83 void RenderTableRow::addChild(RenderObject* child, RenderObject* beforeChild) 86 if (!beforeChild && isAfterContent(lastChild())) 87 beforeChild = lastChild(); 90 RenderObject* last = beforeChild; 94 if (beforeChild == last) 95 beforeChild = last->firstChild(); 96 last->addChild(child, beforeChild); 100 // If beforeChild is inside an anonymous cell, insert into the cell. 102 last->parent()->addChild(child, beforeChild); 111 addChild(cell, beforeChild); [all...] |
RenderRuby.cpp | 122 void RenderRubyAsInline::addChild(RenderObject* child, RenderObject* beforeChild) 158 RenderInline::addChild(child, beforeChild); 162 if (beforeChild && !isAfterContent(beforeChild)) { 164 ASSERT(!beforeChild->isRubyRun()); 165 RenderObject* run = beforeChild; 169 run->addChild(child, beforeChild); 172 ASSERT_NOT_REACHED(); // beforeChild should always have a run as parent! 223 void RenderRubyAsBlock::addChild(RenderObject* child, RenderObject* beforeChild) 259 RenderBlock::addChild(child, beforeChild); [all...] |
RenderDetails.cpp | 58 void RenderDetails::addChild(RenderObject* newChild, RenderObject* beforeChild) 60 if (beforeChild && beforeChild == m_mainSummary) 61 beforeChild = getRenderPosition(m_mainSummary); 62 contentBlock()->addChild(newChild, beforeChild);
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RenderRubyRun.cpp | 109 void RenderRubyRun::addChild(RenderObject* child, RenderObject* beforeChild) 114 if (!beforeChild) { 119 } else if (beforeChild->isRubyText()) { 123 ASSERT(beforeChild->parent() == this); 132 RenderBlock::addChild(child, beforeChild); 133 RenderBlock::removeChild(beforeChild); 134 newRun->addChild(beforeChild); 142 rubyBaseSafe()->moveChildren(newRun->rubyBaseSafe(), beforeChild); 146 // (append it instead if beforeChild is the ruby text) 147 if (beforeChild && beforeChild->isRubyText() [all...] |
RenderRubyBase.cpp | 56 bool RenderRubyBase::hasOnlyWrappedInlineChildren(RenderObject* beforeChild) const 58 // Tests whether all children in the base before beforeChild are either floated/positioned, 60 // Note that beforeChild may be 0, in which case all children are looked at. 61 for (RenderObject* child = firstChild(); child != beforeChild; child = child->nextSibling()) { 70 // This function removes all children that are before (!) beforeChild 74 // First make sure that beforeChild (if set) is indeed a direct child of this. 117 // The reason why the base is in block flow must be after beforeChild.
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RenderInline.h | 40 virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0); 108 void addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild); 109 virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0); 112 RenderObject* beforeChild, RenderBoxModelObject* oldCont); 113 void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox, 166 RenderBoxModelObject* continuationBefore(RenderObject* beforeChild);
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RenderTable.cpp | 111 void RenderTable::addChild(RenderObject* child, RenderObject* beforeChild) 114 if (!beforeChild && isAfterContent(lastChild())) 115 beforeChild = lastChild(); 121 if (beforeChild && m_caption) { 122 RenderObject* o = beforeChild->previousSibling(); 141 resetSectionPointerIfNotBefore(m_head, beforeChild); 145 resetSectionPointerIfNotBefore(m_firstBody, beforeChild); 152 resetSectionPointerIfNotBefore(m_foot, beforeChild); 160 resetSectionPointerIfNotBefore(m_firstBody, beforeChild); 175 while (beforeChild && beforeChild->parent() != this [all...] |
RenderInline.cpp | 197 void RenderInline::addChild(RenderObject* newChild, RenderObject* beforeChild) 200 return addChildToContinuation(newChild, beforeChild); 201 return addChildIgnoringContinuation(newChild, beforeChild); 211 RenderBoxModelObject* RenderInline::continuationBefore(RenderObject* beforeChild) 213 if (beforeChild && beforeChild->parent() == this) 220 if (beforeChild && beforeChild->parent() == curr) { 221 if (curr->firstChild() == beforeChild) 231 if (!beforeChild && !last->firstChild() [all...] |
RenderRuby.h | 59 virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0); 75 virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
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RenderDetails.h | 43 virtual void addChild(RenderObject* newChild, RenderObject *beforeChild = 0);
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RenderObjectChildList.cpp | 191 void RenderObjectChildList::insertChildNode(RenderObject* owner, RenderObject* child, RenderObject* beforeChild, bool fullInsert) 193 if (!beforeChild) { 199 while (beforeChild->parent() != owner && beforeChild->parent()->isAnonymousBlock()) 200 beforeChild = beforeChild->parent(); 201 ASSERT(beforeChild->parent() == owner); 205 if (beforeChild == firstChild()) 208 RenderObject* prev = beforeChild->previousSibling(); 209 child->setNextSibling(beforeChild); [all...] |
RenderBlock.h | 77 virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0); 236 void moveChildTo(RenderBlock* to, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert = false); 241 void moveAllChildrenTo(RenderBlock* to, RenderObject* beforeChild, bool fullRemoveInsert = false) 243 return moveChildrenTo(to, firstChild(), 0, beforeChild, fullRemoveInsert); 251 void moveChildrenTo(RenderBlock* to, RenderObject* startChild, RenderObject* endChild, RenderObject* beforeChild, bool fullRemoveInsert = false); 342 void addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild); 343 void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild); 344 void addChildToAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild); 345 virtual void addChildIgnoringAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild = 0); 615 void makeChildrenAnonymousColumnBlocks(RenderObject* beforeChild, RenderBlock* newBlockBox, RenderObject* newChild) [all...] |
RenderTableSection.cpp | 93 void RenderTableSection::addChild(RenderObject* child, RenderObject* beforeChild) 96 if (!beforeChild && isAfterContent(lastChild())) 97 beforeChild = lastChild(); 100 RenderObject* last = beforeChild; 104 if (beforeChild == last) 105 beforeChild = last->firstChild(); 106 last->addChild(child, beforeChild); 110 // If beforeChild is inside an anonymous cell/row, insert into the cell or into 116 lastBox->addChild(child, beforeChild); 125 addChild(row, beforeChild); [all...] |
RenderBlock.cpp | 313 RenderBlock* RenderBlock::continuationBefore(RenderObject* beforeChild) 315 if (beforeChild && beforeChild->parent() == this) 322 if (beforeChild && beforeChild->parent() == curr) { 323 if (curr->firstChild() == beforeChild) 333 if (!beforeChild && !last->firstChild()) 338 void RenderBlock::addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild) 340 RenderBlock* flow = continuationBefore(beforeChild); 341 ASSERT(!beforeChild || beforeChild->parent()->isAnonymousColumnSpanBlock() || beforeChild->parent()->isRenderBlock()) [all...] |
RenderButton.h | 43 virtual void addChild(RenderObject* newChild, RenderObject *beforeChild = 0);
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RenderRubyBase.h | 55 bool hasOnlyWrappedInlineChildren(RenderObject* beforeChild = 0) const;
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RenderRubyRun.h | 60 virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
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/packages/experimental/LoaderApp/src/com/android/loaderapp/model/ |
EntityDiff.java | 97 for (NamedContentValues beforeChild : beforeChildren.values()) { 98 final String key = buildChildKey(beforeChild); 103 builder = ContentProviderOperation.newDelete(beforeChild.uri); 104 builder.withSelection(getSelectIdClause(beforeChild.values), null); 106 } else if (!beforeChild.values.equals(afterChild.values)) {
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/external/webkit/Source/WebCore/rendering/mathml/ |
RenderMathMLSubSup.cpp | 64 void RenderMathMLSubSup::addChild(RenderObject* child, RenderObject* beforeChild) 79 RenderMathMLBlock::addChild(m_scripts, beforeChild); 91 RenderMathMLBlock::addChild(child, beforeChild); 100 RenderMathMLBlock::addChild(wrapper, beforeChild);
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RenderMathMLFenced.h | 38 virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
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RenderMathMLFraction.h | 39 virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
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RenderMathMLRoot.h | 38 virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
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RenderMathMLSubSup.h | 40 virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
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RenderMathMLUnderOver.h | 39 virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
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RenderMathMLUnderOver.cpp | 58 void RenderMathMLUnderOver::addChild(RenderObject* child, RenderObject* beforeChild) 76 RenderBlock::addChild(row, beforeChild); 87 RenderBlock::addChild(row, beforeChild); 99 RenderBlock::addChild(row, beforeChild); 106 RenderBlock::addChild(row, beforeChild);
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