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Searched
full:buttoncalc
(Results
1 - 1
of
1
) sorted by null
/external/qemu/distrib/sdl-1.2.12/src/joystick/os2/
SDL_sysjoystick.c
67
int
buttoncalc
[4]; // Used for buttons 5, 6, 7 and 8.
member in struct:SYS_JoyData_s
218
if (joycfg.buttons>=5) SYS_JoyData[0].
buttoncalc
[0]=((axis[2]->lower+axis[3]->centre)>>1);
219
if (joycfg.buttons>=6) SYS_JoyData[0].
buttoncalc
[1]=((axis[3]->lower+axis[3]->centre)>>1);
220
if (joycfg.buttons>=7) SYS_JoyData[0].
buttoncalc
[2]=((axis[2]->upper+axis[3]->centre)>>1);
221
if (joycfg.buttons>=8) SYS_JoyData[0].
buttoncalc
[3]=((axis[3]->upper+axis[3]->centre)>>1);
489
if (stGameStatus.curdata.B.x < SYS_JoyData[index].
buttoncalc
[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED);
494
if (stGameStatus.curdata.B.y < SYS_JoyData[index].
buttoncalc
[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED);
499
if (stGameStatus.curdata.B.x > SYS_JoyData[index].
buttoncalc
[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED);
504
if (stGameStatus.curdata.B.y > SYS_JoyData[index].
buttoncalc
[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED);
Completed in 118 milliseconds