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    Searched full:ch_idx (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/QW/client/
snd_dma.c 359 int ch_idx; local
366 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
369 && channels[ch_idx].entnum == entnum
370 && (channels[ch_idx].entchannel == entchannel || entchannel == -1) )
372 first_to_die = ch_idx;
377 if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx)
380 if (channels[ch_idx].end - paintedtime < life_left
459 int ch_idx; local
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  /external/quake/quake/src/WinQuake/
snd_dma.cpp 363 int ch_idx; local
370 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
373 && channels[ch_idx].entnum == entnum
374 && (channels[ch_idx].entchannel == entchannel || entchannel == -1) )
376 first_to_die = ch_idx;
381 if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx)
384 if (channels[ch_idx].end - paintedtime < life_left
463 int ch_idx; local
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