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  /device/sample/skins/WVGAMedDpi/
hardware.ini 2 hw.lcd.density=16
  /sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/
completion1-expected-completion5.txt 2 50dp : <b>Density-independent Pixels</b> - an abstract unit that is based on the physical density of the screen.
  /external/qemu/android/
hw-lcd.c 17 hwLcd_setBootProperty(int density)
21 /* Map density to one of our five bucket values.
22 The TV density is a bit particular (and not actually a bucket
25 if (density != LCD_DENSITY_TVDPI) {
26 if (density < (LCD_DENSITY_LDPI + LCD_DENSITY_MDPI)/2)
27 density = LCD_DENSITY_LDPI;
28 else if (density < (LCD_DENSITY_MDPI + LCD_DENSITY_HDPI)/2)
29 density = LCD_DENSITY_MDPI;
30 else if (density < (LCD_DENSITY_HDPI + LCD_DENSITY_XHDPI)/2)
31 density = LCD_DENSITY_HDPI
    [all...]
  /sdk/layoutlib_api/src/com/android/layoutlib/api/
IDensityBasedResourceValue.java 22 * Represents an Android Resources that has a density info attached to it.
29 * Density.
31 * @deprecated use {@link com.android.resources.Density}.
34 public static enum Density {
43 Density(int value) {
52 * Returns the enum matching the given density value
53 * @param value The density value.
54 * @return the enum for the density value or null if no match was found.
56 public static Density getEnum(int value) {
57 for (Density d : values())
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  /development/tools/emulator/skins/HVGA/
hardware.ini 2 hw.lcd.density=160
  /development/tools/emulator/skins/QVGA/
hardware.ini 2 hw.lcd.density=120
  /development/tools/emulator/skins/WQVGA400/
hardware.ini 2 hw.lcd.density=120
  /development/tools/emulator/skins/WQVGA432/
hardware.ini 2 hw.lcd.density=120
  /development/tools/emulator/skins/WVGA800/
hardware.ini 2 hw.lcd.density=240
  /development/tools/emulator/skins/WVGA854/
hardware.ini 2 hw.lcd.density=240
  /sdk/common/src/com/android/resources/
Density.java 21 * Density enum.
23 * as well as other places needing to know the density values.
25 public enum Density implements ResourceEnum {
26 XHIGH("xhdpi", "X-High Density", 320), //$NON-NLS-1$
27 HIGH("hdpi", "High Density", 240), //$NON-NLS-1$
28 TV("tvdpi", "TV Density", 213), //$NON-NLS-1$
29 MEDIUM("mdpi", "Medium Density", 160), //$NON-NLS-1$
30 LOW("ldpi", "Low Density", 120), //$NON-NLS-1$
31 NODPI("nodpi", "No Density", 0); //$NON-NLS-1$
39 private Density(String value, String displayValue, int density)
    [all...]
  /development/tools/emulator/skins/WSVGA/
hardware.ini 2 hw.lcd.density=160
  /development/tools/emulator/skins/WXGA720/
hardware.ini 2 hw.lcd.density=320
  /development/tools/emulator/skins/WXGA800/
hardware.ini 2 hw.lcd.density=160
  /sdk/ide_common/src/com/android/ide/common/resources/configuration/
DensityQualifier.java 19 import com.android.resources.Density;
26 * Resource Qualifier for Screen Pixel Density.
31 public static final String NAME = "Density";
33 private Density mValue = Density.MEDIUM;
39 public DensityQualifier(Density value) {
43 public Density getValue() {
64 Density density = Density.getEnum(value) local
    [all...]
  /development/ndk/platforms/android-9/samples/native-audio/
default.properties 12 # Indicates whether an apk should be generated for each density.
13 split.density=false
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/bars/
TabletSystemBar.java 19 import com.android.resources.Density;
31 public TabletSystemBar(Context context, Density density) throws XmlPullParserException {
32 super(context, density, "/bars/tablet_system_bar.xml", "tablet_system_bar.xml");
39 loadIcon(0, "ic_sysbar_back_default.png", density);
40 loadIcon(1, "ic_sysbar_home_default.png", density);
41 loadIcon(2, "ic_sysbar_recent_default.png", density);
43 loadIcon(4, "stat_sys_wifi_signal_4_fully.png", density);
FakeActionBar.java 19 import com.android.resources.Density;
30 public FakeActionBar(Context context, Density density, String label, String icon)
32 super(context, density, "/bars/action_bar.xml", "action_bar.xml");
TitleBar.java 19 import com.android.resources.Density;
30 public TitleBar(Context context, Density density, String label)
32 super(context, density, "/bars/title_bar.xml", "title_bar.xml");
PhoneSystemBar.java 19 import com.android.resources.Density;
32 public PhoneSystemBar(Context context, Density density) throws XmlPullParserException {
33 super(context, density, "/bars/phone_system_bar.xml", "phone_system_bar.xml");
43 loadIcon(1, "stat_sys_wifi_signal_4_fully.png", density);
  /frameworks/base/core/java/android/util/
DisplayMetrics.java 24 * size, density, and font scaling.
31 * Standard quantized DPI for low-density screens.
36 * Standard quantized DPI for medium-density screens.
42 * generally not worry about this density, instead targeting
50 * Standard quantized DPI for high-density screens.
55 * Standard quantized DPI for extra-high-density screens.
60 * The reference density used throughout the system.
65 * The device's density.
80 * The logical density of the display. This is a scaling factor for the
81 * Density Independent Pixel unit, where one DIP is one pixel on a
96 public float density; field in class:DisplayMetrics
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  /sdk/layoutlib_api/src/com/android/ide/common/rendering/api/
DensityBasedResourceValue.java 25 private com.android.resources.Density mDensity;
28 com.android.resources.Density density, boolean isFramework) {
30 mDensity = density;
34 * Returns the density for which this resource is configured.
35 * @return the density.
37 public com.android.resources.Density getResourceDensity() {
45 public Density getDensity() {
46 return Density.getEnum(mDensity.getDpiValue());
53 + " (density:" + mDensity +", framework:" + isFramework() + ")]"
    [all...]
  /sdk/assetstudio/src/com/android/assetstudiolib/
GraphicGenerator.java 19 import com.android.resources.Density;
56 /** The density to generate the icon with */
57 public Density density = Density.XHIGH; field in class:GraphicGenerator.Options
127 * density, but is also sometimes modified by options. For example, in some
131 return "res/drawable-" + options.density.getResourceValue(); //$NON-NLS-1$
141 * density name will be used)
151 Density[] densityValues = Density.values()
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  /external/replicaisland/
default.properties 13 # Indicates whether an apk should be generated for each density.
14 split.density=false
  /frameworks/base/docs/html/design/style/
metrics-grids.jd 4 <p>Devices vary not only in physical size, but also in screen density (<acronym title="Dots per
6 falling into a particular size bucket and density bucket. The size buckets are <em>handset</em> (smaller than
7 600<acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi
8 screen.">dp</acronym>) and <em>tablet</em> (larger than or equal 600dp). The density buckets are <acronym
9 title="Low density (120 dpi)">LDPI</acronym>, <acronym title="Medium density (160
10 dpi)">MDPI</acronym>, <acronym title="High density (240 dpi)">HDPI</acronym>, and <acronym title
11 ="Extra-high density (320 dpi)">XHDPI</acronym>. Optimize your application's UI by designing
13 for different density buckets.</p>
24 <p>Devices vary in the amount of density-independent pixels (dp) they can display.</p
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