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  /external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/
SDL_atarigl.c 723 Uint16 dstcolor; local
725 dstcolor = ((*srccol++)<<7) & (31<<10);
726 dstcolor |= ((*srccol++)<<2) & (31<<5);
727 dstcolor |= ((*srccol++)>>3) & 31;
728 *dstcol++ = dstcolor;
756 Uint16 dstcolor; local
758 dstcolor = ((*srccol++)<<8) & (31<<11);
759 dstcolor |= ((*srccol++)<<3) & (63<<5);
760 dstcolor |= ((*srccol++)>>3) & 31;
761 *dstcol++ = dstcolor;
820 Uint32 dstcolor; local
854 Uint32 dstcolor; local
888 Uint32 dstcolor; local
922 Uint32 dstcolor; local
956 Uint16 dstcolor; local
991 Uint16 dstcolor; local
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  /external/skia/src/core/
SkBitmapProcState_filter.h 109 SkPMColor* dstColor) {
131 *dstColor = ((lo >> 8) & mask) | (hi & ~mask);
137 SkPMColor* dstColor,
164 *dstColor = ((lo >> 8) & mask) | (hi & ~mask);
SkBitmapProcState.cpp 231 SkPMColor dstColor; \
232 Filter_32_opaque(x, y, a, b, c, d, &dstColor); \
233 (*dst) = SkPixel32ToPixel16(dstColor); \
  /external/skia/gpu/include/
GrContext_impl.h 123 void writeValue(int i, GrColor* dstColor) const { GrAssert(false); }
  /external/skia/gpu/src/
GrTextContext.cpp 59 // setup blend so that we get mask * paintColor + (1-mask)*dstColor
  /external/skia/src/gpu/
SkGpuDevice.cpp 513 void writeValue(int i, GrColor* dstColor) const {
514 *dstColor = SkGr::SkColor2GrColor(fColors[i]);
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