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  /external/quake/quake/src/WinQuake/
snd_null.cpp 57 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
61 void S_StopSound (int entnum, int entchannel)
sound.h 82 int entchannel; // member in struct:__anon10918
101 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
103 void S_StopSound (int entnum, int entchannel);
118 channel_t *SND_PickChannel(int entnum, int entchannel);
snd_dma.cpp 361 channel_t *SND_PickChannel(int entnum, int entchannel)
372 if (entchannel != 0 // channel 0 never overrides
374 && (channels[ch_idx].entchannel == entchannel || entchannel == -1) )
458 void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
478 target_chan = SND_PickChannel(entnum, entchannel);
488 target_chan->entchannel = entchannel;
526 void S_StopSound(int entnum, int entchannel)
    [all...]
  /external/quake/quake/src/QW/client/
sound.h 73 int entchannel; // member in struct:__anon10473
92 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
94 void S_StopSound (int entnum, int entchannel);
109 channel_t *SND_PickChannel(int entnum, int entchannel);
snd_dma.c 357 channel_t *SND_PickChannel(int entnum, int entchannel)
368 if (entchannel != 0 // channel 0 never overrides
370 && (channels[ch_idx].entchannel == entchannel || entchannel == -1) )
454 void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
474 target_chan = SND_PickChannel(entnum, entchannel);
484 target_chan->entchannel = entchannel;
522 void S_StopSound(int entnum, int entchannel)
    [all...]

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