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    Searched full:gl_lightmap_format (Results 1 - 7 of 7) sorted by null

  /external/quake/quake/src/WinQuake/
gl_rsurf.cpp 186 switch (gl_lightmap_format)
383 if (gl_lightmap_format == GL_LUMINANCE)
448 BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE,
575 BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE,
775 if (gl_lightmap_format == GL_LUMINANCE)
777 else if (gl_lightmap_format == GL_INTENSITY)
801 // gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes);
804 // gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+(i*BLOCK_HEIGHT+theRect->t)*BLOCK_WIDTH*lightmap_bytes);
806 BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE,
838 if (gl_lightmap_format == GL_LUMINANCE
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glquake.h 228 extern int gl_lightmap_format;
gl_draw.cpp 69 int gl_lightmap_format = 4; variable
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  /external/quake/quake/src/QW/client/
gl_rsurf.c 185 switch (gl_lightmap_format)
387 if (gl_lightmap_format == GL_LUMINANCE)
451 BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE,
553 BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE,
699 if (gl_lightmap_format == GL_LUMINANCE)
701 else if (gl_lightmap_format == GL_INTENSITY)
729 // gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes);
732 // gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+(i*BLOCK_HEIGHT+theRect->t)*BLOCK_WIDTH*lightmap_bytes);
734 BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE,
768 if (gl_lightmap_format == GL_LUMINANCE
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glquake2.h 185 extern int gl_lightmap_format;
glquake.h 240 extern int gl_lightmap_format;
gl_draw.c 62 int gl_lightmap_format = 4; variable
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