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  /development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
ProgramData.cpp 24 infoLog = new GLchar[1];
25 infoLog[0] = '\0';
29 delete[] infoLog;
33 delete[] infoLog;
34 infoLog = log;
38 return infoLog;
ShaderParser.h 19 void setInfoLog(GLchar * infoLog);
ProgramData.h 42 GLchar* infoLog;
GLESv2Imp.cpp 358 GLchar* infoLog;
360 infoLog = new GLchar[infoLogLength+1];
361 ctx->dispatcher().glGetShaderInfoLog(globalShaderName,infoLogLength,NULL,infoLog);
362 sp->setInfoLog(infoLog);
    [all...]
ShaderParser.cpp 311 void ShaderParser::setInfoLog(GLchar* infoLog)
314 m_infoLog = infoLog;
  /frameworks/base/opengl/tools/glgen/stubs/gles11/
glGetProgramInfoLog.cpp 3 /* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
glGetShaderInfoLog.cpp 3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
glGetProgramInfoLog.java 18 // GLchar * infoLog);
glGetShaderInfoLog.java 18 // GLchar * infoLog);
  /external/mesa3d/test/
cmain.c 39 const char * infoLog = NULL;
40 if (!GGLShaderCompile(vs, vsGLSL, &infoLog)) {
41 printf("GGLShaderCompile vs failed:\n%s\n", infoLog);
53 if (!GGLShaderCompile(fs, fsGLSL, &infoLog)) {
54 printf("GGLShaderCompile fs failed:\n%s\n", infoLog);
65 if (!GGLShaderProgramLink(prog, &infoLog)) {
66 printf("GGLShaderProgramLink failed:\n%s\n", infoLog);
109 if (!GGLShaderCompile(fs1, fsGLSL1, &infoLog)) {
110 printf("GGLShaderCompile fs failed:\n%s\n", infoLog);
120 if (!GGLShaderProgramLink(prog1, &infoLog)) {
    [all...]
main.cpp 52 const char * infoLog = NULL;
53 GLboolean compileStatus = ggl->ShaderCompile(ggl, shader, shader_string, &infoLog);
55 printf("shader.InfoLog = %s \nshader.CompileStatus = %d \n\n",
56 infoLog, compileStatus);
80 const char * infoLog = NULL;
81 GLboolean linkStatus = ggl->ShaderProgramLink(program, &infoLog);
83 printf("finished linking, LinkStatus=%d \n %s \n", linkStatus, infoLog);
  /external/mesa3d/src/pixelflinger2/
shader.cpp 163 GLboolean GGLShaderCompile(gl_shader * shader, const char * glsl, const char ** infoLog)
171 if (infoLog)
172 *infoLog = shader->InfoLog;
177 const char * glsl, const char ** infoLog)
185 return GGLShaderCompile(shader, glsl, infoLog);
257 GLboolean GGLShaderProgramLink(gl_shader_program * program, const char ** infoLog)
260 if (infoLog)
261 *infoLog = program->InfoLog;
    [all...]
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 229 const char * glsl, const char ** infoLog);
245 GLboolean (* ShaderProgramLink)(gl_shader_program_t * program, const char ** infoLog);
254 void (* ShaderGetInfoLog)(const gl_shader_t * shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
258 void (* ShaderProgramGetInfoLog)(const gl_shader_program_t * program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
302 // compiles a shader given glsl; returns GL_TRUE on success; glsl only used during call; use infoLog to retrieve status
303 GLboolean GGLShaderCompile(gl_shader_t * shader, const char * glsl, const char ** infoLog);
317 GLboolean GGLShaderProgramLink(gl_shader_program_t * program, const char ** infoLog);
327 void GGLShaderGetInfoLog(const gl_shader_t * shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
331 void GGLShaderProgramGetInfoLog(const gl_shader_program_t * program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
  /external/mesa3d/src/glsl/
main.cpp 105 if (shader->InfoLog)
106 hieralloc_free(shader->InfoLog);
108 shader->InfoLog = state->info_log;
glsl_compiler.cpp 206 if (shader->InfoLog)
207 hieralloc_free(shader->InfoLog);
209 shader->InfoLog = state->info_log;
276 printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
286 if (strlen(whole_program->InfoLog) > 0)
287 printf("Info log for linking:\n%s\n", whole_program->InfoLog);
  /development/tools/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 121 char* infoLog = (char*)malloc(sizeof(char) * infoLen);
122 glGetShaderInfoLog(shader, infoLen, NULL, infoLog);
123 printf("Error compiling shader:\n%s\n", infoLog);
124 free(infoLog);
201 char* infoLog = (char*)malloc(sizeof(char) * infoLen);
202 glGetProgramInfoLog(programObject, infoLen, NULL, infoLog);
203 printf("Error linking program:\n%s\n", infoLog);
204 free(infoLog);
  /external/webkit/Source/ThirdParty/ANGLE/include/GLSLANG/
ShaderLang.h 193 // infoLog: Specifies an array of characters that is used to return
194 // the information log. It is assumed that infoLog has enough memory
198 void ShGetInfoLog(const ShHandle handle, char* infoLog);
203 // infoLog: Specifies an array of characters that is used to return
204 // the object code. It is assumed that infoLog has enough memory to
  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
ShaderLang.cpp 205 void ShGetInfoLog(const ShHandle handle, char* infoLog)
207 if (!handle || !infoLog)
215 strcpy(infoLog, infoSink.info.c_str());
  /development/tools/emulator/opengl/system/GLESv2_enc/
gl2.attrib 148 #void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)
150 dir infolog out
151 len infolog bufsize
167 #void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
172 dir infolog out
173 len infolog bufsize
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Shader.cpp 124 void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
132 infoLog[index] = mInfoLog[index];
139 infoLog[index] = '\0';
Shader.h 58 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
ShaderEditor.java 165 String infolog = ""; local
170 infolog += line;
180 if (infolog.length() > 0) {
182 "Shader Syntax Error, Continue?", infolog))
  /frameworks/base/opengl/libs/GLES2/
gl2_api.in 196 void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
197 CALL_GL_API(glGetProgramInfoLog, program, bufsize, length, infolog);
205 void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
206 CALL_GL_API(glGetShaderInfoLog, shader, bufsize, length, infolog);
  /frameworks/base/opengl/libs/GLES2_dbg/
gl2_api_annotated.in 196 void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, GLchar:GLstring:out infolog) {
197 CALL_GL_API(glGetProgramInfoLog, program, bufsize, length, infolog);
205 void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar:GLstring:out infolog) {
206 CALL_GL_API(glGetShaderInfoLog, shader, bufsize, length, infolog);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
ShaderEditor.java 165 String infolog = ""; local
170 infolog += line;
180 if (infolog.length() > 0) {
182 "Shader Syntax Error, Continue?", infolog))

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