/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/ |
ProgramData.cpp | 24 infoLog = new GLchar[1]; 25 infoLog[0] = '\0'; 29 delete[] infoLog; 33 delete[] infoLog; 34 infoLog = log; 38 return infoLog;
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ShaderParser.h | 19 void setInfoLog(GLchar * infoLog);
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ProgramData.h | 42 GLchar* infoLog;
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GLESv2Imp.cpp | 358 GLchar* infoLog; 360 infoLog = new GLchar[infoLogLength+1]; 361 ctx->dispatcher().glGetShaderInfoLog(globalShaderName,infoLogLength,NULL,infoLog); 362 sp->setInfoLog(infoLog); [all...] |
ShaderParser.cpp | 311 void ShaderParser::setInfoLog(GLchar* infoLog) 314 m_infoLog = infoLog;
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/frameworks/base/opengl/tools/glgen/stubs/gles11/ |
glGetProgramInfoLog.cpp | 3 /* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
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glGetShaderInfoLog.cpp | 3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
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glGetProgramInfoLog.java | 18 // GLchar * infoLog);
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glGetShaderInfoLog.java | 18 // GLchar * infoLog);
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/external/mesa3d/test/ |
cmain.c | 39 const char * infoLog = NULL; 40 if (!GGLShaderCompile(vs, vsGLSL, &infoLog)) { 41 printf("GGLShaderCompile vs failed:\n%s\n", infoLog); 53 if (!GGLShaderCompile(fs, fsGLSL, &infoLog)) { 54 printf("GGLShaderCompile fs failed:\n%s\n", infoLog); 65 if (!GGLShaderProgramLink(prog, &infoLog)) { 66 printf("GGLShaderProgramLink failed:\n%s\n", infoLog); 109 if (!GGLShaderCompile(fs1, fsGLSL1, &infoLog)) { 110 printf("GGLShaderCompile fs failed:\n%s\n", infoLog); 120 if (!GGLShaderProgramLink(prog1, &infoLog)) { [all...] |
main.cpp | 52 const char * infoLog = NULL; 53 GLboolean compileStatus = ggl->ShaderCompile(ggl, shader, shader_string, &infoLog); 55 printf("shader.InfoLog = %s \nshader.CompileStatus = %d \n\n", 56 infoLog, compileStatus); 80 const char * infoLog = NULL; 81 GLboolean linkStatus = ggl->ShaderProgramLink(program, &infoLog); 83 printf("finished linking, LinkStatus=%d \n %s \n", linkStatus, infoLog);
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/external/mesa3d/src/pixelflinger2/ |
shader.cpp | 163 GLboolean GGLShaderCompile(gl_shader * shader, const char * glsl, const char ** infoLog) 171 if (infoLog) 172 *infoLog = shader->InfoLog; 177 const char * glsl, const char ** infoLog) 185 return GGLShaderCompile(shader, glsl, infoLog); 257 GLboolean GGLShaderProgramLink(gl_shader_program * program, const char ** infoLog) 260 if (infoLog) 261 *infoLog = program->InfoLog; [all...] |
/external/mesa3d/include/pixelflinger2/ |
pixelflinger2_interface.h | 229 const char * glsl, const char ** infoLog); 245 GLboolean (* ShaderProgramLink)(gl_shader_program_t * program, const char ** infoLog); 254 void (* ShaderGetInfoLog)(const gl_shader_t * shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 258 void (* ShaderProgramGetInfoLog)(const gl_shader_program_t * program, GLsizei bufsize, GLsizei* length, GLchar* infolog); 302 // compiles a shader given glsl; returns GL_TRUE on success; glsl only used during call; use infoLog to retrieve status 303 GLboolean GGLShaderCompile(gl_shader_t * shader, const char * glsl, const char ** infoLog); 317 GLboolean GGLShaderProgramLink(gl_shader_program_t * program, const char ** infoLog); 327 void GGLShaderGetInfoLog(const gl_shader_t * shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 331 void GGLShaderProgramGetInfoLog(const gl_shader_program_t * program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
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/external/mesa3d/src/glsl/ |
main.cpp | 105 if (shader->InfoLog) 106 hieralloc_free(shader->InfoLog); 108 shader->InfoLog = state->info_log;
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glsl_compiler.cpp | 206 if (shader->InfoLog) 207 hieralloc_free(shader->InfoLog); 209 shader->InfoLog = state->info_log; 276 printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog); 286 if (strlen(whole_program->InfoLog) > 0) 287 printf("Info log for linking:\n%s\n", whole_program->InfoLog);
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/development/tools/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 121 char* infoLog = (char*)malloc(sizeof(char) * infoLen); 122 glGetShaderInfoLog(shader, infoLen, NULL, infoLog); 123 printf("Error compiling shader:\n%s\n", infoLog); 124 free(infoLog); 201 char* infoLog = (char*)malloc(sizeof(char) * infoLen); 202 glGetProgramInfoLog(programObject, infoLen, NULL, infoLog); 203 printf("Error linking program:\n%s\n", infoLog); 204 free(infoLog);
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/external/webkit/Source/ThirdParty/ANGLE/include/GLSLANG/ |
ShaderLang.h | 193 // infoLog: Specifies an array of characters that is used to return 194 // the information log. It is assumed that infoLog has enough memory 198 void ShGetInfoLog(const ShHandle handle, char* infoLog); 203 // infoLog: Specifies an array of characters that is used to return 204 // the object code. It is assumed that infoLog has enough memory to
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/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
ShaderLang.cpp | 205 void ShGetInfoLog(const ShHandle handle, char* infoLog) 207 if (!handle || !infoLog) 215 strcpy(infoLog, infoSink.info.c_str());
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/development/tools/emulator/opengl/system/GLESv2_enc/ |
gl2.attrib | 148 #void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog) 150 dir infolog out 151 len infolog bufsize 167 #void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog) 172 dir infolog out 173 len infolog bufsize
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Shader.cpp | 124 void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) 132 infoLog[index] = mInfoLog[index]; 139 infoLog[index] = '\0';
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Shader.h | 58 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
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/development/tools/glesv2debugger/src/com/android/glesv2debugger/ |
ShaderEditor.java | 165 String infolog = ""; local 170 infolog += line; 180 if (infolog.length() > 0) { 182 "Shader Syntax Error, Continue?", infolog))
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/frameworks/base/opengl/libs/GLES2/ |
gl2_api.in | 196 void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) { 197 CALL_GL_API(glGetProgramInfoLog, program, bufsize, length, infolog); 205 void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) { 206 CALL_GL_API(glGetShaderInfoLog, shader, bufsize, length, infolog);
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/frameworks/base/opengl/libs/GLES2_dbg/ |
gl2_api_annotated.in | 196 void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, GLchar:GLstring:out infolog) { 197 CALL_GL_API(glGetProgramInfoLog, program, bufsize, length, infolog); 205 void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar:GLstring:out infolog) { 206 CALL_GL_API(glGetShaderInfoLog, shader, bufsize, length, infolog);
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/ |
ShaderEditor.java | 165 String infolog = ""; local 170 infolog += line; 180 if (infolog.length() > 0) { 182 "Shader Syntax Error, Continue?", infolog))
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