HomeSort by relevance Sort by last modified time
    Searched full:intensity (Results 1 - 25 of 76) sorted by null

1 2 3 4

  /system/media/wilhelm/src/itf/
IVibra.c 95 static SLresult IVibra_SetIntensity(SLVibraItf self, SLpermille intensity)
102 } else if (!(0 <= intensity && intensity <= 1000)) {
107 thiz->mIntensity = intensity;
129 SLpermille intensity = thiz->mIntensity; local
131 *pIntensity = intensity;
  /external/speex/include/speex/
speex_stereo.h 4 @brief Describes the handling for intensity stereo
38 * This describes the Speex intensity stereo encoding/decoding
71 /** Transforms a stereo frame into a mono frame and stores intensity stereo info in 'bits' */
74 /** Transforms a stereo frame into a mono frame and stores intensity stereo info in 'bits' */
77 /** Transforms a mono frame into a stereo frame using intensity stereo info */
80 /** Transforms a mono frame into a stereo frame using intensity stereo info */
83 /** Callback handler for intensity stereo info */
speex_callbacks.h 76 /** Intensity stereo information */
  /development/samples/GlobalTime/src/com/android/globaltime/
GLView.java 239 "Ambient Intensity",
243 "Diffuse Intensity",
251 "Light Model Ambient Intensity",
328 * Sets the overall ambient light intensity. This intensity will
333 * @param intensity a floating-point value controlling the overall
334 * ambient light intensity.
336 public void setAmbientIntensity(float intensity) {
337 params[AMBIENT_INTENSITY] = intensity;
341 * Sets the light model ambient intensity. This intensity will b
    [all...]
  /frameworks/base/media/libstagefright/codecs/mp3dec/src/
pvmp3_mpeg2_stereo_proc.cpp 52 int32 Start, Location of first element where stereo intensity is applied
294 * mixed blocks processing: intensity bound inside long blocks
296 /* 1. long blocks up to intensity border: Stereo or M/S */
310 sfbTemp = i; /* from that (long) sfb on we have intensity stereo */
320 /* 2. long blocks from intensity border up to sfb band 6: intensity */
338 /* 3. now process all sfb with short blocks (3...12), all in intensity mode */
342 /* first calculate directional factors for intensity stereo,
343 * for all sfb in intensity mode, but only
347 * here we clearly have more than one sfb in intensity mode
    [all...]
pvmp3_stereo_proc.cpp 42 int32 Start, Location of first element where stereo intensity is applied
61 int32 Start, Location of first element where stereo intensity is applied
317 * mixed blocks processing: intensity bound inside long blocks
319 /* 1. long blocks up to intensity border: not intensity */
335 /* from that sfb on intensity stereo */
347 /* 2. long blocks from intensity border up to sfb band 8: intensity */
351 /* Start of intensity stereo of remaining sfc bands: */
370 /* 3. short blocks from sfbcnt to last sfb do intensity stereo *
    [all...]
  /system/media/mca/filterpacks/imageproc/java/
RedEyeFilter.java 70 "uniform float intensity;\n" +
75 " gl_FragColor = vec4(mask.a, mask.a, mask.a, 1.0) * intensity + color * (1.0 - intensity);\n" +
80 " if (red_intensity > intensity) {\n" +
197 mProgram.setHostValue("intensity", DEFAULT_RED_INTENSITY);
  /frameworks/base/docs/html/design/building-blocks/
seek-bars.jd 6 interactive nature of the slider makes it a great choice for settings that reflect intensity levels,
  /frameworks/base/opengl/tests/gl_yuvtex/
gl_yuvtex.cpp 108 unsigned char intensity = (parityX ^ parityY) ? 63 : 191; local
109 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
111 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
113 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
118 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
  /frameworks/base/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 213 unsigned char intensity = (parityX ^ parityY) ? 63 : 191; local
214 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
216 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
218 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
223 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
  /frameworks/base/media/libstagefright/codecs/aacdec/
hufffac.cpp 76 intensity position or noise energy, type Int
97 intensity position and/or noise energy level
108 the function decodes the scalefactors, and/or intensity positions
117 decoded scalefactors and/or intensity positions and/or noise energy
377 Int is_pos; /* intensity stereo position */
443 * intensity positions are dpcm relative to zero
457 * and/or intensity position
475 /* intensity books */
476 /* decode intensity position */
intensity_right.cpp 115 This function applies Intensity Stereo, generating data on the right channel
140 Subpart 4.6.7.2.3 Decoding Process (Intensity Stereo)
307 * The sign of the intensity multiplier obeys the following table...
386 * scalefactor/4 is included, since the intensity
402 * reconstruct right intensity values
ps_init_stereo_mixing.cpp 125 ; Intensity differences
290 * Intensity differences
395 * Intensity differences
  /external/kernel-headers/original/linux/
console_struct.h 39 unsigned char vc_halfcolor; /* Color for half intensity mode */
  /external/collada/include/1.4/dom/
domLight.h 178 * a known location in space. The intensity of a point light source is attenuated
272 * cone shape. The intensity of the light is attenuated as the radiation
273 * angle increases away from the direction of the light source. The intensity
403 * a known location in space. The intensity of a point light source is attenuated
413 * cone shape. The intensity of the light is attenuated as the radiation
414 * angle increases away from the direction of the light source. The intensity
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 195 intensity: 10.0,
197 initialize : function(pos, color, intensity) {
200 this.intensity = (intensity ? intensity : 10.0);
204 if(distance >= intensity) return 0;
206 return Math.pow((intensity - distance) / strength, 0.2);
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js 195 intensity: 10.0,
197 initialize : function(pos, color, intensity) {
200 this.intensity = (intensity ? intensity : 10.0);
204 if(distance >= intensity) return 0;
206 return Math.pow((intensity - distance) / strength, 0.2);
  /development/samples/BrowserPlugin/jni/
RenderingThread.cpp 200 //rotate the intensity of the green channel, other channels fixed
  /frameworks/base/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 548 unsigned char intensity = (parityX ^ parityY) ? 63 : 191; local
549 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
551 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
557 intensity;
    [all...]
  /external/v8/benchmarks/
raytrace.js 200 intensity: 10.0,
202 initialize : function(pos, color, intensity) {
205 this.intensity = (intensity ? intensity : 10.0);
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v6/
v8-raytrace.js 195 intensity: 10.0,
197 initialize : function(pos, color, intensity) {
200 this.intensity = (intensity ? intensity : 10.0);
  /packages/apps/Camera/jni/feature_mos/src/mosaic/
Blend.cpp 475 // Set the intensity weights to use for cross-fading
483 // Set the intensity weights to use for cross-fading
528 // Set the intensity weights to use for cross-fading
536 // Set the intensity weights to use for cross-fading
935 // Weight of the intensity already in the output pixel
937 // Weight of the intensity from the input pixel (current frame)
    [all...]
  /external/opencv/cvaux/src/
cvdpstereo.cpp 156 //intensity gradients image construction
317 //compute intensity Y-gradients
  /external/libpng/contrib/gregbook/
rpng2-x.c 1215 double freq, rotate, saturate, gray, intensity; local
1984 double freq, rotate, saturate, gray, intensity; local
    [all...]
rpng2-win.c 945 double freq, rotate, saturate, gray, intensity; local
    [all...]

Completed in 1474 milliseconds

1 2 3 4