/system/media/wilhelm/src/itf/ |
IVibra.c | 95 static SLresult IVibra_SetIntensity(SLVibraItf self, SLpermille intensity) 102 } else if (!(0 <= intensity && intensity <= 1000)) { 107 thiz->mIntensity = intensity; 129 SLpermille intensity = thiz->mIntensity; local 131 *pIntensity = intensity;
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/external/speex/include/speex/ |
speex_stereo.h | 4 @brief Describes the handling for intensity stereo 38 * This describes the Speex intensity stereo encoding/decoding 71 /** Transforms a stereo frame into a mono frame and stores intensity stereo info in 'bits' */ 74 /** Transforms a stereo frame into a mono frame and stores intensity stereo info in 'bits' */ 77 /** Transforms a mono frame into a stereo frame using intensity stereo info */ 80 /** Transforms a mono frame into a stereo frame using intensity stereo info */ 83 /** Callback handler for intensity stereo info */
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speex_callbacks.h | 76 /** Intensity stereo information */
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/development/samples/GlobalTime/src/com/android/globaltime/ |
GLView.java | 239 "Ambient Intensity", 243 "Diffuse Intensity", 251 "Light Model Ambient Intensity", 328 * Sets the overall ambient light intensity. This intensity will 333 * @param intensity a floating-point value controlling the overall 334 * ambient light intensity. 336 public void setAmbientIntensity(float intensity) { 337 params[AMBIENT_INTENSITY] = intensity; 341 * Sets the light model ambient intensity. This intensity will b [all...] |
/frameworks/base/media/libstagefright/codecs/mp3dec/src/ |
pvmp3_mpeg2_stereo_proc.cpp | 52 int32 Start, Location of first element where stereo intensity is applied 294 * mixed blocks processing: intensity bound inside long blocks 296 /* 1. long blocks up to intensity border: Stereo or M/S */ 310 sfbTemp = i; /* from that (long) sfb on we have intensity stereo */ 320 /* 2. long blocks from intensity border up to sfb band 6: intensity */ 338 /* 3. now process all sfb with short blocks (3...12), all in intensity mode */ 342 /* first calculate directional factors for intensity stereo, 343 * for all sfb in intensity mode, but only 347 * here we clearly have more than one sfb in intensity mode [all...] |
pvmp3_stereo_proc.cpp | 42 int32 Start, Location of first element where stereo intensity is applied 61 int32 Start, Location of first element where stereo intensity is applied 317 * mixed blocks processing: intensity bound inside long blocks 319 /* 1. long blocks up to intensity border: not intensity */ 335 /* from that sfb on intensity stereo */ 347 /* 2. long blocks from intensity border up to sfb band 8: intensity */ 351 /* Start of intensity stereo of remaining sfc bands: */ 370 /* 3. short blocks from sfbcnt to last sfb do intensity stereo * [all...] |
/system/media/mca/filterpacks/imageproc/java/ |
RedEyeFilter.java | 70 "uniform float intensity;\n" + 75 " gl_FragColor = vec4(mask.a, mask.a, mask.a, 1.0) * intensity + color * (1.0 - intensity);\n" + 80 " if (red_intensity > intensity) {\n" + 197 mProgram.setHostValue("intensity", DEFAULT_RED_INTENSITY);
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/frameworks/base/docs/html/design/building-blocks/ |
seek-bars.jd | 6 interactive nature of the slider makes it a great choice for settings that reflect intensity levels,
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/frameworks/base/opengl/tests/gl_yuvtex/ |
gl_yuvtex.cpp | 108 unsigned char intensity = (parityX ^ parityY) ? 63 : 191; local 109 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; 111 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity; 113 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity; 118 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
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/frameworks/base/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 213 unsigned char intensity = (parityX ^ parityY) ? 63 : 191; local 214 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; 216 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity; 218 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity; 223 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
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/frameworks/base/media/libstagefright/codecs/aacdec/ |
hufffac.cpp | 76 intensity position or noise energy, type Int 97 intensity position and/or noise energy level 108 the function decodes the scalefactors, and/or intensity positions 117 decoded scalefactors and/or intensity positions and/or noise energy 377 Int is_pos; /* intensity stereo position */ 443 * intensity positions are dpcm relative to zero 457 * and/or intensity position 475 /* intensity books */ 476 /* decode intensity position */
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intensity_right.cpp | 115 This function applies Intensity Stereo, generating data on the right channel 140 Subpart 4.6.7.2.3 Decoding Process (Intensity Stereo) 307 * The sign of the intensity multiplier obeys the following table... 386 * scalefactor/4 is included, since the intensity 402 * reconstruct right intensity values
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ps_init_stereo_mixing.cpp | 125 ; Intensity differences 290 * Intensity differences 395 * Intensity differences
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/external/kernel-headers/original/linux/ |
console_struct.h | 39 unsigned char vc_halfcolor; /* Color for half intensity mode */
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/external/collada/include/1.4/dom/ |
domLight.h | 178 * a known location in space. The intensity of a point light source is attenuated 272 * cone shape. The intensity of the light is attenuated as the radiation 273 * angle increases away from the direction of the light source. The intensity 403 * a known location in space. The intensity of a point light source is attenuated 413 * cone shape. The intensity of the light is attenuated as the radiation 414 * angle increases away from the direction of the light source. The intensity
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 195 intensity: 10.0, 197 initialize : function(pos, color, intensity) { 200 this.intensity = (intensity ? intensity : 10.0); 204 if(distance >= intensity) return 0; 206 return Math.pow((intensity - distance) / strength, 0.2);
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v5/ |
v8-raytrace.js | 195 intensity: 10.0, 197 initialize : function(pos, color, intensity) { 200 this.intensity = (intensity ? intensity : 10.0); 204 if(distance >= intensity) return 0; 206 return Math.pow((intensity - distance) / strength, 0.2);
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/development/samples/BrowserPlugin/jni/ |
RenderingThread.cpp | 200 //rotate the intensity of the green channel, other channels fixed
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/frameworks/base/media/libstagefright/tests/ |
SurfaceMediaSource_test.cpp | 548 unsigned char intensity = (parityX ^ parityY) ? 63 : 191; local 549 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; 551 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity; 557 intensity; [all...] |
/external/v8/benchmarks/ |
raytrace.js | 200 intensity: 10.0, 202 initialize : function(pos, color, intensity) { 205 this.intensity = (intensity ? intensity : 10.0);
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v6/ |
v8-raytrace.js | 195 intensity: 10.0, 197 initialize : function(pos, color, intensity) { 200 this.intensity = (intensity ? intensity : 10.0);
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/packages/apps/Camera/jni/feature_mos/src/mosaic/ |
Blend.cpp | 475 // Set the intensity weights to use for cross-fading 483 // Set the intensity weights to use for cross-fading 528 // Set the intensity weights to use for cross-fading 536 // Set the intensity weights to use for cross-fading 935 // Weight of the intensity already in the output pixel 937 // Weight of the intensity from the input pixel (current frame) [all...] |
/external/opencv/cvaux/src/ |
cvdpstereo.cpp | 156 //intensity gradients image construction 317 //compute intensity Y-gradients
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/external/libpng/contrib/gregbook/ |
rpng2-x.c | 1215 double freq, rotate, saturate, gray, intensity; local 1984 double freq, rotate, saturate, gray, intensity; local [all...] |
rpng2-win.c | 945 double freq, rotate, saturate, gray, intensity; local [all...] |