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    Searched full:mglprimitives (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/rs/driver/
rsdMeshObj.cpp 37 mGLPrimitives = NULL;
47 if (mGLPrimitives) {
48 delete[] mGLPrimitives;
175 RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT,
179 RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT,
183 RSD_CALL_GL(glDrawArrays, mGLPrimitives[primIndex], start, len);
190 mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount];
193 case RS_PRIMITIVE_POINT: mGLPrimitives[i] = GL_POINTS; break;
194 case RS_PRIMITIVE_LINE: mGLPrimitives[i] = GL_LINES; break;
195 case RS_PRIMITIVE_LINE_STRIP: mGLPrimitives[i] = GL_LINE_STRIP; break
    [all...]
rsdMeshObj.h 47 uint32_t *mGLPrimitives;

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