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Searched
full:m_multiplayer_cursor
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/WinQuake/
menu.cpp
96
#define StartingGame (
m_multiplayer_cursor
== 1)
97
#define JoiningGame (
m_multiplayer_cursor
== 0)
607
int
m_multiplayer_cursor
;
variable
631
M_DrawTransPic (54, 32 +
m_multiplayer_cursor
* 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
649
if (++
m_multiplayer_cursor
>= MULTIPLAYER_ITEMS)
650
m_multiplayer_cursor
= 0;
655
if (--
m_multiplayer_cursor
< 0)
656
m_multiplayer_cursor
= MULTIPLAYER_ITEMS - 1;
661
switch (
m_multiplayer_cursor
)
[
all
...]
/external/quake/quake/src/QW/client/
menu.c
93
#define StartingGame (
m_multiplayer_cursor
== 1)
94
#define JoiningGame (
m_multiplayer_cursor
== 0)
Completed in 159 milliseconds