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  /external/llvm/lib/CodeGen/AsmPrinter/
DwarfCFIException.cpp 94 AsmPrinter::CFIMoveType MoveType = Asm->needsCFIMoves();
95 if (MoveType == AsmPrinter::CFI_M_EH ||
96 (MoveType == AsmPrinter::CFI_M_Debug &&
98 moveTypeModule = MoveType;
100 shouldEmitMoves = MoveType != AsmPrinter::CFI_M_None;
  /external/quake/quake/src/WinQuake/
sv_phys.cpp 72 if (check->u.v.movetype == MOVETYPE_PUSH
73 || check->u.v.movetype == MOVETYPE_NONE
75 || check->u.v.movetype == MOVETYPE_FOLLOW
77 || check->u.v.movetype == MOVETYPE_NOCLIP)
415 if (ent->u.v.movetype == MOVETYPE_FLYMISSILE)
478 if (check->u.v.movetype == MOVETYPE_PUSH
479 || check->u.v.movetype == MOVETYPE_NONE
481 || check->u.v.movetype == MOVETYPE_FOLLOW
483 || check->u.v.movetype == MOVETYPE_NOCLIP)
504 if (check->u.v.movetype != MOVETYPE_WALK
    [all...]
progdefs.q1 68 float movetype;
progdefs.q2 70 float movetype;
sv_user.cpp 344 if ( (int)sv_player->u.v.movetype != MOVETYPE_WALK)
357 if ( sv_player->u.v.movetype == MOVETYPE_NOCLIP)
384 if (sv_player->u.v.movetype == MOVETYPE_NONE)
423 && (sv_player->u.v.movetype != MOVETYPE_NOCLIP) )
host_cmd.cpp 169 if (sv_player->u.v.movetype != MOVETYPE_NOCLIP)
172 sv_player->u.v.movetype = MOVETYPE_NOCLIP;
178 sv_player->u.v.movetype = MOVETYPE_WALK;
201 if (sv_player->u.v.movetype != MOVETYPE_FLY)
203 sv_player->u.v.movetype = MOVETYPE_FLY;
208 sv_player->u.v.movetype = MOVETYPE_WALK;
983 cl->edict->u.v.movetype = MOVETYPE_WALK;
1003 cl->edict->u.v.movetype = MOVETYPE_WALK;
    [all...]
server.h 114 // edict->movetype values
  /external/quake/quake/src/QW/progs/
progdefs.h 67 float movetype; member in struct:__anon10568
misc.qc 188 fireball.movetype = MOVETYPE_TOSS;
241 self.movetype = MOVETYPE_NONE;
274 self.movetype = MOVETYPE_NONE;
347 newmis.movetype = MOVETYPE_FLY;
456 bubble.movetype = MOVETYPE_NOCLIP;
476 bubble.movetype = MOVETYPE_NOCLIP;
551 self.movetype = MOVETYPE_NONE;
577 self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
591 self.movetype = MOVETYPE_NONE;
607 self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
    [all...]
combat.qc 24 if (targ.movetype == MOVETYPE_PUSH)
69 if (self.movetype == MOVETYPE_PUSH || self.movetype == MOVETYPE_NONE)
159 if ( (inflictor != world) && (targ.movetype == MOVETYPE_WALK) )
plats.qc 21 trigger.movetype = MOVETYPE_NONE;
184 self.movetype = MOVETYPE_PUSH;
320 self.movetype = MOVETYPE_PUSH;
347 self.movetype = MOVETYPE_PUSH;
buttons.qc 113 self.movetype = MOVETYPE_PUSH;
player.qc 372 bubble.movetype = MOVETYPE_NOCLIP;
394 bubble_spawner.movetype = MOVETYPE_NONE;
490 new.movetype = MOVETYPE_BOUNCE;
507 self.movetype = MOVETYPE_BOUNCE;
594 self.movetype = MOVETYPE_TOSS;
638 self.movetype = MOVETYPE_TOSS;
world.qc 398 bodyque_head.movetype = ent.movetype;
subs.qc 40 self.movetype = MOVETYPE_NONE;
defs.qc 110 .float movetype;
245 // edict.movetype values
604 void(entity e, string m) setmodel = #3; // set movetype and solid first
doors.qc 283 trigger.movetype = MOVETYPE_NONE;
493 self.movetype = MOVETYPE_PUSH;
765 self.movetype = MOVETYPE_PUSH;
items.qc 86 item.movetype = MOVETYPE_TOSS;
146 item.movetype = MOVETYPE_TOSS;
170 self.movetype = MOVETYPE_TOSS;
    [all...]
weapons.qc 102 missile.movetype = MOVETYPE_BOUNCE;
431 newmis.movetype = MOVETYPE_FLYMISSILE;
644 newmis.movetype = MOVETYPE_BOUNCE;
704 newmis.movetype = MOVETYPE_FLYMISSILE;
client.qc 210 other.movetype = MOVETYPE_NONE;
462 self.movetype = MOVETYPE_WALK;
779 if (self.movetype == MOVETYPE_NOCLIP)
    [all...]
  /external/quake/quake/src/QW/server/
sv_phys.c 75 if (check->v.movetype == MOVETYPE_PUSH
76 || check->v.movetype == MOVETYPE_NONE
77 || check->v.movetype == MOVETYPE_NOCLIP)
404 if (ent->v.movetype == MOVETYPE_FLYMISSILE)
458 if (check->v.movetype == MOVETYPE_PUSH
459 || check->v.movetype == MOVETYPE_NONE
460 || check->v.movetype == MOVETYPE_NOCLIP)
732 if (ent->v.movetype != MOVETYPE_FLY
733 && ent->v.movetype != MOVETYPE_FLYMISSILE)
747 if (ent->v.movetype == MOVETYPE_BOUNCE
    [all...]
progdefs.h 86 float movetype; member in struct:__anon10616
sv_ccmds.c 226 if (sv_player->v.movetype != MOVETYPE_NOCLIP)
228 sv_player->v.movetype = MOVETYPE_NOCLIP;
233 sv_player->v.movetype = MOVETYPE_WALK;
server.h 252 // edict->movetype values
  /external/webkit/Source/WebCore/dom/
Position.cpp 240 Position Position::previous(PositionMoveType moveType) const
260 switch (moveType) {
277 Position Position::next(PositionMoveType moveType) const
279 ASSERT(moveType != BackwardDeletion);
299 return Position(n, (moveType == Character) ? uncheckedNextOffset(n, o) : o + 1);
    [all...]

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