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Searched
full:movetype
(Results
1 - 25
of
33
) sorted by null
1
2
/external/llvm/lib/CodeGen/AsmPrinter/
DwarfCFIException.cpp
94
AsmPrinter::CFIMoveType
MoveType
= Asm->needsCFIMoves();
95
if (
MoveType
== AsmPrinter::CFI_M_EH ||
96
(
MoveType
== AsmPrinter::CFI_M_Debug &&
98
moveTypeModule =
MoveType
;
100
shouldEmitMoves =
MoveType
!= AsmPrinter::CFI_M_None;
/external/quake/quake/src/WinQuake/
sv_phys.cpp
72
if (check->u.v.
movetype
== MOVETYPE_PUSH
73
|| check->u.v.
movetype
== MOVETYPE_NONE
75
|| check->u.v.
movetype
== MOVETYPE_FOLLOW
77
|| check->u.v.
movetype
== MOVETYPE_NOCLIP)
415
if (ent->u.v.
movetype
== MOVETYPE_FLYMISSILE)
478
if (check->u.v.
movetype
== MOVETYPE_PUSH
479
|| check->u.v.
movetype
== MOVETYPE_NONE
481
|| check->u.v.
movetype
== MOVETYPE_FOLLOW
483
|| check->u.v.
movetype
== MOVETYPE_NOCLIP)
504
if (check->u.v.
movetype
!= MOVETYPE_WALK
[
all
...]
progdefs.q1
68
float
movetype
;
progdefs.q2
70
float
movetype
;
sv_user.cpp
344
if ( (int)sv_player->u.v.
movetype
!= MOVETYPE_WALK)
357
if ( sv_player->u.v.
movetype
== MOVETYPE_NOCLIP)
384
if (sv_player->u.v.
movetype
== MOVETYPE_NONE)
423
&& (sv_player->u.v.
movetype
!= MOVETYPE_NOCLIP) )
host_cmd.cpp
169
if (sv_player->u.v.
movetype
!= MOVETYPE_NOCLIP)
172
sv_player->u.v.
movetype
= MOVETYPE_NOCLIP;
178
sv_player->u.v.
movetype
= MOVETYPE_WALK;
201
if (sv_player->u.v.
movetype
!= MOVETYPE_FLY)
203
sv_player->u.v.
movetype
= MOVETYPE_FLY;
208
sv_player->u.v.
movetype
= MOVETYPE_WALK;
983
cl->edict->u.v.
movetype
= MOVETYPE_WALK;
1003
cl->edict->u.v.
movetype
= MOVETYPE_WALK;
[
all
...]
server.h
114
// edict->
movetype
values
/external/quake/quake/src/QW/progs/
progdefs.h
67
float
movetype
;
member in struct:__anon10568
misc.qc
188
fireball.
movetype
= MOVETYPE_TOSS;
241
self.
movetype
= MOVETYPE_NONE;
274
self.
movetype
= MOVETYPE_NONE;
347
newmis.
movetype
= MOVETYPE_FLY;
456
bubble.
movetype
= MOVETYPE_NOCLIP;
476
bubble.
movetype
= MOVETYPE_NOCLIP;
551
self.
movetype
= MOVETYPE_NONE;
577
self.
movetype
= MOVETYPE_PUSH; // so it doesn't get pushed by anything
591
self.
movetype
= MOVETYPE_NONE;
607
self.
movetype
= MOVETYPE_PUSH; // so it doesn't get pushed by anything
[
all
...]
combat.qc
24
if (targ.
movetype
== MOVETYPE_PUSH)
69
if (self.
movetype
== MOVETYPE_PUSH || self.
movetype
== MOVETYPE_NONE)
159
if ( (inflictor != world) && (targ.
movetype
== MOVETYPE_WALK) )
plats.qc
21
trigger.
movetype
= MOVETYPE_NONE;
184
self.
movetype
= MOVETYPE_PUSH;
320
self.
movetype
= MOVETYPE_PUSH;
347
self.
movetype
= MOVETYPE_PUSH;
buttons.qc
113
self.
movetype
= MOVETYPE_PUSH;
player.qc
372
bubble.
movetype
= MOVETYPE_NOCLIP;
394
bubble_spawner.
movetype
= MOVETYPE_NONE;
490
new.
movetype
= MOVETYPE_BOUNCE;
507
self.
movetype
= MOVETYPE_BOUNCE;
594
self.
movetype
= MOVETYPE_TOSS;
638
self.
movetype
= MOVETYPE_TOSS;
world.qc
398
bodyque_head.
movetype
= ent.
movetype
;
subs.qc
40
self.
movetype
= MOVETYPE_NONE;
defs.qc
110
.float
movetype
;
245
// edict.
movetype
values
604
void(entity e, string m) setmodel = #3; // set
movetype
and solid first
doors.qc
283
trigger.
movetype
= MOVETYPE_NONE;
493
self.
movetype
= MOVETYPE_PUSH;
765
self.
movetype
= MOVETYPE_PUSH;
items.qc
86
item.
movetype
= MOVETYPE_TOSS;
146
item.
movetype
= MOVETYPE_TOSS;
170
self.
movetype
= MOVETYPE_TOSS;
[
all
...]
weapons.qc
102
missile.
movetype
= MOVETYPE_BOUNCE;
431
newmis.
movetype
= MOVETYPE_FLYMISSILE;
644
newmis.
movetype
= MOVETYPE_BOUNCE;
704
newmis.
movetype
= MOVETYPE_FLYMISSILE;
client.qc
210
other.
movetype
= MOVETYPE_NONE;
462
self.
movetype
= MOVETYPE_WALK;
779
if (self.
movetype
== MOVETYPE_NOCLIP)
[
all
...]
/external/quake/quake/src/QW/server/
sv_phys.c
75
if (check->v.
movetype
== MOVETYPE_PUSH
76
|| check->v.
movetype
== MOVETYPE_NONE
77
|| check->v.
movetype
== MOVETYPE_NOCLIP)
404
if (ent->v.
movetype
== MOVETYPE_FLYMISSILE)
458
if (check->v.
movetype
== MOVETYPE_PUSH
459
|| check->v.
movetype
== MOVETYPE_NONE
460
|| check->v.
movetype
== MOVETYPE_NOCLIP)
732
if (ent->v.
movetype
!= MOVETYPE_FLY
733
&& ent->v.
movetype
!= MOVETYPE_FLYMISSILE)
747
if (ent->v.
movetype
== MOVETYPE_BOUNCE
[
all
...]
progdefs.h
86
float
movetype
;
member in struct:__anon10616
sv_ccmds.c
226
if (sv_player->v.
movetype
!= MOVETYPE_NOCLIP)
228
sv_player->v.
movetype
= MOVETYPE_NOCLIP;
233
sv_player->v.
movetype
= MOVETYPE_WALK;
server.h
252
// edict->
movetype
values
/external/webkit/Source/WebCore/dom/
Position.cpp
240
Position Position::previous(PositionMoveType
moveType
) const
260
switch (
moveType
) {
277
Position Position::next(PositionMoveType
moveType
) const
279
ASSERT(
moveType
!= BackwardDeletion);
299
return Position(n, (
moveType
== Character) ? uncheckedNextOffset(n, o) : o + 1);
[
all
...]
Completed in 1310 milliseconds
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