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Searched
full:nativedisplay
(Results
1 - 1
of
1
) sorted by null
/development/tools/emulator/opengl/host/libs/Translator/EGL/
EglImp.cpp
726
EGLNativeInternalDisplayType
nativeDisplay
= dpy->nativeType();
730
if(newReadPtr->type() == EglSurface::WINDOW && !EglOS::validNativeWin(
nativeDisplay
,nativeRead)) {
733
if(newDrawPtr->type() == EglSurface::WINDOW && !EglOS::validNativeWin(
nativeDisplay
,nativeDraw)) {
738
if(newReadPtr->type() == EglSurface::PIXMAP && !EglOS::validNativePixmap(
nativeDisplay
,nativeRead)) {
741
if(newDrawPtr->type() == EglSurface::PIXMAP && !EglOS::validNativePixmap(
nativeDisplay
,nativeDraw)) {
883
EGLNativeInternalDisplayType
nativeDisplay
= dpy->nativeType();
886
!EglOS::validNativeWin(
nativeDisplay
,read->native())) {
890
!EglOS::validNativePixmap(
nativeDisplay
,read->native())) {
896
!EglOS::validNativeWin(
nativeDisplay
,draw->native())) {
900
!EglOS::validNativePixmap(
nativeDisplay
,draw->native()))
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Completed in 28 milliseconds