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Searched
full:paintingdata
(Results
1 - 13
of
13
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/filters/
SpotLightSource.cpp
45
void SpotLightSource::initPaintingData(
PaintingData
&
paintingData
)
47
paintingData
.privateColorVector =
paintingData
.colorVector;
48
paintingData
.directionVector.setX(m_direction.x() - m_position.x());
49
paintingData
.directionVector.setY(m_direction.y() - m_position.y());
50
paintingData
.directionVector.setZ(m_direction.z() - m_position.z());
51
paintingData
.directionVector.normalize();
54
paintingData
.coneCutOffLimit = 0.0f;
55
paintingData
.coneFullLight = -antiAliasTreshold
[
all
...]
FETurbulence.cpp
149
FETurbulence::
PaintingData
::
PaintingData
(long paintingSeed, const IntSize& paintingSize)
161
inline long FETurbulence::
PaintingData
::random()
180
inline void FETurbulence::initPaint(
PaintingData
&
paintingData
)
185
if (
paintingData
.seed <= 0)
186
paintingData
.seed = -(
paintingData
.seed % (s_randMaximum - 1)) + 1;
187
if (
paintingData
.seed > s_randMaximum - 1)
188
paintingData
.seed = s_randMaximum - 1
[
all
...]
FEConvolveMatrix.cpp
240
ALWAYS_INLINE void FEConvolveMatrix::fastSetInteriorPixels(
PaintingData
&
paintingData
, int clipRight, int clipBottom)
243
int pixel = (m_targetOffset.y() *
paintingData
.width + m_targetOffset.x()) * 4;
266
totals[0] += m_kernelMatrix[kernelValue] * static_cast<float>(
paintingData
.srcPixelArray->get(kernelPixel++));
267
totals[1] += m_kernelMatrix[kernelValue] * static_cast<float>(
paintingData
.srcPixelArray->get(kernelPixel++));
268
totals[2] += m_kernelMatrix[kernelValue] * static_cast<float>(
paintingData
.srcPixelArray->get(kernelPixel++));
270
totals[3] += m_kernelMatrix[kernelValue] * static_cast<float>(
paintingData
.srcPixelArray->get(kernelPixel));
279
setDestinationPixels<preserveAlphaValues>(
paintingData
.dstPixelArray, pixel, totals, m_divisor,
paintingData
.bias,
paintingData
.srcPixelArray)
[
all
...]
FEConvolveMatrix.h
86
struct
PaintingData
{
95
ALWAYS_INLINE void fastSetInteriorPixels(
PaintingData
&, int clipRight, int clipBottom);
97
ALWAYS_INLINE int getPixelValue(
PaintingData
&, int x, int y);
100
void fastSetOuterPixels(
PaintingData
&, int x1, int y1, int x2, int y2);
103
ALWAYS_INLINE void setInteriorPixels(
PaintingData
&
paintingData
, int clipRight, int clipBottom);
104
ALWAYS_INLINE void setOuterPixels(
PaintingData
&
paintingData
, int x1, int y1, int x2, int y2);
PointLightSource.cpp
40
void PointLightSource::initPaintingData(
PaintingData
&)
44
void PointLightSource::updatePaintingData(
PaintingData
&
paintingData
, int x, int y, float z)
46
paintingData
.lightVector.setX(m_position.x() - x);
47
paintingData
.lightVector.setY(m_position.y() - y);
48
paintingData
.lightVector.setZ(m_position.z() - z);
49
paintingData
.lightVectorLength =
paintingData
.lightVector.length();
DistantLightSource.cpp
40
void DistantLightSource::initPaintingData(
PaintingData
&
paintingData
)
44
paintingData
.lightVector.setX(cosf(azimuth) * cosf(elevation));
45
paintingData
.lightVector.setY(sinf(azimuth) * cosf(elevation));
46
paintingData
.lightVector.setZ(sinf(elevation));
47
paintingData
.lightVectorLength = 1;
50
void DistantLightSource::updatePaintingData(
PaintingData
&, int, int, float)
FETurbulence.h
72
struct
PaintingData
{
83
PaintingData
(long paintingSeed, const IntSize& paintingSize);
89
inline void initPaint(
PaintingData
&);
90
float noise2D(
PaintingData
&, const FloatPoint&);
91
unsigned char calculateTurbulenceValueForPoint(
PaintingData
&, const FloatPoint&);
FELighting.cpp
182
inline void FELighting::inlineSetPixel(int offset, LightingData& data, LightSource::
PaintingData
&
paintingData
,
185
m_lightSource->updatePaintingData(
paintingData
, lightX, lightY, static_cast<float>(data.pixels->get(offset + cAlphaChannelOffset)) * data.surfaceScale);
191
lightStrength = m_diffuseConstant *
paintingData
.lightVector.z() /
paintingData
.lightVectorLength;
193
FloatPoint3D halfwayVector =
paintingData
.lightVector;
194
halfwayVector.setZ(halfwayVector.z() +
paintingData
.lightVectorLength);
209
lightStrength = m_diffuseConstant * (normalVector *
paintingData
.lightVector) / (normalVectorLength *
paintingData
.lightVectorLength);
211
FloatPoint3D halfwayVector =
paintingData
.lightVector
[
all
...]
LightSource.h
50
struct
PaintingData
{
72
virtual void initPaintingData(
PaintingData
&) = 0;
75
virtual void updatePaintingData(
PaintingData
&, int x, int y, float z) = 0;
DistantLightSource.h
43
virtual void initPaintingData(
PaintingData
&);
44
virtual void updatePaintingData(
PaintingData
&, int x, int y, float z);
PointLightSource.h
43
virtual void initPaintingData(
PaintingData
&);
44
virtual void updatePaintingData(
PaintingData
&, int x, int y, float z);
SpotLightSource.h
53
virtual void initPaintingData(
PaintingData
&);
54
virtual void updatePaintingData(
PaintingData
&, int x, int y, float z);
FELighting.h
76
inline void inlineSetPixel(int offset, LightingData&, LightSource::
PaintingData
&,
80
void setPixel(int offset, LightingData&, LightSource::
PaintingData
&,
84
void drawInteriorPixels(LightingData&, LightSource::
PaintingData
&);
Completed in 107 milliseconds