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  /external/replicaisland/src/com/replica/replicaisland/
HitPlayerComponent.java 50 GameObject player = manager.getPlayer(); local
51 if (player != null && player.life > 0) {
52 mPlayerPosition.set(player.getCenteredPositionX(), player.getCenteredPositionY());
56 HitReactionComponent playerHitReact = player.findByClass(HitReactionComponent.class);
60 boolean accepted = mHitReact.receivedHit(parentObject, player, mHitType);
61 playerHitReact.hitVictim(player, parentObject, mHitType, accepted);
63 // hit the player
64 boolean accepted = playerHitReact.receivedHit(player, parentObject, mHitType)
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PatrolComponent.java 25 * may change direction. Patrollers can also be configured via this component to attack the player
79 GameObject player = null; local
81 player = manager.getPlayer();
85 updateAttack(player, parentObject);
109 if (mTurnToFacePlayer && player != null && player.life > 0) {
110 final float horizontalDelta = player.getCenteredPositionX()
113 final float closestDistance = player.width / 2.0f;
201 private void updateAttack(GameObject player, GameObject parentObject) {
218 if (mAttackAtDistance > 0 && player != null && player.life > 0
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  /external/webkit/Source/WebCore/html/
HTMLVideoElement.cpp 128 if (!player() || !player()->supportsFullscreen() || !player()->hasVideo())
142 if (!player())
144 return player()->naturalSize().width();
149 if (!player())
151 return player()->naturalSize().height();
188 if (oldMode != Video && player())
189 player()->prepareForRendering();
193 } else if (oldMode != Video && player())
217 MediaPlayer* player = HTMLMediaElement::player(); local
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  /external/quake/quake/src/QW/progs/
world.qc 187 // player precaches
196 precache_sound ("player/plyrjmp8.wav"); // player jump
197 precache_sound ("player/land.wav"); // player landing
198 precache_sound ("player/land2.wav"); // player hurt landing
199 precache_sound ("player/drown1.wav"); // drowning pain
200 precache_sound ("player/drown2.wav"); // drowning pain
201 precache_sound ("player/gasp1.wav"); // gasping for air
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files.dat 39 1 player/plyrjmp8.wav
40 1 player/land.wav
41 1 player/land2.wav
42 1 player/drown1.wav
43 1 player/drown2.wav
44 1 player/gasp1.wav
45 1 player/gasp2.wav
46 1 player/h2odeath.wav
48 1 player/teledth1.wav
60 1 player/gib.wav
    [all...]
progs.src 11 player.qc
  /development/samples/TicTacToeLib/src/com/example/android/tictactoe/library/
GameActivity.java 37 /** Start player. Must be 1 or 2. Default is 1. */
88 State player = mGameView.getCurrentPlayer(); local
89 if (player == State.UNKNOWN) {
90 player = State.fromInt(getIntent().getIntExtra(EXTRA_START_PLAYER, 1));
91 if (!checkGameFinished(player)) {
92 selectTurn(player);
95 if (player == State.PLAYER2) {
98 if (player == State.WIN) {
104 private State selectTurn(State player) {
105 mGameView.setCurrentPlayer(player);
132 State player = mGameView.getCurrentPlayer(); local
178 State player = mGameView.getCurrentPlayer(); local
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  /frameworks/base/media/tests/players/
invoke_mock_media_player.cpp 42 // This file contains a test player that is loaded via the
43 // TestPlayerStub class. The player contains various implementation
49 class Player: public MediaPlayerBase
53 Player() {}
54 virtual ~Player() {}
98 status_t Player::invoke(const Parcel& request, Parcel *reply)
109 void Player::ping(const Parcel& request, Parcel *reply)
121 LOGD("New invoke test player");
122 return new Player();
125 extern "C" android::status_t deletePlayer(android::MediaPlayerBase *player)
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README 3 For functional/system/performance tests, a native test player can be used.
  /frameworks/base/cmds/stagefright/
audioloop.cpp 73 AudioPlayer *player = new AudioPlayer(NULL);
74 player->setSource(decoder);
76 player->start();
80 player->stop();
82 delete player;
83 player = NULL;
  /external/quake/quake/src/QW/client/
cl_cam.c 22 * Player camera tracking in Spectator mode
24 * This takes over player controls for spectator automatic camera.
25 * Player moves as a spectator, but the camera tracks and enemy player
54 int spec_track = 0; // player# of who we are tracking
103 // returns true if we should draw this player, we don't if we are chase camming
151 static float Cam_TryFlyby(player_state_t *self, player_state_t *player, vec3_t vec, qboolean checkvis)
161 VectorMA(player->origin, 800, vec, v);
163 // fake a player move
164 trace = Cam_DoTrace(player->origin, v)
317 player_state_t *player, *self; local
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  /system/media/wilhelm/tests/examples/
slesTestPlayFdPath.cpp 55 /* Objects this application uses: one player and an ouput mix */
56 SLObjectItf player, outputMix; local
63 /* Data sinks for the audio player */
67 /* Play and PrefetchStatus interfaces for the audio player */
87 /* Create Output Mix object to be used by the player */
102 /* Configuration of the player */
129 /* Create the audio player */
130 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 1,
134 /* Realize the player in synchronous mode. */
135 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result)
    [all...]
slesTestBassBoostPath.cpp 55 /* Objects this application uses: one player and an ouput mix */
56 SLObjectItf player, outputMix; local
67 /* Data sinks for the audio player */
71 /* Interfaces for the audio player */
92 /* Create Output Mix object to be used by the player */
107 /* Configuration of the player */
144 /* Create the audio player */
145 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
149 /* Realize the player in synchronous mode. */
150 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result)
    [all...]
slesTestEqFdPath.cpp 60 /* Objects this application uses: one player and an ouput mix */
61 SLObjectItf player, outputMix; local
72 /* Data sinks for the audio player */
76 /* Play and PrefetchStatus interfaces for the audio player */
97 /* Create Output Mix object to be used by the player */
112 /* Configuration of the player */
149 /* Create the audio player */
150 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
154 /* Realize the player in synchronous mode. */
155 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result)
    [all...]
slesTestVirtualizerPath.cpp 56 /* Objects this application uses: one player and an ouput mix */
57 SLObjectItf player, outputMix; local
68 /* Data sinks for the audio player */
72 /* Play and PrefetchStatus interfaces for the audio player */
93 /* Create Output Mix object to be used by the player */
108 /* Configuration of the player */
145 /* Create the audio player */
146 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
150 /* Realize the player in synchronous mode. */
151 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result)
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slesTestEqOutputPath.cpp 60 /* Objects this application uses: one player and an ouput mix */
61 SLObjectItf player, outputMix; local
72 /* Data sinks for the audio player */
76 /* Play and PrefetchStatus interfaces for the audio player */
103 /* Create Output Mix object to be used by the player */
121 /* Configuration of the player */
156 /* Create the audio player */
157 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 1,
161 /* Realize the player in synchronous mode. */
162 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result)
    [all...]
  /system/media/wilhelm/tests/mimeUri/
slesTest_playStates.cpp 53 /* Objects this application uses: one player and an ouput mix */
54 SLObjectItf player, outputMix; local
61 /* Data sinks for the audio player */
65 /* Play, Volume and PrefetchStatus interfaces for the audio player */
86 /* Create Output Mix object to be used by the player */
101 /* Configuration of the player */
122 /* Create the audio player */
123 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink,
127 /* Realize the player in synchronous mode. */
128 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result)
    [all...]
slesTestPlayStreamType.cpp 53 /* Objects this application uses: one player and an ouput mix */
54 SLObjectItf player, outputMix; local
61 /* Data sinks for the audio player */
65 /* Play, Volume and AndroidStreamType interfaces for the audio player */
88 /* Create Output Mix object to be used by the player */
103 /* Configuration of the player */
127 /* Create the audio player */
128 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink,
132 /* Retrieve the configuration interface before the player is realized so its resources
136 result = (*player)->GetInterface(player, SL_IID_ANDROIDCONFIGURATION, (void*)&configItf)
    [all...]
slesTestPlayUri2.cpp 38 /* PlayItf callback for an audio player */
69 SLObjectItf player, player2, outputMix; local
107 /* Create Output Mix object to be used each player */
136 /* Create the first audio player */
137 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
141 /* Create the second audio player with a different path for its data source */
149 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result);
150 result = (*player)->Realize(player2, SL_BOOLEAN_FALSE); ExitOnError(result);
153 /* Get the SLPlayItf, SLVolumeItf and SLPrefetchStatusItf interfaces for each player */
    [all...]
  /development/samples/TicTacToeLib/res/values/
strings.xml 19 <string name="player2_win">Player 2 (computer) wins!</string>
20 <string name="player1_win">Player 1 (you) wins!</string>
22 <string name="player2_turn">Player 2\'s turn (that\'s the computer)</string>
23 <string name="player1_turn">Player 1\'s turn -- that\'s you!</string>
  /external/srec/doc/logs/srec/
recog4_SHIP_liveaudio.res 5 R: cd player
  /system/media/wilhelm/src/objects/
CAudioPlayer.c 22 /** \brief Hook called by Object::Realize when an audio player is realized */
45 /** \brief Hook called by Object::Resume when an audio player is resumed */
53 /** \brief Hook called by Object::Destroy when an audio player is destroyed */
69 /** \brief Hook called by Object::Destroy before an audio player is about to be destroyed */
89 // Request the mixer thread to unlink this audio player's track
100 /** \brief Given an audio player, return its data sink, which is guaranteed to be a non-NULL output
  /frameworks/base/core/java/android/speech/tts/
AudioMessageParams.java 24 String callingApp, BlockingMediaPlayer player) {
26 mPlayer = player;
  /hardware/ti/omap3/omx/core_plugin/omx_core_plugin/
Android.mk 17 $(PV_TOP)/engines/player/config/android \
18 $(PV_TOP)/engines/player/include \
  /external/webkit/Source/WebCore/manual-tests/
divx-plugin-fails-to-draw.html 7 The plug-in below should not appear as a white box but as a video player with

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