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  /external/quake/quake/src/QW/client/
cl_pred.c 157 VectorCopy (from->playerstate[cl.playernum].velocity, cl.simvel);
158 VectorCopy (from->playerstate[cl.playernum].origin, cl.simorg);
164 CL_SetSolidPlayers (cl.playernum);
172 CL_PredictUsercmd (&from->playerstate[cl.playernum]
173 , &to->playerstate[cl.playernum], &to->cmd, cl.spectator);
198 if ( fabs(from->playerstate[cl.playernum].origin[i] - to->playerstate[cl.playernum].origin[i]) > 128)
200 VectorCopy (to->playerstate[cl.playernum].velocity, cl.simvel);
201 VectorCopy (to->playerstate[cl.playernum].origin, cl.simorg);
207 cl.simorg[i] = from->playerstate[cl.playernum].origin[i]
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cl_cam.c 104 qboolean Cam_DrawPlayer(int playernum)
107 spec_track == playernum)
123 void Cam_Lock(int playernum)
127 sprintf(st, "ptrack %i", playernum);
130 spec_track = playernum;
342 self = frame->playerstate + cl.playernum;
446 self = frame->playerstate + cl.playernum;
481 self = frame->playerstate + cl.playernum;
client.h 277 int playernum; member in struct:__anon10369
454 void CL_SetSolidPlayers (int playernum);
480 qboolean Cam_DrawPlayer(int playernum);
gl_rmisc.c 234 void R_TranslatePlayerSkin (int playernum)
253 player = &cl.players[playernum];
312 GL_Bind(playertextures + playernum);
cl_ents.c 817 if (!gl_flashblend.value || j != cl.playernum) {
834 if (j == cl.playernum)
983 if (j == cl.playernum) {
984 VectorCopy(cl.frames[cls.netchan.outgoing_sequence&UPDATE_MASK].playerstate[cl.playernum].origin,
1021 void CL_SetSolidPlayers (int playernum)
1040 if (j == playernum)
glquake2.h 189 void R_TranslatePlayerSkin (int playernum);
sbar.c 656 if (k == cl.playernum)
972 if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
1122 if (k == cl.playernum)
1195 if (fragsort[i] == cl.playernum)
1234 if (k == cl.playernum)
1284 if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
cl_parse.c 574 cl.playernum = MSG_ReadByte ();
575 if (cl.playernum & 128)
578 cl.playernum &= ~128;
1069 if (i-1 == cl.playernum && gl_flashblend.value)
glquake.h 258 void R_TranslatePlayerSkin (int playernum);
cl_tent.c 367 if (b->entity == cl.playernum+1) // entity 0 is the world
protocol.h 151 // playerinfo allways sends: playernum, flags, origin[] and framenumber
cl_demo.c 437 MSG_WriteByte (&buf, cl.playernum | 128);
439 MSG_WriteByte (&buf, cl.playernum);
snd_dma.c 36 #define viewentity playernum+1
view.c 1002 view_message = &view_frame->playerstate[cl.playernum];
  /external/quake/quake/src/WinQuake/
gl_rmisc.cpp 240 void R_TranslatePlayerSkin (int playernum)
259 top = cl.scores[playernum].colors & 0xf0;
260 bottom = (cl.scores[playernum].colors &15)<<4;
281 currententity = &cl_entities[1+playernum];
291 Con_Printf("(%d): Invalid player skin #%d\n", playernum, currententity->skinnum);
303 GL_Bind(playertextures + playernum);
glquake.h 246 void R_TranslatePlayerSkin (int playernum);
  /system/media/wilhelm/tests/mimeUri/
slesTestManyPlayers.cpp 41 int playerNum[MAX_NUMBER_PLAYERS];
210 playerNum[playerId] = playerId;
246 &playerNum[playerId]);
265 &playerNum[playerId]);
  /external/quake/quake/src/QW/server/
sv_user.c 60 int playernum; local
90 playernum = NUM_FOR_EDICT(host_client->edict)-1;
92 playernum |= 128;
93 MSG_WriteByte (&host_client->netchan.message, playernum);
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