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  /development/samples/RenderScript/HelloCompute/
_index.html 1 <p>A Renderscript compute sample that filters a bitmap. No Renderscript graphics APIs are used
  /frameworks/base/libs/rs/driver/
rsdBcc.h 24 bool rsdScriptInit(const android::renderscript::Context *, android::renderscript::ScriptC *,
27 void rsdScriptInvokeFunction(const android::renderscript::Context *dc,
28 android::renderscript::Script *script,
33 void rsdScriptInvokeForEach(const android::renderscript::Context *rsc,
34 android::renderscript::Script *s,
36 const android::renderscript::Allocation * ain,
37 android::renderscript::Allocation * aout,
42 int rsdScriptInvokeRoot(const android::renderscript::Context *dc,
43 android::renderscript::Script *script)
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rsdAllocation.h 56 bool rsdAllocationInit(const android::renderscript::Context *rsc,
57 android::renderscript::Allocation *alloc,
59 void rsdAllocationDestroy(const android::renderscript::Context *rsc,
60 android::renderscript::Allocation *alloc);
62 void rsdAllocationResize(const android::renderscript::Context *rsc,
63 const android::renderscript::Allocation *alloc,
64 const android::renderscript::Type *newType, bool zeroNew);
65 void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
66 const android::renderscript::Allocation *alloc,
68 void rsdAllocationMarkDirty(const android::renderscript::Context *rsc
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rsdSampler.h 23 bool rsdSamplerInit(const android::renderscript::Context *rsc,
24 const android::renderscript::Sampler *);
26 void rsdSamplerDestroy(const android::renderscript::Context *rsc,
27 const android::renderscript::Sampler *);
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
RenderScriptTest.java 17 package android.renderscript.cts;
21 import android.renderscript.RenderScript;
27 * Simple test for Renderscript that executes a passthrough function
28 * from cts/tests/src/android/renderscript/cts/passthrough.rs.
31 RenderScript mRS = RenderScript.create(getContext());
39 * Excercise all API calls in the basic RenderScript class.
43 RenderScript mRS = RenderScript.create(null)
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ScriptTest.java 17 package android.renderscript.cts;
21 import android.renderscript.Allocation;
22 import android.renderscript.Element;
23 import android.renderscript.FieldPacker;
24 import android.renderscript.RenderScript;
25 import android.renderscript.Script;
26 import android.renderscript.ScriptC;
27 import android.renderscript.Type;
29 import android.renderscript.cts.ScriptC_negate
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FieldPackerTest.java 17 package android.renderscript.cts;
19 import android.renderscript.Byte2;
20 import android.renderscript.Byte3;
21 import android.renderscript.Byte4;
22 import android.renderscript.FieldPacker;
23 import android.renderscript.Double2;
24 import android.renderscript.Double3;
25 import android.renderscript.Double4;
26 import android.renderscript.Float2;
27 import android.renderscript.Float3
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RSBaseCompute.java 17 package android.renderscript.cts;
19 import android.renderscript.RenderScript;
22 * Base RenderScript test class. This class provides a message handler and a
26 RenderScript mRS;
31 mRS = RenderScript.create(mCtx);
ScriptCTest.java 17 package android.renderscript.cts;
21 import android.renderscript.RenderScript;
22 import android.renderscript.ScriptC;
29 public ScriptCHelper(int id, RenderScript rs) {
33 public ScriptCHelper(RenderScript rs,
  /cts/tests/src/android/renderscript/cts/
passthrough.rs 2 #pragma rs java_package_name(android.renderscript.cts)
fe_bool.rs 2 #pragma rs java_package_name(android.renderscript.cts)
fe_f32.rs 2 #pragma rs java_package_name(android.renderscript.cts)
fe_f64.rs 2 #pragma rs java_package_name(android.renderscript.cts)
fe_i16.rs 2 #pragma rs java_package_name(android.renderscript.cts)
fe_i32.rs 2 #pragma rs java_package_name(android.renderscript.cts)
fe_i64.rs 2 #pragma rs java_package_name(android.renderscript.cts)
fe_i8.rs 2 #pragma rs java_package_name(android.renderscript.cts)
  /development/samples/RenderScript/HelloWorld/
_index.html 1 <p>A Renderscript graphics application that draws the text "Hello, World!" where the user touches.</p
  /development/samples/RenderScript/MiscSamples/
_index.html 1 <p>A set of samples that demonstrate how to use various features of the Renderscript APIs.</p
  /development/samples/RenderScript/
_index.html 1 <p>A set of samples that demonstrate how to use various features of the Renderscript APIs.</p
  /frameworks/base/docs/html/sdk/api_diff/14/changes/
android.renderscript.Element.html 10 android.renderscript.Element
74 Class android.renderscript.<A HREF="../../../../reference/android/renderscript/Element.html" target="_top"><font size="+2"><code>Element</code></font></A>
86 <A NAME="android.renderscript.Element.F64_2_added(android.renderscript.RenderScript)"></A>
87 <nobr><code>Element</code>&nbsp;<A HREF="../../../../reference/android/renderscript/Element.html#F64_2(android.renderscript.RenderScript)" target="_top"><code>F64_2</code></A>(<code>RenderScript</code>)</nobr
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  /frameworks/base/docs/html/reference/renderscript/
index.html 27 <div class="textblock"><p>Renderscript is a high-performance runtime that provides graphics rendering and compute operations at the native level. Renderscript code is compiled on devices at runtime to allow platform-independence as well. This reference documentation describes the Renderscript runtime APIs, which you can utilize to write Renderscript code in C99. The Renderscript header files are automatically included for you, except for the <a class="el" href="rs__graphics_8rsh.html" title="Renderscript graphics API.">rs_graphics.rsh</a> header. If you are doing graphics rendering, include the graphics header file like this:</p>
29 <p>To use Renderscript, you need to utilize the Renderscript runtime APIs documented here as well as the Android framework APIs for Renderscript. For documentation on the Android framework APIs, see the <a target="_parent" href="http://developer.android.com/reference/android/renderscript/package-summary.html">android.renderscript</a> package reference. For more information on how to d (…)
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  /frameworks/base/docs/html/guide/topics/graphics/
renderscript.html 3 <meta http-equiv="refresh" content="0;url=http://developer.android.com/guide/topics/renderscript/index.html">
8 href="http://developer.android.com/guide/topics/renderscript/index.html">click here</a>.</p>
  /frameworks/base/docs/html/guide/topics/renderscript/
compute.jd 2 parent.title=Renderscript
13 <a href="#creating">Creating a Compute Renderscript</a>
16 <li><a href="#creating-renderscript">Creating the Renderscript file</a></li>
18 <li><a href="#calling">Calling the Renderscript code</a></li>
26 <li><a href="{@docRoot}resources/samples/RenderScript/HelloCompute/index.html">Hello
29 <li><a href="{@docRoot}resources/samples/RenderScript/Balls/index.html">Balls</a></li>
34 <p>Renderscript exposes a set of compute APIs that you can use to do intensive computational
35 operations. You can use the compute APIs in the context of a graphics Renderscript such as
47 <h2 id="creating-renderscript">Creating a Compute Renderscript</h2
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graphics.jd 2 parent.title=Renderscript
13 <a href="#creating-graphics-rs">Creating a Graphics Renderscript</a>
15 <li><a href="#creating-native">Creating the Renderscript file</a></li>
16 <li><a href="#creating-entry">Creating the Renderscript entry point class</a></li>
43 <li><a href="{@docRoot}resources/samples/RenderScript/Balls/index.html">Balls</a></li>
45 <li><a href="{@docRoot}resources/samples/RenderScript/Fountain/index.html">Fountain</a></li>
47 <li><a href="{@docRoot}resources/samples/RenderScript/FountainFbo/index.html">FountainFbo</a></li>
49 <li><a href="{@docRoot}resources/samples/RenderScript/HelloWorld/index.html">Hello World</a></li>
52 href="{@docRoot}resources/samples/RenderScript/MiscSamples/index.html">Misc Samples</a></li>
57 <p>Renderscript provides a number of graphics APIs for rendering, both at the Androi
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