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Searched
full:return_flag
(Results
1 - 1
of
1
) sorted by null
/external/mesa3d/src/glsl/
lower_jumps.cpp
147
ir_variable*
return_flag
; /* used to break out of all loops and then jump to the return instruction */
member in struct:function_record
155
this->
return_flag
= 0;
163
if(!this->
return_flag
) {
164
this->
return_flag
= new(this->signature) ir_variable(glsl_type::bool_type, "
return_flag
", ir_var_temporary);
165
this->signature->body.push_head(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(
return_flag
), new(this->signature) ir_constant(false), 0));
166
this->signature->body.push_head(this->
return_flag
);
168
return this->
return_flag
;
373
ir_variable*
return_flag
= this->function.get_return_flag();
local
378
jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(
return_flag
), new (ir) ir_constant(true), NULL))
[
all
...]
Completed in 191 milliseconds