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  /external/mesa3d/src/pixelflinger2/
buffer.cpp 80 static void StencilOpSeparate(GGLInterface * iface, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
86 ctx->state.frontStencil.sFail = StencilOpEnum(sfail, ctx->state.frontStencil.sFail);
91 ctx->state.backStencil.sFail = StencilOpEnum(sfail, ctx->state.backStencil.sFail);
llvm_scanline.cpp 671 builder.CreateStore(StencilOp(builder, sFace, gglCtx->frontStencil.sFail,
672 gglCtx->backStencil.sFail, sPtr, sRef), stencil);
scanline.cpp 326 // const unsigned ssFail = ctx->activeStencil.face ? ctx->backStencil.sFail :
327 // ctx->frontStencil.sFail;
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 97 unsigned char sFail, dFail, dPass; // operations
186 void (* StencilOpSeparate)(GGLInterface_t * iface, GLenum face, GLenum sfail,
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLServerState.java 216 // void StencilOpSeparate( enum face, enum sfail, enum dpfail, enum dppass )
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerState.java 216 // void StencilOpSeparate( enum face, enum sfail, enum dpfail, enum dppass )
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_opengl.h     [all...]
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/GL/
glext.h     [all...]
  /prebuilt/windows/sdl/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/windows/sdl/host/include/SDL/
SDL_opengl.h     [all...]

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