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    Searched full:s_mask (Results 1 - 2 of 2) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.cpp 222 m_maskSamplerLocation = context->getUniformLocation(program, "s_mask");
234 uniform sampler2D s_mask; local
239 vec4 maskColor = texture2D(s_mask, v_texCoord);
  /frameworks/base/media/libstagefright/codecs/aacdec/
get_tns.cpp 36 changed calculation of s_mask and n_mask from table-based to being
357 Int s_mask; local
513 s_mask = 2 << res_index;
534 n_mask = -((Int)tempInt & s_mask);

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