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Searched
full:s_mask
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.cpp
222
m_maskSamplerLocation = context->getUniformLocation(program, "
s_mask
");
234
uniform sampler2D
s_mask
;
local
239
vec4 maskColor = texture2D(
s_mask
, v_texCoord);
/frameworks/base/media/libstagefright/codecs/aacdec/
get_tns.cpp
36
changed calculation of
s_mask
and n_mask from table-based to being
357
Int
s_mask
;
local
513
s_mask
= 2 << res_index;
534
n_mask = -((Int)tempInt &
s_mask
);
Completed in 291 milliseconds