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  /system/core/libpixelflinger/
scanline.cpp 619 r = (xs * c->shade.drdx) + ci.ydrdy;
620 g = (xs * c->shade.dgdx) + ci.ydgdy;
621 b = (xs * c->shade.dbdx) + ci.ydbdy;
622 a = (xs * c->shade.dadx) + ci.ydady;
623 r = ADJUST_COLOR_ITERATOR(r, c->shade.drdx, xc);
624 g = ADJUST_COLOR_ITERATOR(g, c->shade.dgdx, xc);
625 b = ADJUST_COLOR_ITERATOR(b, c->shade.dbdx, xc);
626 a = ADJUST_COLOR_ITERATOR(a, c->shade.dadx, xc);
635 GGLfixed z = (xs * c->shade.dzdx) + ci.ydzdy;
636 GGLfixed f = (xs * c->shade.dfdx) + ci.ydfdy
    [all...]
pixelflinger.cpp 221 c->shade.r0 = gglFixedToIteratedColor(color[0]);
222 c->shade.g0 = gglFixedToIteratedColor(color[1]);
223 c->shade.b0 = gglFixedToIteratedColor(color[2]);
224 c->shade.a0 = gglFixedToIteratedColor(color[3]);
235 c->shade.r0 = grad[ 0] + round;
236 c->shade.drdx = grad[ 1];
237 c->shade.drdy = grad[ 2];
238 c->shade.g0 = grad[ 3] + round;
239 c->shade.dgdx = grad[ 4];
240 c->shade.dgdy = grad[ 5]
    [all...]
picker.cpp 100 n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH) ?1:0, SHADE);
  /ndk/sources/host-tools/sed-4.2.1/testsuite/
distrib.good 20 In the core of one pearl all the shade and the
22 Breath and bloom, shade and shine, -- wonder,
distrib.inp 19 In the core of one pearl all the shade and the
21 Breath and bloom, shade and shine, -- wonder,
  /frameworks/base/core/res/res/values/
colors.xml 161 <!-- A light Holo shade of blue -->
163 <!-- A light Holo shade of green -->
165 <!-- A light Holo shade of red -->
167 <!-- A dark Holo shade of blue -->
169 <!-- A dark Holo shade of green -->
171 <!-- A dark Holo shade of red -->
173 <!-- A Holo shade of purple -->
175 <!-- A light Holo shade of orange -->
177 <!-- A dark Holo shade of orange -->
179 <!-- A really bright Holo shade of blue --
    [all...]
  /frameworks/base/packages/SystemUI/res/values-large/
strings.xml 20 <!-- The text for the button in the notification window-shade that clears
  /system/media/mca/filterpacks/imageproc/java/
VignetteFilter.java 53 "uniform float shade;\n" +
59 " float lumen = shade / (1.0 + exp((dist * inv_max_dist - range) * slope)) + (1.0 - shade);\n" +
103 mProgram.setHostValue("shade", mShade);
  /external/skia/src/core/
SkColor.cpp 68 if (0 == delta) { // we're a shade of gray
114 if (0 == s) { // shade of gray
  /packages/apps/Contacts/res/layout/
contact_list_content.xml 31 - paddingTop should be here to show "shade" effect correctly. -->
  /frameworks/base/packages/SystemUI/res/values/
dimens.xml 69 <!-- Initial velocity of the shade when expanding on its own -->
71 <!-- Initial velocity of the shade when collapsing on its own -->
strings.xml 23 <!-- The text for the button in the notification window-shade that clears
27 <!-- The text for the button in the notification window-shade that turns
33 <!-- The text for the button in the notification window-shade that turns
  /external/chromium/chrome/browser/renderer_host/
render_widget_host_view_gtk.h 196 // A color we use to shade the entire render view. If 100% transparent, we do
197 // not shade the render view.
200 // The animation used for the abovementioned shade effect. The animation's
render_widget_host_view_win.h 351 // A color we use to shade the entire render view. If 100% transparent, we do
352 // not shade the render view.
  /frameworks/base/docs/html/design/style/
color.jd 118 shade that can be used as a complement when needed.</p>
  /frameworks/base/docs/html/design/downloads/
index.jd 105 shade that can be used as a complement when needed.</p>
  /frameworks/base/packages/SystemUI/res/layout-sw600dp/
status_bar.xml 109 <!-- lights out shade -->
  /packages/apps/DeskClock/src/com/android/deskclock/
AlarmReceiver.java 130 /* Close dialogs and window shade */
  /external/libpcap/doc/
pcap.html 221 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Basic block structure.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
300 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;File structure example: the Section Header Block.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
336 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Section Header Block format.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
401 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Interface Description Block format.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
522 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Packet Block format.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
570 <table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b>&nbsp;Simple Packet Block format.&nbsp;</b></font><br /></td></tr></table><hr size="1" shade="0">
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  /system/core/include/private/pixelflinger/
ggl_context.h 132 GGL_RESERVE_NEEDS( SHADE, 6, 1 )
390 texture_shade_t shade; member in struct:android::texture_t
509 shade_t shade; member in struct:android::context_t
  /frameworks/base/docs/html/guide/topics/resources/
color-list-resource.jd 119 window does not have focus (for example, if the notification shade is pulled down or a dialog appears).</dd>
  /system/core/include/pixelflinger/
pixelflinger.h 83 // shade model
  /frameworks/base/opengl/libagl/
primitives.cpp 537 // light/shade the vertices first (they're copied below)
591 // light (or shade) our triangle!
606 // light (or shade) our triangle!
    [all...]
  /frameworks/base/libs/camera/
CameraParameters.cpp 106 const char CameraParameters::WHITE_BALANCE_SHADE[] = "shade";
  /packages/apps/Launcher2/res/values/
strings.xml 142 <!-- Noun, menu item used to bring down the notifications shade -->

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