/external/clang/test/CXX/except/except.spec/ |
p11.cpp | 3 // This is the "let the user shoot himself in the foot" clause.
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/external/replicaisland/src/com/replica/replicaisland/ |
NPCAnimationComponent.java | 29 public static final int SHOOT = 4; 85 case SHOOT: 86 shoot(parentObject); 208 mCurrentAnimation = SHOOT; 238 mCurrentAnimation = SHOOT; 276 mCurrentAnimation = SHOOT; 284 protected void shoot(GameObject parentObject) { method in class:NPCAnimationComponent
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LauncherComponent.java | 93 // We already have a shot loaded and we are asked to shoot something else. 94 // Shoot the current shot off and then load the new one.
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LaunchProjectileComponent.java | 259 public final void setShootSound(SoundSystem.Sound shoot) { 260 mShootSound = shoot;
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BackgroundCollisionComponent.java | 220 // Shoot a vertical line through the middle of the box. 331 // Shoot a ray from the center of the previous frame's box to the edge (left or right, 365 // Shoot a ray from the center of the previous frame's box to the edge (top or bottom,
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GameObjectFactory.java | [all...] |
/external/freetype/src/autofit/ |
afcjk.h | 69 AF_WidthRec shoot; /* undershoot */ member in struct:AF_CJKBlueRec_
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afcjk.c | 453 blue_shoot = & blue->shoot.org; 477 FT_Pos shoot = *blue_shoot; local 478 FT_Bool under_ref = FT_BOOL( shoot < ref ); 482 *blue_shoot = *blue_ref = ( shoot + ref ) / 2; 491 FT_TRACE5(( "-- cjk %s bluezone ref = %ld shoot = %ld\n", 612 blue->shoot.cur = FT_MulFix( blue->shoot.org, scale ) + delta; 613 blue->shoot.fit = blue->shoot.cur; 617 dist = FT_MulFix( blue->ref.org - blue->shoot.org, scale ) [all...] |
aflatin2.c | 365 blue_shoot = & blue->shoot.org; 391 FT_Pos shoot = *blue_shoot; local 392 FT_Bool over_ref = FT_BOOL( shoot > ref ); 396 *blue_shoot = *blue_ref = ( shoot + ref ) / 2; 411 FT_TRACE5(( "-- ref = %ld, shoot = %ld\n", *blue_ref, *blue_shoot )); 556 FT_Pos scaled = FT_MulFix( blue->shoot.org, scaler->y_scale ); 612 blue->shoot.cur = FT_MulFix( blue->shoot.org, scale ) + delta; 613 blue->shoot.fit = blue->shoot.cur [all...] |
aflatin.c | 372 blue_shoot = & blue->shoot.org; 398 FT_Pos shoot = *blue_shoot; local 399 FT_Bool over_ref = FT_BOOL( shoot > ref ); 404 *blue_shoot = ( shoot + ref ) / 2; 419 FT_TRACE5(( "-- ref = %ld, shoot = %ld\n", *blue_ref, *blue_shoot )); 572 FT_Pos scaled = FT_MulFix( blue->shoot.org, scaler->y_scale ); 632 blue->shoot.cur = FT_MulFix( blue->shoot.org, scale ) + delta; 633 blue->shoot.fit = blue->shoot.cur [all...] |
aflatin.h | 90 AF_WidthRec shoot; member in struct:AF_LatinBlueRec_
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/external/quake/quake/src/WinQuake/ |
quake-rogue.spec.sh | 85 Lightning Shooters - Well, they shoot lightning and can be directed at any 87 Lava Nail Shooters - Well, they shoot, you get the idea here!
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pr_cmds.cpp | 1328 Pick a vector for the player to shoot along 1384 { // can shoot at this one [all...] |
/external/bluetooth/glib/docs/reference/glib/tmpl/ |
atomic_operations.sgml | 37 doing that. There are literally thousands of ways to shoot yourself in
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/external/libvpx/vp8/common/ |
onyx.h | 142 // shoot to keep buffer full at all times by undershooting a bit 95 recommended
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/packages/inputmethods/LatinIME/native/src/ |
binary_format.h | 253 // If we shoot the length of the word we search for, or if we find a single 299 // When we shoot the address we look for, it means the word we look for is in the children
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/external/quake/quake/src/WinQuake/data/ |
MANUAL.TXT | 176 Tap the Shoot key (the Ctrl key or left mousebutton) to fire. Hold it
211 Secrets are hidden lots of ways. You might need to shoot a button, kill
598 == TIP -- If you shoot the Thunderbolt underwater, it discharges all its ==
640 Monsters don't detect you unless you do something stupid. Like shoot.
[all...] |
/external/quake/quake/src/QW/server/ |
pr_cmds.c | 1152 Pick a vector for the player to shoot along 1222 { // can shoot at this one
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/external/bison/src/ |
reader.c | 241 is allowed to shoot herself in the foot.
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/external/v8/src/arm/ |
deoptimizer-arm.cc | 75 // Check that we did not shoot past next safepoint.
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/external/valgrind/main/docs/xml/ |
manual-core-adv.xml | 635 fact that it gives you sweeping powers to shoot yourself in the foot
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/external/chromium/net/socket/ |
ssl_client_socket_mac.cc | 68 // Except for network writes. They shoot this plan straight to hell. [all...] |
/external/valgrind/main/docs/html/ |
manual-core-adv.html | 540 fact that it gives you sweeping powers to shoot yourself in the foot [all...] |
/packages/inputmethods/LatinIME/tools/makedict/src/com/android/inputmethod/latin/ |
BinaryDictInputOutput.java | 153 // TODO: implement a scheme to be able to shoot 256 chargroups in a node [all...] |
/external/libvpx/vp8/encoder/ |
onyx_if.c | [all...] |