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  /external/clang/test/CXX/except/except.spec/
p11.cpp 3 // This is the "let the user shoot himself in the foot" clause.
  /external/replicaisland/src/com/replica/replicaisland/
NPCAnimationComponent.java 29 public static final int SHOOT = 4;
85 case SHOOT:
86 shoot(parentObject);
208 mCurrentAnimation = SHOOT;
238 mCurrentAnimation = SHOOT;
276 mCurrentAnimation = SHOOT;
284 protected void shoot(GameObject parentObject) { method in class:NPCAnimationComponent
LauncherComponent.java 93 // We already have a shot loaded and we are asked to shoot something else.
94 // Shoot the current shot off and then load the new one.
LaunchProjectileComponent.java 259 public final void setShootSound(SoundSystem.Sound shoot) {
260 mShootSound = shoot;
BackgroundCollisionComponent.java 220 // Shoot a vertical line through the middle of the box.
331 // Shoot a ray from the center of the previous frame's box to the edge (left or right,
365 // Shoot a ray from the center of the previous frame's box to the edge (top or bottom,
GameObjectFactory.java     [all...]
  /external/freetype/src/autofit/
afcjk.h 69 AF_WidthRec shoot; /* undershoot */ member in struct:AF_CJKBlueRec_
afcjk.c 453 blue_shoot = & blue->shoot.org;
477 FT_Pos shoot = *blue_shoot; local
478 FT_Bool under_ref = FT_BOOL( shoot < ref );
482 *blue_shoot = *blue_ref = ( shoot + ref ) / 2;
491 FT_TRACE5(( "-- cjk %s bluezone ref = %ld shoot = %ld\n",
612 blue->shoot.cur = FT_MulFix( blue->shoot.org, scale ) + delta;
613 blue->shoot.fit = blue->shoot.cur;
617 dist = FT_MulFix( blue->ref.org - blue->shoot.org, scale )
    [all...]
aflatin2.c 365 blue_shoot = & blue->shoot.org;
391 FT_Pos shoot = *blue_shoot; local
392 FT_Bool over_ref = FT_BOOL( shoot > ref );
396 *blue_shoot = *blue_ref = ( shoot + ref ) / 2;
411 FT_TRACE5(( "-- ref = %ld, shoot = %ld\n", *blue_ref, *blue_shoot ));
556 FT_Pos scaled = FT_MulFix( blue->shoot.org, scaler->y_scale );
612 blue->shoot.cur = FT_MulFix( blue->shoot.org, scale ) + delta;
613 blue->shoot.fit = blue->shoot.cur
    [all...]
aflatin.c 372 blue_shoot = & blue->shoot.org;
398 FT_Pos shoot = *blue_shoot; local
399 FT_Bool over_ref = FT_BOOL( shoot > ref );
404 *blue_shoot = ( shoot + ref ) / 2;
419 FT_TRACE5(( "-- ref = %ld, shoot = %ld\n", *blue_ref, *blue_shoot ));
572 FT_Pos scaled = FT_MulFix( blue->shoot.org, scaler->y_scale );
632 blue->shoot.cur = FT_MulFix( blue->shoot.org, scale ) + delta;
633 blue->shoot.fit = blue->shoot.cur
    [all...]
aflatin.h 90 AF_WidthRec shoot; member in struct:AF_LatinBlueRec_
  /external/quake/quake/src/WinQuake/
quake-rogue.spec.sh 85 Lightning Shooters - Well, they shoot lightning and can be directed at any
87 Lava Nail Shooters - Well, they shoot, you get the idea here!
pr_cmds.cpp 1328 Pick a vector for the player to shoot along
1384 { // can shoot at this one
    [all...]
  /external/bluetooth/glib/docs/reference/glib/tmpl/
atomic_operations.sgml 37 doing that. There are literally thousands of ways to shoot yourself in
  /external/libvpx/vp8/common/
onyx.h 142 // shoot to keep buffer full at all times by undershooting a bit 95 recommended
  /packages/inputmethods/LatinIME/native/src/
binary_format.h 253 // If we shoot the length of the word we search for, or if we find a single
299 // When we shoot the address we look for, it means the word we look for is in the children
  /external/quake/quake/src/WinQuake/data/
MANUAL.TXT 176 Tap the Shoot key (the Ctrl key or left mousebutton) to fire. Hold it
211 Secrets are hidden lots of ways. You might need to shoot a button, kill
598 == TIP -- If you shoot the Thunderbolt underwater, it discharges all its ==
640 Monsters don't detect you unless you do something stupid. Like shoot.
    [all...]
  /external/quake/quake/src/QW/server/
pr_cmds.c 1152 Pick a vector for the player to shoot along
1222 { // can shoot at this one
  /external/bison/src/
reader.c 241 is allowed to shoot herself in the foot.
  /external/v8/src/arm/
deoptimizer-arm.cc 75 // Check that we did not shoot past next safepoint.
  /external/valgrind/main/docs/xml/
manual-core-adv.xml 635 fact that it gives you sweeping powers to shoot yourself in the foot
  /external/chromium/net/socket/
ssl_client_socket_mac.cc 68 // Except for network writes. They shoot this plan straight to hell.
    [all...]
  /external/valgrind/main/docs/html/
manual-core-adv.html 540 fact that it gives you sweeping powers to shoot yourself in the foot
    [all...]
  /packages/inputmethods/LatinIME/tools/makedict/src/com/android/inputmethod/latin/
BinaryDictInputOutput.java 153 // TODO: implement a scheme to be able to shoot 256 chargroups in a node
    [all...]
  /external/libvpx/vp8/encoder/
onyx_if.c     [all...]

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