/external/webkit/Source/WebKit/efl/ewk/ |
ewk_tiled_model.c | 58 } tiles, bytes; member in struct:tile_account 79 acc->tiles.allocated = 0; 80 acc->tiles.freed = 0; 95 acc->tiles.allocated++; 108 acc->tiles.freed++; 119 printf("TILE BALANCE: tiles[+%"PRIu64",-%"PRIu64":%"PRIu64"] " 131 uint64_t tiles, bytes; local 133 tiles = acc->tiles.allocated - acc->tiles.freed [all...] |
ewk_tiled_matrix.c | 51 } tiles, bytes; member in struct:_Ewk_Tile_Matrix::__anon13537 89 tm->stats.tiles.freed++; 125 ERR("cache of unused tiles requesting deletion of used tile %p? " 132 tm->stats.tiles.freed++; 139 * Creates a new matrix of tiles. 141 * The tile matrix is responsible for keeping tiles around and 143 * existing tiles and give them back, allowing them to be 146 * @param tuc cache of unused tiles or @c NULL to create one 150 * @param cspace the color space used to create tiles in this matrix. 189 * Destroys tiles matrix, releasing its resources 196 uint64_t tiles, bytes; local [all...] |
ewk_tiled_model.h | 41 /* cache of unused tiles */
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ewk_view_tiled.c | 307 * Get the cache of unused tiles used by this view. 310 * @return instance of "cache of unused tiles" or @c NULL on errors. 320 * Set the cache of unused tiles used by this view. 323 * @param cache instance of "cache of unused tiles". This can be used 324 * to share a single cache amongst different views. The tiles
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/external/opencv/cv/src/ |
cvmoments.cpp | 197 /* summarizes moment values for all tiles */ 199 icvAccumulateMoments( double *tiles, CvSize size, CvSize tile_size, CvMoments * moments ) 205 for( x = 0; x < size.width; x += tile_size.width, tiles += 10 ) 208 double dxm = dx * tiles[0], dym = dy * tiles[0]; 211 moments->m00 += tiles[0]; 214 moments->m10 += tiles[1] + dxm; 217 moments->m01 += tiles[2] + dym; 220 moments->m20 += tiles[3] + dx * (tiles[1] * 2 + dxm) 371 double* tiles = 0; local [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/ |
GLWebViewState.h | 49 // Prefetch and render 1 tiles ahead of the scroll 81 // The rendering model is to use tiles to display the BaseLayer (as obviously a 83 // tiles covering the viewport's area, paint those tiles using the webview's 84 // content (i.e. the BaseLayer's PictureSet), then display those tiles. 90 // The tiles are grouped into a TiledPage -- basically a map of tiles covering 93 // that schedules tiles to be painted -- i.e. the subset of tiles that intersect 101 // Tiles are implemented as a BaseTile. It knows how to paint itself with th [all...] |
TiledPage.h | 47 * TiledPage its tiles are scaled in hardware and therefore are subject to a 68 // update tiles with inval information, return true if visible ones are 85 // used by individual tiles to generate the bitmap for their tile 88 // used by individual tiles to get the information about the current picture 108 // array of tiles used to compose a page. The tiles are allocated in the 111 // stores the number of tiles in the m_baseTiles array. This enables us to 119 // used to identify the tiles that have been invalidated (marked dirty) since
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TilesManager.cpp | 67 // 112(tiles)*256*256*4(bpp)*2(pages) = 56MB 70 // TODO: after merge the pool of base tiles and layer tiles, we should revisit 122 XLOG("%d tiles to allocate (%d textures planned)", nbTexturesToAllocate, m_maxTextureCount); 137 XLOG("%d layers tiles to allocate (%d textures planned)", 188 XLOG("Deallocated %d gl textures (out of %d base tiles and %d layer tiles)", 276 // 3. Don't let tiles acquire their front textures 279 // 5. Otherwise, use the least recently prepared tile, but ignoring tiles 308 // still zooming, we recycle the tiles with the old scale instead o [all...] |
TiledPage.cpp | 127 // Given the current scale level we need to mark the appropriate tiles as dirty 149 // If we are goingLeft, we want to schedule the tiles starting from the 150 // right (and to the left if not). This is because tiles are appended to 225 // clear the invalidated region as all tiles within that region have now 245 // Expand number of tiles to allow tiles outside of viewport to be prepared for 251 // prepare tiles outside of the visible bounds 286 XLOGC("ERROR: We don't have enough tiles for this page!" 312 XLOG("tiled page %p needs %d ready tiles", this, neededTiles); 320 XLOG("tiled page %p still needs %d ready tiles", this, neededTiles) [all...] |
PaintTileOperation.cpp | 98 // prioritize unpainted tiles, within the same drawCount 102 // for base tiles, prioritize based on position
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/frameworks/base/tests/TileBenchmark/res/values/ |
colors.xml | 17 <!-- The color of tiles with valid textures --> 19 <!-- The color of tiles with stale / invalid textures -->
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strings.xml | 72 <!-- Portion of viewport covered by good tiles [CHAR LIMIT=15] --> 86 <!-- Format string for displaying aggregate stats+values (nr of valid tiles, 89 <!-- Text hovering over canvas, number of tiles ready [CHAR LIMIT=15] --> 90 <string name="ready_tiles">Ready Tiles</string> 91 <!-- Text hovering over canvas, number tiles not ready [CHAR LIMIT=15] --> 92 <string name="unready_tiles">Unready Tiles</string> 93 <!-- Text hovering over canvas, number of tiles that haven't been 95 <string name="unplaced_tiles">Unplaced Tiles</string>
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/external/replicaisland/src/com/replica/replicaisland/ |
TiledWorld.java | 24 * TiledWorld manages a 2D map of tile indexes that define a "world" of tiles. These may be 25 * foreground or background layers in a scrolling game, or a layer of collision tiles, or some other 69 // Second byte: width of the world in tiles. 70 // Third byte: height of the world in tiles.
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/external/replicaisland/tools/ |
ExtractPoints.js | 22 * graphical representations of the collision tiles used by the engine. Each 50 var tiles = new Array(); 51 tiles.length = tilesPerRow * tilesPerColumn; 129 tiles[tileIndex] = tile; 139 for (var x = 0; x < tiles.length; x++) { 140 if (tiles[x]) { 141 var tile = tiles[x]; 217 for (var x = 0; x < tiles.length; x++) { 218 if (tiles[x]) { 219 var tile = tiles[x] [all...] |
/external/chromium/chrome/browser/resources/ntp4/ |
tile_page.js | 10 * @param {number} rowTileCount The number of tiles in a row. 22 * @param {number} numRowTiles The number of tiles in a row. 38 // tiles. 46 * Creates a new TilePage object. This object contains tiles and controls 99 // Div that holds the tiles. 104 // Ordered list of our tiles. 199 * get non-square tiles.
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most_visited_page.js | 180 // The fewest tiles we will show in a row. 182 // The most tiles we will show in a row. 230 * Create blank (filler) tiles. 240 * Update the tiles after a change to |data_|. 263 // The first time data is set, create the tiles.
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apps_page.js | 86 // The fewest tiles we will show in a row. 88 // The most tiles we will show in a row.
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/development/samples/Snake/src/com/example/android/snake/ |
TileView.java | 37 * Parameters controlling the size of the tiles and their range within view. 39 * dimensions. X/Y Tile Counts are the number of tiles that will be drawn. 88 * Rests the internal array of Bitmaps used for drawing tiles, and 89 * sets the maximum index of tiles to be inserted 128 * Resets all tiles to 0 (empty)
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
LayerTilerChromium.h | 63 // Paint all invalidations and missing tiles needed to draw the contentRect 73 // Draw all tiles that intersect with the content rect. 78 // Change the tile size. This may invalidate all the existing tiles. 126 // Invalidate any tiles which do not intersect with the contentRect 157 // Tightly packed set of unused tiles.
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/external/webkit/Source/WebCore/platform/graphics/mac/ |
WebTiledLayer.mm | 41 // Set a zero duration for the fade in of tiles 47 // Make sure that tiles are drawn on the main thread
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/frameworks/base/tests/TileBenchmark/tests/ |
AndroidManifest.xml | 26 android:label="Tests for WebView Tiles."/>
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/external/webkit/Source/WebCore/platform/graphics/win/ |
WebTiledLayer.cpp | 107 // FIXME: Only setNeedsDisplay for tiles that are currently visible 172 // If number of tiles vertically or horizontally is < sqrt(cMaxTileCount) 233 // FIXME: In addition to redoing the number of tiles, we need to only render and have backing 241 // Add new tiles 245 // Remove old tiles 251 // Set coordinates for all tiles
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/external/mesa3d/docs/ |
cell.html | 64 Each SPU loops over a set of 32x32-pixel screen tiles, rendering the triangles 66 Because of the limited SPU memory, framebuffer tiles are paged in/out of 104 This lets you see which SPU is rendering which screen tiles.
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/external/webkit/Source/WebCore/platform/graphics/ |
TiledBackingStore.cpp | 210 // Remove tiles that extend outside the current contents rect. 240 // Distance is 0 for all currently visible tiles. 260 // Paint the content of the newly created tiles 264 // Keep creating tiles until the whole coverRect is covered. 391 // were not painted or created because tiles are not created or
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/external/webkit/Source/WebCore/platform/graphics/ca/win/ |
PlatformCALayerWinInternal.cpp | 41 // avoid lots of small tiles (and therefore lots of drawing callbacks), but small enough 154 // FIXME: Only setNeedsDisplay for tiles that are currently visible 352 // If number of tiles vertically or horizontally is < sqrt(cMaxTileCount) 418 // FIXME: In addition to redoing the number of tiles, we need to only render and have backing 426 // Add new tiles 430 // Remove old tiles 436 // Set coordinates for all tiles
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