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  /external/quake/quake/src/QW/progs/
progdefs.h 91 string_t weaponmodel; member in struct:__anon10568
weapons.qc 878 self.weaponmodel = "progs/v_axe.mdl";
884 self.weaponmodel = "progs/v_shot.mdl";
891 self.weaponmodel = "progs/v_shot2.mdl";
898 self.weaponmodel = "progs/v_nail.mdl";
905 self.weaponmodel = "progs/v_nail2.mdl";
912 self.weaponmodel = "progs/v_rock.mdl";
919 self.weaponmodel = "progs/v_rock2.mdl";
926 self.weaponmodel = "progs/v_light.mdl";
933 self.weaponmodel = "";
defs.qc 142 .string weaponmodel;
player.qc 589 self.weaponmodel="";
  /external/quake/quake/src/WinQuake/
progdefs.q1 93 string_t weaponmodel;
progdefs.q2 100 string_t weaponmodel;
sv_main.cpp 689 MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->u.v.weaponmodel));
  /external/quake/quake/src/QW/server/
progdefs.h 110 string_t weaponmodel; member in struct:__anon10616
sv_send.c 533 stats[STAT_WEAPON] = SV_ModelIndex(PR_GetString(ent->v.weaponmodel));

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