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Searched
full:weaponmodel
(Results
1 - 9
of
9
) sorted by null
/external/quake/quake/src/QW/progs/
progdefs.h
91
string_t
weaponmodel
;
member in struct:__anon10568
weapons.qc
878
self.
weaponmodel
= "progs/v_axe.mdl";
884
self.
weaponmodel
= "progs/v_shot.mdl";
891
self.
weaponmodel
= "progs/v_shot2.mdl";
898
self.
weaponmodel
= "progs/v_nail.mdl";
905
self.
weaponmodel
= "progs/v_nail2.mdl";
912
self.
weaponmodel
= "progs/v_rock.mdl";
919
self.
weaponmodel
= "progs/v_rock2.mdl";
926
self.
weaponmodel
= "progs/v_light.mdl";
933
self.
weaponmodel
= "";
defs.qc
142
.string
weaponmodel
;
player.qc
589
self.
weaponmodel
="";
/external/quake/quake/src/WinQuake/
progdefs.q1
93
string_t
weaponmodel
;
progdefs.q2
100
string_t
weaponmodel
;
sv_main.cpp
689
MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->u.v.
weaponmodel
));
/external/quake/quake/src/QW/server/
progdefs.h
110
string_t
weaponmodel
;
member in struct:__anon10616
sv_send.c
533
stats[STAT_WEAPON] = SV_ModelIndex(PR_GetString(ent->v.
weaponmodel
));
Completed in 653 milliseconds