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Searched
full:worldx
(Results
1 - 4
of
4
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
HotSpotSystem.java
95
public int getHotSpot(float
worldX
, float worldY) {
100
final int xTile = getHitTileX(
worldX
);
119
public final int getHitTileX(float
worldX
) {
124
xTile = (int)Math.floor(((
worldX
) / worldPixelWidth) * mWorld.getWidth());
143
float
worldX
= 0.0f;
147
worldX
= (tileX * tileWidth) + (tileWidth / 2.0f);
149
return
worldX
;
CameraSystem.java
185
* @param
worldX
An x-coordinate in world units.
188
public float snapFocalPointToWorldBoundsX(float
worldX
) {
189
float focalPositionX =
worldX
;
GameObjectFactory.java
585
final float
worldX
= x * tileWidth;
587
GameObject object = spawn(type,
worldX
, worldY, false);
[
all
...]
/external/chromium/chrome/browser/resources/gpu_internals/
timeline.js
89
xPanWorldPosToViewPos: function(
worldX
, viewX, viewWidth) {
101
this.panX = (viewX / this.scaleX_) -
worldX
;
Completed in 77 milliseconds