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  /external/replicaisland/src/com/replica/replicaisland/
HotSpotSystem.java 95 public int getHotSpot(float worldX, float worldY) {
100 final int xTile = getHitTileX(worldX);
119 public final int getHitTileX(float worldX) {
124 xTile = (int)Math.floor(((worldX) / worldPixelWidth) * mWorld.getWidth());
143 float worldX = 0.0f;
147 worldX = (tileX * tileWidth) + (tileWidth / 2.0f);
149 return worldX;
CameraSystem.java 185 * @param worldX An x-coordinate in world units.
188 public float snapFocalPointToWorldBoundsX(float worldX) {
189 float focalPositionX = worldX;
GameObjectFactory.java 585 final float worldX = x * tileWidth;
587 GameObject object = spawn(type, worldX, worldY, false);
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  /external/chromium/chrome/browser/resources/gpu_internals/
timeline.js 89 xPanWorldPosToViewPos: function(worldX, viewX, viewWidth) {
101 this.panX = (viewX / this.scaleX_) - worldX;

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