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Lines Matching refs:leave

2750     /// I.i.u I.j.v               leave alone, nonoverlapping
2759 /// I.i.u R.x-y.v | i not in x-y leave alone, nonoverlapping
2762 /// R.x-y.v I.i.u | i not in x-y leave alone, nonoverlapping
3257 FMarkers.Add(nil); // depth 0 means no backtracking, leave blank
4235 // Only leave EOR in set if at top (start rule); this lets
4571 // BitSet cannot handle negative numbers like -1 (EOF) so I leave EOR
4753 FP := SkipOffTokenChannels(FP); // leave p on valid token
4815 // leave p pointing at first token on channel
4920 I := SkipOffTokenChannelsReverse(I - 1); // leave p on valid token
4952 I := SkipOffTokenChannels(I + 1); // leave p on valid token