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51   slot_id = table.RegisterThread("too many threads");
69 // CounterMixed will be incremented by odd numbered threads and
70 // decremented by even threads.
108 // Create a few threads and have them poke on their counters.
121 // Spin up a set of threads to go bang on the various counters.
122 // After we join the threads, we'll make sure the counters
124 StatsTableThread* threads[kMaxThreads];
126 // Spawn the threads.
128 threads[index] = new StatsTableThread("MultipleThreadsTest", index);
129 threads[index]->Start();
132 // Wait for the threads to finish.
134 threads[index]->Join();
135 delete threads[index];