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24 import com.jme3.texture.Texture;
25 import com.jme3.texture.Texture.WrapMode;
57 // TERRAIN TEXTURE material
61 // regionXColorMap: X = 1..4 the texture that should be appliad to state X
65 // regionX.z: the texture scale for the region
67 // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
68 // slopeTileFactor: the texture scale for slopes
69 // terrainSize: the total size of the terrain (used for scaling the texture)
70 // GRASS texture
71 Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
76 // DIRT texture
77 Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
82 // ROCK texture
83 Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");